New Cards: More Fossils & Infernity

Little Angel Terus

Level 3 LIGHT

Fairy / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is sent from the monster zone to the GY: You can Special Summon 1 “Terus Wing Token” (Fairy / LIGHT / Level 1 / ATK 0 / DEF 0).

[2] If you control a “Terus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Terus Wing Token”s, also for the rest of the turn, you can only Special Summon monsters from your hand.

Level Resist Wall

Normal Trap

You can only activate this card once per turn.

[1] If a monster(s) you control is destroyed by battle or by your opponent’s effect: Target 1 of those monsters; Special Summon from your deck in defense position, monsters whose total levels are equal to that target’s, but negate their effects.

Fossil Machine Skull Convoy

Level 8 EARTH

Rock / Fusion / Effect

1 Rock monster in your GY + 1 Level 7 or higher monster

Must be Special Summoned by the effect of “Fossil Fusion”

[1] While this Fusion Summoned monster is in the monster zone, monsters that your opponent controls lose ATK equal to their original DEF.

[2] Can make up to 3 attacks on monsters during each battle phase.

[3] When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

Fossil Machine Skull Wagon

Level 6 EARTH

Rock / Fusion / Effect

1 Rock monster in your GY + 1 Level 5 or 6 monster

Must be Special Summoned by the effect of “Fossil Fusion”

You can only use the [3] effect of this card once per turn.

[1] Can make up to 2 attacks on monsters during each battle phase.

[2] When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.

[3] You can banish this card from your GY, then target 1 Spell/Trap on the field; Destroy it.

Fossil Machine Skull Buggy

Level 4 EARTH

Rock / Fusion / Effect

1 Rock monster in your GY + 1 Level 4 or lower monster

Must be Special Summoned by the effect of “Fossil Fusion”

You can only use the [2] effect of this card once per turn.

[1] When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.

[2] You can banish this card from your GY; Add 1 monster that specifically lists the card “Fossil Fusion” in its text, from your deck to your hand.

Infernity Sage

Level 2 DARK

Fiend / Tuner / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase: Discard all cards in your hand.

[2] If this card is sent to the GY: You can send 1 “Infernity” Monster from your deck to the GY. You must have no cards in your hand to activate and resolve this effect.

Infernity Pawn

Level 1 DARK

Fiend / Effect

[1] If you have no cards in your hand: During your Draw Phase, instead of conducting your normal draw, you can banish this card from your GY and activate one of the following effects;
● Take 1 “Infernity” card from your deck and place it on the top of your deck.
● Take 1 “Void” Spell/Trap from your deck and set it on your field.

I_Nomad_I
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I_Nomad_I

OCG Striker Trains player.


3 thoughts on “New Cards: More Fossils & Infernity


  • Avatar
    November 21, 2020 at 7:35 am

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    interesting

  • Avatar
    November 23, 2020 at 4:07 pm

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    The plot thickens like a rising loaf of bread. Sorry about my Fawful moment.

  • Avatar
    November 24, 2020 at 6:28 pm

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    That Trap Card… Aw yeah, Dystopia here we go!

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