Predaplant Verte Anaconda: Five Stages of Grief

It’s been a few weeks since Predaplant Verte Anaconda has left us in the TCG. The ripple effects can still be felt all to this day. Whether you loved it or hated it, there’s no denying that it was a well-talked-about icon for quite some time now. Today we’ll be looking at our Link-2 friend from an angle of both grief and loss. Now then, let us dive right in and process this experience.

Special thanks to OzoneTCG, Yugipedia, and the r/Yugioh Discord server for assisting in this article. As a disclaimer, this article is a little bit more subjective than what I usually write.


“What? Why did this happen? This has to be a troll list.”
“Nice prank, how about you show us the real banlist?”

Verte’s fate as banlist season hit was uncertain. However, many people including me were expecting it to survive given the TCG meta. Destiny HERO – Destroyer Phoenix Enforcer (DPE for short) was still relatively new to the scene and they wouldn’t want to kill their best money maker, no?

It’s key to remember that post-SDAZ, the best deck of the format was Branded Despia. Did you notice something about it? It was not only getting high usage to push for Tier 1 status, and it didn’t even use Verte! The locks that Branded Fusion have led to that, and duelists would rather use raw Polymerization.

What about the other decks at the time? We have Adventurer DPE Prank-Kids which had steady usage even after Despia stole its thunder in May. Prank-Kids had 18/32 spots at YCS Charlotte, but their numbers took a hit when YCS Bogota and YCS Guadalajara were held.

Additionally, Artifact Scythe usage was low at the time, so Scythe locking wasn’t too big on people’s radars. It’s true that DPE was a threat, but players were used to it by now. Branded Despia easily finessed through these Adventurer Enforcer piles like nobody’s business, not really minding the quick effect pop at all.

Last but not the least, both the Adventurer and Prank-Kid portion of that deck were bigger issues to address. They’ve been dominating for 3 months straight, after all. The Artifacts could’ve also taken the banhammer.


“You’re joking, right? Really, less than a week before Nationals?!”
“How am I supposed to summon DPE/Mirrorjade now?!”

While others were rejoicing at the death of Verte, several people expressed their outrage as the glue that tied their deck together has suddenly met its fate. Both Phantom Knight and Tri-Brigade were competitive TIer 2 strategies that really enjoyed the presence of Verte Anaconda. Be it the coveted DPE, or the promising Mirrorjade, the Iceblade Dragon. It’s not limited to these two either, as several Tier 2/3 to rogue decks heavily relied on DPE for their success just to “level” the playing field. Sky Striker, DIS, Cyberse Eldlich, Drytron, the list goes on.

Phantom Knights took the biggest hit of them all, fading away the moment the Link-2 left the TCG. Even though they still had Adventurer and P.U.N.K, it was too fragile and outclassed to keep up with the metagame. The deck already hates seeing hand traps as is, which Verte eased the pressure from. Only time will tell if they’ll recover from this slump.

Branded Tri-Brigade was another upcoming deck after Albaz Strike came out. It had a lot of promise as it had a ton of unique synergies which really made it a nice combination. Tri-Brigade Mercourier got you mass plusses with Albion the Shrouded Dragon and also turned into a Hand Trap thanks to Mirrorjade. Another benefit is that Mirrorjade gets you back into your Tri-Brigade monsters by sending Brigrand the Glory Dragon, pretty good stuff! The loss of Verte was a heavy blow to its viability and the players’ morale.

A lot of these decks are still trying to find their footing, with some of them not seeing the light of day. It’s an unfortunate sight to see, in all honesty.


“If Halq can have scapegoats to die for its sins, why not Verte?”
“Fusion Destiny is the real issue, you know. Dragoon hasn’t really been doing anything for a while now.”
“Celestial ban. There, I said it.”

It’s a bit debatable, but there were a few reasonable choices to hit instead of Verte which would’ve kept everyone fairly happy. Once again, two of the strongest decks of the format don’t even bother to use it. Tenyi Swordsoul and Branded Despia have no business making Verte in their lives. Both P.U.N.K Therion and Adventurer P.U.N.K Synchro are fantastic and don’t really care about it either.

