PK Isolde December 2020 (Pre-banlist)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: The Phantom Knights of Rusty Bardiche
TCG/OCG: TCG
Submission Date: December 9th 2020
Author: PinkZoneAmy
YGOPRODeck File Download

So, here's a modified version of the PK deck that uses a Isolde engine i've been screwing around with. It's fairly similar to the one I built for Cryptid's tourney (before I got banned), just with some much needed modifications. Credit to Toon and the Halqifibrax PFP man for helping me with the equip part.  A good few of the equip's, if not all, will prob get banned but whatever. Also, I'd like to point out that what's really notable with this deck is how it can switch between an aggresive focus, combo, and control at a breakneck speed. It can summon powerful monsters like Rebellion to easily push for game, pull off large and over complicated combos, but also easily switch off of that to control the tempo with stupid shit like Fog Blade. PK's and their support in Phantom Rage have a lot of interesting potential for degeneracy. Also i've been calling Arc Rebellion Rebellion most of the guide so ignore that
Deck guide

3x Cloak- Cloak is a monster you want to keep in the deck, but is too good to run at any lower numbers. Just hope you don't draw into it.  Cloak searches out literally any card of the archetype, which means you want to be dumping it into the grave as soon as possible by using it as XYZ or link material or sending it by Boots. You can easily send it by Boots from the deck, or you can normal summon it and link it off for Isolde or Bardiche.
3x Boots- Boots is another one of the deck's big playmakers, as it SS's itself as long as you control a PK. This effect is quite solid for field presence, and gathering up enough Dark's/Warrior's/Level3's. You can also normal summon Boots in a pinch and use it with Kage, although it's better to SS it. And in the grave, it searches any PK spell/trap, which means an instant fog blade, sword, or briganade. The best targets are Fog Blade and Sword, as you can get Fog Blade for a more control focused game if that's what you're going for, or a Sword to help buff up your Isolde or Bardiche that are on the field. But you can also use it to fetch a Briganade to extend plays, as a Briganade plus the two Dark warrior's from Isolde means a Bardiche.  Forgot to mention, it can also get Rank Up to turbo into the XYZ Dragons to finish off the game.
3x Gloves- Gloves gives a 1k boost to the dark XYZ, helping to push them to higher attack levels and push for an OTK due to the insane attack strength effect of Rebellion. And in the grave, Gloves can send any PK monster, to basically extend plays and fill in the gaps of whatever you need in your hand since so many of them are searchers.
3x Spained Greaves- Spained Greaves is another one of the extenders, as alongside Boots it SS's itself (although on a much tighter condition). Spained Greaves is really helpful for getting more monsters on the field, as he can help to get out at least 3 Dark's and turbo into a Bardiche on turn 1. In the grave, he can special another PK from your hand, and he can increase it's level by 1. You rarely, if ever, want to increase the level, but the effect in general is fairly nice for extending plays or for making more monsters mid to late game.
3x Torn Scales- the one card that Konami just had to make expensive for no reason and ruin the idea of PK being a fairly nice budget option. Anyway, Torn Scales gives you graveyard setup and props the discard effects of the Dangers! on discard, or can do double graveyard setup. This effect is fantastic, as the PK's are very graveyard relient. And in the grave, when another PK banishes for cost, it special's itself, which is great for extending plays.
Danger! engine- They all do the same thing, so i'm not gonna explain them all one by one. They're all Darks that can special summon themselves easily and can (potentially) discard PK cards for more graveyard setup. As Dark's on the field, they're great targets for Fog Blade.
3x Kagemucha Knight- Kagemucha Knight is a great monster, as most of the monsters in the deck are level 3. So you can easily special summon it, and it has particular synergy since it's a Dark warrior, making it work hand in hand as Isolde fodder/target, and fodder for Bardiche.
3x Rank-Up- Rank-Up is great for ranking your Break Sword up into one of the XYZ dragons. Since you'll be dumping out so many Dark's, you can easily banish a few to rank up the Bardiche directly into Rebellion. Rebellion heavily punishes swarm decks, as it steals their attack and in certain situations can push for game all on it's own. Mid-to late game you can make a break sword, rank it up into Rebellion and push for game.
