Norleras Hand Destruction with Dragons

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Sky Scourge Norleras
TCG/OCG: TCG
Submission Date: September 23rd 2020
Last Updated: November 16th 2020
Author: Chris28
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This is a meta-competitive combo deck that aims to send the opponent's entire hand and field to the GY with Sky Scourge Norleras, and end on Borreload Savage Dragon and Five-Headed Link Dragon, from a single Isolde.

The combo:

-Summon Isolde. Use its effect to search any Warrior.

-Use Isolde's other effect to mill 4 equip spells (Except D.D.R., including Divine Sword - Phoenix Blade and Cursed Bamboo Sword if possible) and summon Armageddon Knight from your Deck (If Armageddon Knight or Plaguespreader Zombie is in your hand, get Dark Grepher instead).

-Add Broken Bamboo Sword to your hand with Cursed Bamboo Sword's effect, and mill Plaguespreader Zombie with Armageddon Knight (Or Dark Grepher).

-Put any dead draw you got on top of the deck (Or the warrior you got with Isolde's effect, if you don't have any) on top of your deck to Summon Plaguespreader.

-Summon Halqifibrax with Isolde and Plaguespreader. Use its effect to summon Vylon Cube.

-Use Vylon Cube and Armageddon Knight to summon Shooting Riser Dragon. If your opponent has an extra monster zone occupied, summon it under that zone or on the same side. Use Cube's effect to search D.D.R., and Shooting Riser Dragon's to mill any Warrior.

-Banish Isolde and Armageddon Knight from the GY to add Phoenix Blade from your GY to your hand.

-Activate D.D.R., discarding Phoenix Blade to Summon Armageddon Knight. Use its effect to mill Zephyros the Elite.

-Use Zephyros' effect to summon itself by returning D.D.R. to the hand.

-Banish Armageddon Knight and one of the Warriors you used to summon Isolde  from the GY to add Phoenix Blade from your GY to your hand.

-Activate D.D.R., discarding Phoenix Blade to Summon Armageddon Knight. Use its effect to mill Summoner Monk.

-Summon Dugares the Timeless using Zephyros and Armageddon Knight.  Summon it next to Shooting Riser Dragon, but not in the center zone. Use its effect to summon Summoner Monk.

-Use Summoner Monk's effect to summon Chaos Valkyria, discarding Broken Bamboo Sword.

-Summon Selene, Queen of the Master Magicians using Monk and Halqifibrax, so it does not point to any monsters except Chaos Valkyria. Use its effect to remove 3 spell counters and revive Summoner Monk.

-Use Summoner Monk's effect to summon Rescue Ferret.

-Use Monk and Chaos Valkyria to summon a Link 2 Knightmare, if your opponent has something to destroy, otherwise summon Baba Barber.

-Summon Saryuja Skull Dread using Selene and everything it points to, except Rescue Ferret. If you have a monster in your hand you need to summon, use Dugares or Shooting Riser Dragon too.

-Use Ferret's effect to summon Doomdog Octhros, Plaguespreader Zombie, and Omni Dragon Brotaur.

-If you can, Special Summon a monster from your hand with Saryuja's effect.

-Summon Knightmare Unicorn to the left or right zone Saryuja points to, using Plaguespreader, Octhros, and any other monster except except Brotaur and Saryuja. If you do not have Baba Barber in the GY, summon it first, then use it as link material. Use Octhros' effect to search Sky Scourge Norleras.

-Use Brotaur to summon Guardragon Pisty, and use Pisty's effect to revive Brotaur. Use Brotaur's effect to target Knightmare Unicorn and search Chaos Betrayer.

-Use everything you control to summon Five-Headed Link Dragon.

-Banish Chaos Valkyria, Doomdog Octhros, Knightmare Unicorn, and Baba Barber to summon Sky Scourge Norleras. Use Valkyria's effect to mill Neo Space Connector.

-Use Norleras' effect to send everything on the field and each player's hand to the GY (except Five-Headed Link Dragon), and draw a card.

-Put the card you drew on top of the deck to summon Plaguespreader Zombie from the GY.

-Banish 1 LIGHT and 1 DARK monster from your GY to summon Chaos Betrayer from the GY.

-Use Plaguespreader Zombie and Chaos Betrayer to summon Borreload Savage Dragon. Equip Saryuja Skull Dread to it.

Deck Breakdown:

Main Deck:

-Reinforcement of the Army--"Infernoble Arms - Durendal": These cards focus on getting Isolde up as consistently as possible. I included 3 Neo-Spacian Aqua Dolphins because you will want to use its effect as much as possible, to remove any hand traps your opponent may have, and it can make Isolde with any warrior that can be Special Summoned.

-Divine Sword - Phoenix Blade--Chaos Betrayer: These cards are part of the main combo, as detailed above.