Considering the gap already present, the DPE package could’ve easily received another “fixing” instead. People argued for Destiny HERO – Celestial‘s ban, which sounds silly at first but it’s not all too unreasonable. This takes away one of the engine’s bombs, the fact that they have a built-in Pot of Greed for the next turn. Drawing 2 with an easy to fulfill condition is a bit too much when everything is taken into account. Ridding this still makes DPE playable and potent, but they do lose some power.

Alternatively, Crystron Halqifibrax should’ve taken the blow a long time ago. A lot of the game’s degeneracy is owed to this menace, and it’s had many Tuners and other victims take the fall for it. While Yu-Gi-Oh still wouldn’t be perfect if Halq left, it’d be in a healthier state. Because of their unbanning of Jet Synchron, players are abusing the Scythe lock route into Baronne thanks to Artifact Dagda and T.G. Wonder Magician.

P.U.N.K Therion on the other hand goes for consistent and protected Hot Red Dragon Archfiend King Calamity. They’re easily able to board Therion “King” Regulus, Hot Red Dragon Archfiend Abyss, + the necessary tools to go into King Calamity on your turn thanks to Halq. This play isn’t new as it’s always been seen as a meme, but that deck takes it to a whole new level due to how safe and very little counterplay it has.

A future threat is yet to unfold as well, as P.U.N.K Tearalaments looms around the corner. That deck is even more ridiculous, as Ze Amin leads to them setting up Baronne de Fleur, El Shaddoll Winda, and several Tear cards all on its own. A big part of that is because of Halq, of course. It’s extremely hard to stop and is poised to take over the metagame by storm come August.

What Verte does isn’t fair, but it’s a lot tamer than what public enemy #1 has been up to. It could’ve at least stayed for one or even two more formats.


“I can’t, it’s so hard now with Cyber Dragons…”
“Ah right, I don’t have an out to that game 1. Verte into DPE would’ve been nice to have.”

And thus, we’ve reached quite a low point for some players in the wake of the banlist. Other fan-favorite decks such as Dark Magician, Cyber Dragon, Adamancipator, and Beetrooper were crushed by the execution of Verte. They’re still vaguely “playable”, but it’s not going to be a great time in their crippled state.

Cyber Dragon in particular has lost both its primary OTK tool and board-building piece. Cyber Dragon Infinity + Cybernetic Overflow pass simply does not cut it anymore. Cydra greatly enjoyed the presence of either Red-Eyes Dark Dragoon or DPE and Verte for easy Chimeratech Rampage Dragon was one of the few things keeping them decent.

Beetrooper is also in an incredibly abysmal state. That deck revolved around DPE + unique Insect Hand Traps to function. Without DPE well, tough luck. Bee has a lot of empty card advantage without anything good to end on as a result. I’ll be quoting Herman Hansson here, who is one of the best players in recent times.

“Random shower thought but have you considered how bad the competitive side of the format would be without DPE/Verte legal? The engine just gives life to so many cool rogue picks to play.”

Another slump that duelists have been dealing with is the terror of Mystic Mine. DPE is an excellent way to stop it from terrorizing people and without easy ways to get to it, its dominance has been hard to stop. Winning YCS Hartford was just the first step to its reign, and it’s unlikely to fall out of favor anytime soon.


“Guess I’ll play something else.”
“Hey, maybe this could work.”

At this point, there’s nothing that can be done about Verte’s banning. It’s not coming back for a very long time from the looks of it, possibly staying there until the game’s end of service. After giving duelists their time to grieve and process the loss, some decks are able to move on with their lives and find new ways to thrive.

The Branded Engine is still a popular choice for most decks to flock to due to its ease of use and low commitment. Some loyal Branded Tri-Brigade players opt to activate the spell and bust out Mirrorjade, sitting on hand traps. Another fun tech that people are trying out revolves around Muddy Mudragon! With the help of The Fabled Cerburrel and some routing, you’re still able to get Mirrorjade without being weak to Super Polymerization! Lyrilusc is a suitable alternative if one truly wants to shift away from Fusions.