1x Rota- Literally searches most of the deck, filling in the gaps of your hand to get you whatever you need. It's limited for a reason.
3x Desires- The main draw spell, Desires's is technically a -7 (i probably did that math wrong but whatever) but is completely worth it, due to how good drawing 2 is.  Just make sure you use it after using Isolde, so you don't banish any precious equips.
1x Hautaclere- Hautaclere is mainly useful for enabling powerful monsters like Rebellion and a beefed up Bardiche to attack twice, which can easily help push for game. And on destruction of the equipped monster, it gets a pop, which is a pretty nice bonus.
1x Pheonix Blade- Ah yes, the banned-in-the-OCG card. Phoenix blade is mainly good for looping, as as long as you dump a good amount of warriors to the grave, you can continually loop Phoenix Blade for a good while.
1x Smoke Grenade- Smoke Grenade is a great target for the sorta-cost of Rusty's pop, as it gives you a hand rip and info on the opponent, and also a great target for Bardiche's pop. Generally a really good card.
3x Fog Blade- The main card that Bardiche searches, Fog Blade is great for more of a control focus. It  can allow you to basically shut down the opponent's strongest monsters or their key combo pieces while they're still in the middle of their combo, basically interrupting everything they're doing and leaving them open for you to hit hard. And in the grave, it can SS a PK from the grave, making it a control card and combo extender.
3x Sword- Sword allows you to buff the Isolde and Bardiche that are left on the field, which is what I mainly use it for, as they're valuable monsters I don't want run over. Although, you can also use Sword to buff other stuff like Rebellion when you're gonna push for game. Sword is another good target for Bardiche, when you're out of Fog Blade. And, in the grave, it does the same thing as Fog Blade, making it an aggresive card/extender.
2x Briganade- Briganade is fantastic for being a trap that can be activated easily, as you shouldn't be having many traps in the grave, if any, when you activate Briganade, which makes it much faster than normal traps. It also is great fodder for Bardiche and Isolde. Sadly, it has no GY effect.
The extra deck
3x Break Sword- One of the first cards to summon, Break Sword has some nice removal. When summoning it, you'll probably not use it's effect and try to immediately rank it up. Although, if you have a Infernoble Equip (it's name is too hard to spell for a second time) or a Smoke Grenade in hand, you can equip either to him and pop one for advantage on the opponent.  Then rank it up.
2x Alucard- Alucard's only really here because it's another Dark XYZ. But i mean, it can hurt Altergeist, so that's a plus.
1x Dark Rebellion- Dark Rebellion is rarely used, but can be of use sometimes if you don't have enough darks to push for Arc Rebellion.
1x Arc Rebellion- Arc Rebelllion is a all around fantastic beater. Due to it's effect, it can grow to huge level's of strength against most of the decks that are played nowadays, due to how many montsers they have on the field. And combined with cards like Sword and the Infernoble equip, it can finish the game in one turn. Just be wary of battle traps.
3x Zeus- If you don't have a rank-up spell, this is what you want to rank up Break Sword into. Zeus is quick effect, non targeting, non destruction removal, which is fantastic, as it avoids so many effects nowadays and it's very hard to respond to. Zeus is also a 3k beater and all around great card.
2x Isolde- a key playmaker of the deck, Isolde allows you to special out a monster and gain advantage from sent cards. also, mommy milkers.
1x Bardiche- A key card of the deck, Bardiche is something you want to turbo into. Bardiche helps to set up strong backrow with Fog Blade/Sword, allowing you to easily control the game and hit hard at the same time. Additionally, it sets up the grave as it searches and gets to pop cards as you make your XYZ.
2x Avramax- Avramax is another option late game, in case you've ran out of a lot of your other cards and need to close off the game.
Playing guide
Well, here we are. The deck's main focus is to shit out as many monsters as possible, using stuff like Boots, Spained Greaves, etc and the Danger! engine  for their special summoning effects.. Afterwards, make an Isolde, get out tons more monsters and make a Bardiche. Banish your cards to get tons more resources back and to prop other card's effects. Set up strong backrow and control the gamestate from there And then on turn 2, you go into your powerful XYZ like Rebellion or Zeus, and either continue wittling down the opponent from there, or close off the game in one fell swoop.
Any suggestions or advice is appreciated. Have a good day!



