Ogdoadic Alien | August 2021
Deck Primer
'Tis the season to be jolly. If you're a snake, that is.
Not only are we in the peak of snake season, roughly lasting from early April to late November, it is also past the release of their amphibian friends. And what's a party without friends. (>^^)> 'Cause ain't no party like a friendship party 'cause a friendship party never stops! <(^^<) But before we take a closer look at the deck, let's take a look at our snake's best friend...or in our case, new overlords.
Here's a disclaimer: I know you can achieve this Slicer Lock with relative ease in an Ogdoadic deck and even add up to 11 cards to your hand in the progress with a single starter. But this deck is trying to be competitively viable. The reason you don't see a deck that can draw 11 cards on turn 1 top is because, frankly, it's not that consistent. Any handtrap can stop you and then there's not too much else for you to go into. Besides that you go through all your Ogdoadic cards during your combo and keeping them live in your GY for the following turn, so drawing 8 more of them isn't really all that is seems to be. And even if you end up with your combo, you may have a lock on the board but no negates or protection to keep it live.
Instead, this deck is trying to consistently as possible not only establish the lock, but also set up a Dingirsu or Hope Harbinger to protect your Slicer from card effects. At the same time it aims to make sure you can always access an alternative endboard.
The Slicer Lock:
Usually you want to end on Cosmic Slicer Zer'oll plus either Alien Kid and "A" Cell Recombination Device or any Alien and Planet Pollutant Virus to prevent your opponent from activating any monster effects. Only their Normal Summon can activate their trigger or quick effect before you can lock your opponent but that's not too worrying.
The problem with this is that this lock requires Slicer and 2 additional cards. However Slicer can only add one of these to your hand. You could open the other one but that's 1 handtrap or extender less in your opening hand.
Instead this deck aims to end on Cosmic Slicer Zer'oll plus Alien Kid and Dingirsu, the Orcust of the Evening Star or Number 38: Hope Harbinger Dragon Titanic Galaxy. This allows their normal summon to activated it's ignition effects and attack your Kid but with Dingirsu or Harbinger on your side of the field you don't have to worry about that.
The Combo:
All you need is either Snake Rain and a single extender or Nunu and two extenders. Remember how I said this combo was non-linear? Depending on your hand, cards like Nauya can change the line of plays and extenders needed. In the end it's best to to some test hands and get to know which cards can achieve what endboard. Anyways, you're not allowed to embedd DB replays into your deck description so I'll post the combo replay into the comments and give you some remarks here.
The Card by Card:
Well not exactly card by card. I'll just explain some of the choices I made.
Flexibility:
The reason I find this deck to be more competetively viable than other Ogdoadic Alien or Reptilianne-Add-Eleven-Cards builds is that through these extenders you'll find yourself to easily alternate from establishing the Slicer Lock to summoning a Dragoon of Verte. Since that requires less monsters you might very well have enough ressources to also summon a Teardrop or Harbinger in addition to that Dragoon. Yet there are still plenty of handtraps in this deck to make sure you don't auto-lose going second as well as increasing the strength on the board you end on. Dragoon itself may not do all that much, but add an Infinite Impermanence or Ash Blossom & Joyous Spring into the mix and your might just have enough to turn it around next turn.
The Side deck is full of random Ogdoadic cards as ygoprodeck seems to think I'm playing Aliens and Psy-Frames exclusively.
Not only are we in the peak of snake season, roughly lasting from early April to late November, it is also past the release of their amphibian friends. And what's a party without friends. (>^^)> 'Cause ain't no party like a friendship party 'cause a friendship party never stops! <(^^<) But before we take a closer look at the deck, let's take a look at our snake's best friend...or in our case, new overlords.
- Alien Stealthbuster: This Wolverine from another planet can banish itself from the GY to target and destroy any card that has A-Counters on it. Sadly, you cannot use this effect the turn it is sent to the GY. But that's not what we're looking for anyways. Instead, this card places 2 A-Counters on a face-up on the field. This is a trigger effect and harmonizes well with Alien's other newcomer.
Cosmic Slicer Zer'oll: Okay before I talk about this card. Why Konami, why is this card called "Slicer"? This nightmarish Mr. Krabs has claws...ALSO CALLED PINCERS! It is also not an Alien by name but I think the design speaks for itself here. Now with the namesake out of the way let's answer the scientific question of "what this do?" Ever heard of Mystic Mine? Don't worry, it's not that bad. Your opponent's monsters with an A-Counter are switched to Defense Position and cannot activate their effects. Kind of like Bagooska but better. So it's a walking - or crawling, I can't really tell - floodgate. On Link Summon this card also searched any card that has an effect that places A-Counters. The wording on this card is luckily very broad, allowing you to search a myriad of cards. You can also remove 2 A-Counters from anywhere on the field to Normal Summon a Reptile.
Here's a disclaimer: I know you can achieve this Slicer Lock with relative ease in an Ogdoadic deck and even add up to 11 cards to your hand in the progress with a single starter. But this deck is trying to be competitively viable. The reason you don't see a deck that can draw 11 cards on turn 1 top is because, frankly, it's not that consistent. Any handtrap can stop you and then there's not too much else for you to go into. Besides that you go through all your Ogdoadic cards during your combo and keeping them live in your GY for the following turn, so drawing 8 more of them isn't really all that is seems to be. And even if you end up with your combo, you may have a lock on the board but no negates or protection to keep it live.