P.U.N.Ks and Adventurer are at full power at the time of writing this piece, and they’re also promising options to explore for most decks that have lost Verte. Phantom Knights may be able to reclaim their glory thanks to the Adv package. Therions are worth looking into if your deck can accommodate them. Last but not least, Fusion Destiny with Pot of Prosperity is definitely an expensive option, but it is one way for some decks to still get access to the DPE engine.


We’ve reached the end of the article, completing the five stages of grief for the loss of Verte. How do you feel about Verte? Do you think the ban was justified, or are you part of the group that sorely misses it? Whatever it is, feel free to let us know down below in the comments! I hope you enjoyed this new style, as I plan to continue this in the future. Until next time folks, Renren out!



Senior Article and TCG Meta Snapshot Writer + Tournament Meta Deck Archiver. I'm also a part of OzoneTCG! My favorite decks are Spright Frogs, Tri-Brigade, Marincess, and Ancient Warriors! Computer Science undergraduate. Follow my Twitter!

7 thoughts on “Predaplant Verte Anaconda: Five Stages of Grief

  • Avatar
    June 8, 2022 at 10:44 am



    I know this article is supposed to be light hearted and subjective, but I think the “Depression” part of this is kinda questionable.

    Obviously it really sucks when your favourite archetype suddenly gets gutted, but the fact is you can’t base your banlist around the rogue-tier decks. To see why just imagine if Pot of Greed suddenly comes off the banlist. Your favourite rogue-tier deck might become viable, and Pot of Greed might turn into “the glue that holds decks together”. But this doesn’t change the fact that top-tier decks are going to abuse the living hell of out Pot of Greed, and the game will become stale for everyone because everyone will run it. Everyone having it is way worse than no one having it.

    For Beetroopers and similar decks if your list really does rely on DPE to function, then perhaps you’re not really playing a Beetrooper list, you’re playing a suboptimal DPE deck. DPE was a way for top-tier decks to keep playing through many pieces of interruption, then finally when they’re out of options, shitting out a DPE with two random things they had left on field. It probably says more about your own decklist if DPE was the glue that held it together when for other top-tier decks it was a backup plan card or “just another engine”.

    Subjectively speaking now while I think Mystic Mine is not very fun to play against, you can’t say just because one degenerate card exists then DPE deserves to exist too.

  • Avatar
    June 8, 2022 at 8:56 pm



    I have to be honest I like the article but beetrooper is still plenty playable without verte and, you can just use fusion destiny at 2 in the deck. Plus verte and DPE were really backups for beetrooper it did make the deck more playable but it’s still fine on it’s own.

    Also verte died because if they killed DPE then dragoon would have become the number 1 again which wouldn’t have really solved anything.
    Also jet synchron making the scythe lock possible isn’t really correct because you could still do it with dagda, halq and, plaguespreader zombie.

    Verte was definitely a hit to a lot of decks but most decks abused it as a backup engine and, if konami ever wants to release any other broken fusions they have to worry about rather or not verte can abuse it.
    An example is dragoon he’s perfectly balanced with red-eyes fusion because the spell card prevents you from doing shit else the rest of the turn but with verte it didn’t matter.

  • Avatar
    June 8, 2022 at 11:33 pm



    This debate is related to the Evolution of the game:
    The Main Deck is basically an engine for the extra deck. Is gear to get to the extra cards that are the ones who will put your game forward and make you win the match, it’s your win condition. The problem is that we have a lot of generic extra deck monsters that generate summon and, as a consequence, the deck has a very high game volume, usually you arrive in a FTK field and your combo is very immune to Hand Trap.

    Styles of cards that from Extra Decks that end up in the Banlist: have the characteristic of generating extra summons or several, are extremely generic (surpass the archetype) like all Links banned, give Burn and are used in FTK or generate Token.