Toggle Deck List
MonsterThe Phantom Knights of Ancient Cloak x3
The Phantom Knights of Silent Boots x3
The Phantom Knights of Ragged Gloves x3
The Phantom Knights of Stained Greaves x3
The Phantom Knights of Torn Scales x3
Danger! Bigfoot! x1
Danger! Nessie! x1
Danger!? Jackalope? x1
Danger!? Tsuchinoko? x1
Kagemucha Knight x3
SpellsPhantom Knights' Rank-Up-Magic Force x3
Reinforcement of the Army x1
Pot of Desires x3
"Infernoble Arms - Hauteclere" x1
Divine Sword - Phoenix Blade x1
Smoke Grenade of the Thief x1
TrapsPhantom Knights' Fog Blade x3
Phantom Knights' Sword x3
The Phantom Knights of Shade Brigandine x2
ExtraThe Phantom Knights of Break Sword x3
Ghostrick Alucard x2
Dark Rebellion Xyz Dragon x1
Arc Rebellion Xyz Dragon x1
Dark Requiem Xyz Dragon x1
Divine Arsenal AA-ZEUS - Sky Thunder x3
Isolde, Two Tales of the Noble Knights x2
The Phantom Knights of Rusty Bardiche x1
Mekk-Knight Crusadia Avramax x1
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Latest posts by PinkZoneAmy (see all)
2

69 thoughts on “PK Isolde December 2020 (Pre-banlist)


  • Avatar
    December 9, 2020 at 6:43 pm

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    Also this is an xyz turbo deck? Also you should put in rusty and dark requilium for negates

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    December 9, 2020 at 6:46 pm

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    Rusty’s already here. It’s not entirely an XYZ turbo deck. Also, I prefer Rebellion to Dark Requiem, as Dark Requiem requires the original XYZ Dragon.

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    December 9, 2020 at 6:47 pm

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    Yeah but its 3 negates? If you detach dark rebellion last

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    December 9, 2020 at 6:48 pm

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    Also apollusa is better than avermax

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    December 9, 2020 at 6:49 pm

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    I like the deck, after the banlist I might make my own version of pk isolde with Infernobles as well.

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    December 9, 2020 at 6:50 pm

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    A) I don’t care about negates. It’s too much effort to get it out because it has to have the original just to have those negates. It’s better to just have a good few Fog Blades.
    B) Avermax is here for it’s big attack stat potential. Apollousa is the opposite of a big attack stat

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    December 9, 2020 at 6:52 pm

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    it depends on how many materials with apo you use

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    December 9, 2020 at 6:52 pm

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    Ok nice build- but I would only put in 1 otk card in this case avermax and put in an apollusa for sure to make sure that i don’t get HIT HARD BY nibiru lol

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    December 9, 2020 at 6:53 pm

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    Also if you can make enough negates you can attack with basically everything next turn to take game

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    December 9, 2020 at 6:53 pm

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    This deck isn’t really getting out 4 monsters at once to get out a usable Apollousa. Avramax is there for late game to be used for like. Two Isoldes or somethin.

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    December 9, 2020 at 6:54 pm

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    also this deck has enough monster negates with Fog Blade sot hey can shut down plays and hit hard to eradicate.

