prank pure
Deck Primer
This version of the Prank-Kids field swarming archetype is heavily focused on getting an established board that includes Battle Butler within the first two turns of the duel. It can often times be susceptible to Ash, Maxx "C", and Nibiru due to its reliance on special summons and extra deck utilization. Therefore, this deck requires a bit of clever maneuvering to play through these hand traps.
STRENGTHS
The main strength of this deck lies in its ability to chain block and special summon the boss monster during your opponents turn. For this reason, timing on the activation of cards like "Prank-Kids Pandemonium" and "Prank-Kids Plan" is paramount to preventing your opponents combos and protecting your board.
As mentioned before, a pure Prank-Kids deck can be vulnerable to hand traps. Playing around them can be simple though. Here are a few techniques that can be done with the various cards available in this deck.
BASIC STARTER COMBO
STRENGTHS
The main strength of this deck lies in its ability to chain block and special summon the boss monster during your opponents turn. For this reason, timing on the activation of cards like "Prank-Kids Pandemonium" and "Prank-Kids Plan" is paramount to preventing your opponents combos and protecting your board.
- Prank-Kids Pandemonium is the signature quick-play spell of the deck that acts as a Polymerization for Prank-Kids cards ONLY. Also limits special summons this turn to cards with "Prank-Kids" in the name. can be activated during opponents turn.
As mentioned before, a pure Prank-Kids deck can be vulnerable to hand traps. Playing around them can be simple though. Here are a few techniques that can be done with the various cards available in this deck.
- bait ash with Terraforming, Prank-Kids Place
- limit Maxx "c" by waiting until your opponents turn to summon Butler
- Instant Fusion Rocket Ride if board is wiped by nibiru giving access to link material for Bow-Bow Bark
- Called by the Grave for Maxx "c" and Ash
BASIC STARTER COMBO
- summon prank kids lampsies, fansies, or dropsies
- link into meow-mu and special summon another of lamp, fan, or drop that you haven't used
- link meow-mu and prank-kid 'x' into do do doodle doo and special summon lamp, fan, or drop that you haven't used
- activate do do doodle effect to bring pandemonium to hand. Activate second effect to bring back two prank-kids monsters from graveyard and either set pandemonium or activate for butler
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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