-Called by the Grave--Ash Blossom & Joyous Spring: These cards are used to counter anything that might threaten the combo.  They can be changed out based on the current meta & personal budget.

Extra Deck:

-Invoked Raidjin: This is the best Warrior I could find that can be summoned with Instant Fusion., with the ability to flip an opponent's monster face-down.

-Everything else: These cards are part of the combo. I have a second Isolde in case the first one gets negated by Gamma or Fleurdelis.

Side deck: These cards are useful against a variety of decks, and can be switched based on the meta & your budget. More info on them below.

Support Cards:

-Called by the Grave: Useful against Ash Blossom and Effect Veiler.

-Prohibition: This card can stop any specific card that poses a threat to the combo, unless it is already on the field.

-Ash Blossom & Joyous Spring: Good for stopping other combo decks, or Gamma. Will also be good to have when/if we get Crossout Designator.

-Red Reboot: Good for stopping on-theme traps from Eldlich and Dogmatika, as well as Impermanence.

-Evenly Matched: Can clear all but 1 card going second, or at least force a negate. Most effective against Eldlich decks, and may be sided against other matchups.

Side Deck:

-Cosmic Cyclone: Good removal against many Spell/Trap-based decks.

-Dark Ruler No More: Shuts down combo decks, but relatively ineffective in other matchups.

-Harpie's Feather Duster: Destroys opponent's entire backrow, staple against Spell/Trap based decks. You do not need to worry about the Eldlixer/Golden Land GY effects because your opponent will not have another turn to play them on.

-PSY-Framegear Gamma: Good for stopping an opponent's combo, or to stop Eldlich from being summoned.  May also work well in main deck.

-Gameciel the Sea Turtle Kaiju: Good one-card removal, can be replaced based on the decks you expect to face.

-Infinite Impermanence: Good negation, but not budget-friendly. Can easily be replaced with Forbidden Chalice.

 





Toggle Deck List
SpellsReinforcement of the Army x1
Instant Fusion x1
"Infernoble Arms - Durendal" x3
Divine Sword - Phoenix Blade x1
Broken Bamboo Sword x1
Cursed Bamboo Sword x1
Moon Mirror Shield x1
Living Fossil x1
D.D.R. - Different Dimension Reincarnation x1
Prohibition x3
Called by the Grave x1
MonsterNeo Space Connector x3
Neo-Spacian Aqua Dolphin x3
Sublimation Knight x3
Squeaknight x1
Fire Flint Lady x3
Marauding Captain x3
Goblindbergh x3
Junk Forward x3
Armageddon Knight x1
Dark Grepher x1
Plaguespreader Zombie x2
Vylon Cube x1
Blackwing - Zephyros the Elite x1
Summoner Monk x1
Chaos Valkyria x1
Rescue Ferret x1
Doomdog Octhros x1
Omni Dragon Brotaur x1
Sky Scourge Norleras x1
Chaos Betrayer x1
Ash Blossom & Joyous Spring x3
TrapsThe Phantom Knights of Shade Brigandine x3
Red Reboot x1
Evenly Matched x3
ExtraInvoked Raidjin x1
Isolde, Two Tales of the Noble Knights x2
Crystron Halqifibrax x1
Shooting Riser Dragon x1
Number 60: Dugares the Timeless x1
Selene, Queen of the Master Magicians x1
Baba Barber x1
Saryuja Skull Dread x1
Knightmare Phoenix x1
Knightmare Cerberus x1
Knightmare Unicorn x1
Guardragon Pisty x1
Five-Headed Link Dragon x1
Borreload Savage Dragon x1
SideCosmic Cyclone x3
Dark Ruler No More x3
Harpie's Feather Duster x1
Infinite Impermanence x1
PSY-Framegear Gamma x3
PSY-Frame Driver x1
Gameciel, the Sea Turtle Kaiju x3
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Latest posts by Chris28 (see all)
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2 thoughts on “Norleras Hand Destruction with Dragons


  • Avatar
    October 17, 2020 at 9:07 am

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    0

    Very interesting deck and I reckon it could work. However, you are making an illegal play by using Summoner Monk’s effect twice, while it is a once-per-turn.

    I hope that I am correct and have not just misread something myself. Anyways, I am definetly stoked to find a way to make this work :)

  • Avatar
    October 17, 2020 at 9:34 am

    1

    0

    You read it rigth, it is “once per turn”… however Konami likes to make everything confusing – any card that has OPT written as Once per turn: is a ‘ligth’ once per turn effect (vs Once per turn = ‘hard’ OPT). This means that you can only use its effect once per turn while its on the field, however, if it leaves the field and you revive it – then you can use it’s effect again.

    Dragunity Gae Daerg is a great example of such a card – in Dragunity you just revive it a lot to abuse its effect.

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