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    December 9, 2020 at 6:55 pm

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    >
    No summon break sword to a rusty zone, rusty eff pop it and then break sword eff special summon back 2 phantom knights from grave as level 4s and then dark rebellion, and then rank it up – ez

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    December 9, 2020 at 6:56 pm

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    i mean yeah i can do that

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    December 9, 2020 at 6:56 pm

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    i’ll add ina Requiem

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    December 9, 2020 at 6:56 pm

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    YES

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    December 9, 2020 at 6:57 pm

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    You should watch my pk combo video it has so many useful 1 card combos

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    December 9, 2020 at 6:57 pm

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    >
    eww advertising

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    December 9, 2020 at 6:58 pm

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    It’s only a tip to help tell the combos?

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    December 9, 2020 at 6:59 pm

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    I could just say them here if you want but its gonna be super confusing

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    December 9, 2020 at 6:59 pm

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    i just summon the funny rusty boi and throw the invisible blades whoosh there they go

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    December 9, 2020 at 7:00 pm

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    Lol

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    December 9, 2020 at 7:01 pm

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    bruh, why did the site change it to Invoked Charmers-

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    December 9, 2020 at 7:04 pm

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    this is invoked charmers

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    December 9, 2020 at 7:06 pm

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    There we go, fixed, it is no longer Invoked Charmers and Requiem is added in.

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    December 9, 2020 at 7:06 pm

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    @Toon Lord you asked for it
    Alright ima make a combo for this deck –
    Use whatever to go into isolde, mill 3 and ss torn scales, scales discard and send cloak or if u used cloak to get out isolde send gloves, banish gloves to send a fog blade, banish fog blade to ss a phantom knight from the GY, banish cloak to add boots or if u used boots already to get isolde add greaves, ss the monster u added if greaves ss it right after the fog blade eff, link isolde + torn scales + any pk monster on ur field —-> apollusa, banish boots to search rank up magic, ss back torn scales then use an extender and make rusty and you can do the rest of the combo depending on ur hand and if you think that’s not confusing idk

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    December 9, 2020 at 7:10 pm

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    I understood none of that.

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    December 9, 2020 at 7:12 pm

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    i understood most of that

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    December 9, 2020 at 7:13 pm

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    See what i mean? I mean toon asked for it so there it is

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    December 9, 2020 at 7:13 pm

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    That’s why i make videos cuz my explanation skills are kinda bad in text form

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    December 9, 2020 at 7:15 pm

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    make a video on it so i can acutally understand it.

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    December 9, 2020 at 7:16 pm

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    i never said to do that nor did i want it i just made a joke lol

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    December 9, 2020 at 7:16 pm

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    Hmmm mabye post banlist

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    December 9, 2020 at 7:16 pm

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    Wow toon lord you made me make a combo and said it was a joke

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    December 9, 2020 at 7:20 pm

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    @amy I think the ebon angel thing can go in this deck its a free mill

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    December 9, 2020 at 7:21 pm

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    i’ll try and simplify:
    1) summon isolde using any cards that can go into isolde
    2) mill 3 equip cards via isoldes effect and special summon torn scales
    3) use torn scales effect to discard from hand and send cloak to the gy(if you used cloak as a material to summon isolde send gloves to the gy instead)
    4) banish glove and use it’s effect to send a fog blade to the gy
    5) use fogblades gy effect to special summon any phantomn knight
    6) banish cloak from gy to search boots(if you also used boots as material to summon isolde search stained greaves)
    7) special summon boots from hand(if you searched greaves instead special summon it when you activate fogblade)
    8) use isolde, torn scales and the pk you currently have on field to go into apollousa
    9) banish boots from the gy to search their rank up
    10) use torn scales gy effect to special summon it back from the gy when you activate boots effect from the previous step
    11) somehow find a way to make rusty or something idk

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    December 9, 2020 at 7:22 pm

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    uh alright. that doesn’t sound very achievable for this deck but alright

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    December 9, 2020 at 7:23 pm

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    also, ebon angel? what is that?

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    December 9, 2020 at 7:23 pm

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    the ba link monster

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    December 9, 2020 at 7:24 pm

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    oh, cherubi?