    I’ve already had a debate with myself about the problem of generic in-game links based on everything I’ve seen from content creators on this topic:

    – if you look at the history of the latest konami banlists, most of the recent monsters banned were Links and that just goes to show how troublesome these cards can be if not properly restricted.
    – Link-3 we have two examples: Simorgh, Bird of Sovereignty and Mecha Phantom Beast Auroradon.
    – only of problematic Link-2 we have several examples: Heavymetalfoes Electrumite, Union Carrier, Predaplant Verte Anaconda.
    – Link-1 also has a lot of idiot cards to name: Linkross, Guardragon Elpy and Prank-Kids Meow-Meow-Mu.

    Not to mention the Link-2 enablers that have been a problem since they were released or could be a problem again someday:

    – Crystron Halqifibrax is the card I hate the most in this game, this stupid company has already banned and messed with a lot of tuner monsters in the game just to keep this toxic card in the game and it didn’t help, he continues to be the best Link monsters in the history of game, I consider it more broken than Firewall Dragon.
    – Other examples: Isolde and Jasmine never had a deck that made her be seen as an urgent problem to solve but has the ability to do massive damage when that happens.
    There are many pros and cons to this type of letter:

    There are many pros and cons to these generic links:

    – One thing is that absurd strong cards at the level of these mentioned can exist, it is not forbidden to have Link-2 Enabler of an infinity of moves PROVIDED they do not interact in a way with the opponent too restrictive.
    – Many decks whether competitive or rogue need these cards to work, their combo depends on having access to these stolen Link-2.
    – With that you enter the dilemma of banishing you solve a lot of stupid things in the game but at the same time make a legion of decks become much worse than they deserve to be.
    – So it’s not just about arriving and banishing the card because you’ll have to make up for how bad many decks in the game have become without it.

    In summary you have two sides to follow: either ban all Link-2 Enablers from the game and leave the decks all capped or ban everything that makes these cards stronger as they are trying to do with Halqifibrax and failing miserably.
    I personally prefer to kill the problem at the root and I think Verte Anaconda cannot coexist with Fusion spells using deck material so we currently have 3 spells that can be targeted by this card, but it doesn’t look like konami will stop making decks that break the Fusion mechanics and do this thing that I think is wrong with having a one-card boss monster. The idea of ​​having access to DPE and Dragoon with just one card is ridiculous.

  • Avatar
    June 9, 2022 at 3:07 pm



    Grief? More like JOY! No more Anaconda in the meta was a breath of fresh air :D

  • Avatar
    June 9, 2022 at 4:03 pm



    I personally have found cards like Verte and Halq to be intentional destroyers of the game that both completely warp the meta and make it so expensive as to not be able to afford to play as is. Being generic is always a fear for some cards, after all generic means any deck can play it and as such can make good better and great unbeatable. That’s why some of the more generic cards of the game have basic or sub-par effects to make them just “ok”, a good example being the Knightmare cards which have all seen consistent play but have never broken the game. There have been plenty of ludicrous cards printed that have had the potential to be insane if they were more generic or didn’t lock you out of other play options (Flower Cardian, Ursartic Radiation, T.G. Trident Launcher, etc.) The moniker of a good card that can change but not destroy the meta would be cards that make you have to respect their existence but not play you’re entire game plan around them (Underworld Goddess, The Zombie Vampire, Dharc The Dark Charmer Gloomy, Red Reboot, etc.)
    While I do feel rouge/no tier decks should get some generic help to make them good, I don’t think it should be so overwhelmingly good and assessible that any deck can use it and abuse it to become unbeatable.

  • Avatar
    June 10, 2022 at 12:27 am



    I’d agree with your point on Knightmares but.. there was a portion of time where nearly every deck ran knightmare mermaid and goblin because it was full orcust combo. those 2 cards made an ARCHETYPE generic and are banned for a very good reason.

  • Avatar
    June 10, 2022 at 3:30 pm



    Why they banned Verte and not something else is simple: While I believe this card got hit BECAUSE of DPE/Scythe, DPE alone without Verte was not an unfair card, and the ban of Verte instead of like DPE or Celestial or something was correct because it also stopped so many other insanely unfair plays, also I do believe that even more Fusion support will come, and its just good to have Verte off our backs.

To post a comment, please login or register a new account.