Instead, this deck is trying to consistently as possible not only establish the lock, but also set up a Dingirsu or Hope Harbinger to protect your Slicer from card effects. At the same time it aims to make sure you can always access an alternative endboard.
The Slicer Lock:
Usually you want to end on Cosmic Slicer Zer'oll plus either Alien Kid and "A" Cell Recombination Device or any Alien and Planet Pollutant Virus to prevent your opponent from activating any monster effects. Only their Normal Summon can activate their trigger or quick effect before you can lock your opponent but that's not too worrying.
The problem with this is that this lock requires Slicer and 2 additional cards. However Slicer can only add one of these to your hand. You could open the other one but that's 1 handtrap or extender less in your opening hand.
Instead this deck aims to end on Cosmic Slicer Zer'oll plus Alien Kid and Dingirsu, the Orcust of the Evening Star or Number 38: Hope Harbinger Dragon Titanic Galaxy. This allows their normal summon to activated it's ignition effects and attack your Kid but with Dingirsu or Harbinger on your side of the field you don't have to worry about that.
The Combo:
All you need is either Snake Rain and a single extender or Nunu and two extenders. Remember how I said this combo was non-linear? Depending on your hand, cards like Nauya can change the line of plays and extenders needed. In the end it's best to to some test hands and get to know which cards can achieve what endboard. Anyways, you're not allowed to embedd DB replays into your deck description so I'll post the combo replay into the comments and give you some remarks here.
- This is possible regardless of the extender.
- If you open Danger!? Tsuchinoko? you can search Kagetokage instead. You have to keep him until you summon Alien Kid and then tribute him for Aleirtt. This might require you to send a Reptile for Snake Rain/Zohah, can't remember to be exact.
- Before anyone tries to backseat in the comments. Yes, you can summon Nunu, the Ogdoadic Remnant if you control a non-Ogdoadic as long as you control an Ogdoadic monster, too.
The Card by Card:
Well not exactly card by card. I'll just explain some of the choices I made.
- Extenders:
- I'm playing the Level 4s at 2 copies a piece since 6 in total are enough and both Primula the Rikka Fairy and Stardust Trail do the exact same. Stardust Trail can summon itself from the GY, which is great but 2-2 is definitly better since the two in hand means one card is dead regardless.
- Darkest Diabolos, Lord of the Lair is the best in my opinion. This one doesn't help with King of the Feral Imps but instead helps with the r8nks. If you can't make the lock because you didnt draw the right cards or got interrupted this one can also loop a card out of your opponents hand, which is especially funny if you used PSY-Framegear Gamma and PSY-Framelord Omega previously this turn.
- All the Called By The Graves:
- Besides the limited Called By The Grave this deck is playing 4 honorary Called By The Graves. There are a lot of steps in which Gamme is live, with Snake Rain for example, turning him into practically 3 more copies of Called By. The Last one is Instant Fusion, or rather Millennium-Eyes Restrict.
- The Combo Cards:
- Usually you'll see Ogdoadic Water Lily played at three. It is, however searched through the combo and opening it never feels that good. This deck is not reliant on a second Lily for follow-up plays so I cut it down to one.
- The Alien engine is also reduced to it's minimum. This deck only uses Kid for the Slicer lock so I cut all the other Alien cards. The one Alien Stealthbuster is in there since you might not always be able to use Tsuchinoko to gain A-Counters for Slicer. Also it's a nice follow-up when it's in the GY.
- Honorable Mentions:
- I could've included Accesscode but ED space is tight and I figured the deck isn't too dependent on it with Red-Eyes Dark Dragoon, yknow.
- You might've noticed that I play Teardrop the Rikka Queen instead of Sacred Tree Beast, Hyperyton. That's because next I don't see the point in running a knockoff Mechaba and forfeit any spot removal. Zoodiac doesn't care about negates, they summon a Zeus without activating a single effect, the meta is crawling with decks that can chainblock and with Swordsoul it'll only get worse. That's why I opted for the card that helps remove threats from the field.
- I guess you could play around with Trade-In, since the 8s are searchable with the Feral King, but I feel like that wouldn't make too much sense in this deck, that's so low on 8s.
- My last honorable mention are the Alien extenders. Both Alien Overlord and Alien Dog can extend. Overlord once you sent Stealthbuster and Alien Dog right at the end after summoning Kid off of Slicer. But these extenders extend a tad to late for my taste. I'm content with the numbers of extenders I'm running and they all feel better than these two.
Flexibility:
The reason I find this deck to be more competetively viable than other Ogdoadic Alien or Reptilianne-Add-Eleven-Cards builds is that through these extenders you'll find yourself to easily alternate from establishing the Slicer Lock to summoning a Dragoon of Verte. Since that requires less monsters you might very well have enough ressources to also summon a Teardrop or Harbinger in addition to that Dragoon. Yet there are still plenty of handtraps in this deck to make sure you don't auto-lose going second as well as increasing the strength on the board you end on. Dragoon itself may not do all that much, but add an Infinite Impermanence or Ash Blossom & Joyous Spring into the mix and your might just have enough to turn it around next turn.
The Side deck is full of random Ogdoadic cards as ygoprodeck seems to think I'm playing Aliens and Psy-Frames exclusively.
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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