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    December 9, 2020 at 7:24 pm

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    Ebon angle of the burning abyss

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    December 9, 2020 at 7:25 pm

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    >
    Also Henry you make rusty with an extender that’s dark

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    December 9, 2020 at 7:25 pm

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    is it acute or obtuse?

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    December 9, 2020 at 7:25 pm

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    yes ik, you weren’t explicit

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    December 9, 2020 at 7:27 pm

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    Alucard isn’t that good without a ghostrick engine. Play Leviair in place of it because the banish recovery can 1: extend combos. 2: keep your resources in the game.

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    December 9, 2020 at 7:27 pm

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    It’s a right angle toon lord since it would be more convenient to do trig in :)

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    December 9, 2020 at 7:28 pm

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    >
    yes

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    December 9, 2020 at 7:29 pm

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    YES

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    December 9, 2020 at 7:30 pm

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    I don’t like Leviar because it’s Wind attribute is useless in this deck. I’ll prob cut Alucard for Ebon.

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    December 9, 2020 at 7:31 pm

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    what does it’s attribute have to do with anything?

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    December 9, 2020 at 7:32 pm

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    B a r d i c h e

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    December 9, 2020 at 7:34 pm

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    Lavier helps put the pk’s in the grave from the banish zone so that you can make break sword without using boots as material and so that you can actually put back the pk’s in the grave to activate their effects next turn also this is not advertising but if you are interested you can look at my pk deck for ideas – https://ygoprodeck.com/top-tier-phantom-knights-deck-combos-ft-burning-abyss/

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    December 9, 2020 at 7:35 pm

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    stop adverstising in my comments, you’re stealing my likes (even though nobody likes my decks anyway and it makes me sad)

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    December 9, 2020 at 7:35 pm

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    then run barricadeborg, that’s what i usually do

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    December 9, 2020 at 7:37 pm

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    there’s no field spell tho-

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    December 9, 2020 at 7:37 pm

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    Ok i will like ur deck to make it up

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    December 9, 2020 at 7:37 pm

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    thank u

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    December 9, 2020 at 7:38 pm

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    did you read the entire card?, barricade sends a monster from your hand to the gy basically setting up your plays, and is a dark monster i think you can figure out the rest

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    December 9, 2020 at 7:38 pm

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    ALSO ANYONE READIN THIS LIKE AMY’S DECK CUZ ITS WAY TOO GOOD AND AMY HAS PUT A LOT OF EFFORT INTO IT. DO IT OR I WILL DELETE UR MINECRAFT ACCOUNT

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    December 9, 2020 at 7:39 pm

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    oh yeah shit u rite. i mainly know Barricadeborg for it protecting the field spell. I would add it in but i’m wary of this turning into Invoked Charmers again

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    December 9, 2020 at 7:41 pm

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    you don’t even have a field spell so i shouldn’t really worry about that ( ._.)

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    December 9, 2020 at 7:42 pm

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    No henry if you want discards you must play NYARLA

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    December 9, 2020 at 7:55 pm

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    also you really only need the one Rank-Up-Magic. It’s searchable off of boots and even though you could use that for a pog blage negate, it’s much better when you have the opportune moment to end on a Dark Rebellion because Requium’s non OPT negates that float xyz monsters from grave. This is even better when you have Infinitrack Fortress Megaclops in the ED.

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    December 9, 2020 at 7:56 pm

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    Also Raiders’ Knight is a good option to get Arc Rebellion otu easier after using your Rank Up.

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    December 9, 2020 at 7:57 pm

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    does someone want to duel?

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    December 9, 2020 at 7:59 pm

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    you’re really asking that here?

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    December 9, 2020 at 7:59 pm

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    I could duel in a bit

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    December 9, 2020 at 8:00 pm

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    @amy I can duel via duelingbook or nexus rn book is prefered

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    December 9, 2020 at 8:01 pm

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    wait shit this is the wrong place yeah, we should discuss this somewhere else

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    December 9, 2020 at 8:01 pm

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    ok i will make a post

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