New Archetype: Valiants

Valiants Miko – Shinonome

Level 2 WATER

500 ATK / 500 DEF

Pendulum Scale: 1

Pendulum Effect: You only use this card’s Pendulum Effect once per turn.

[1] During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also for the rest of the turn, you cannot Special Summon monsters for the rest of the turn, except “Valiants” Monsters and monsters from your Extra Deck.

Spellcaster / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase, if you control this Special Summoned monster: You can add 1 “Valiants” Spell from your Deck to your hand.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can add 1 “Valiants” Monster from your Deck to your hand, except “Valiants Miko Shinonome”.

Valiants Archer – Saion

Level 4 WATER

1100 ATK / 1100 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use this card’s Pendulum Effect once per turn.

[1] During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also for the rest of the turn, you cannot Special Summon monsters for the rest of the turn, except “Valiants” Monsters and monsters from your Extra Deck.

Spellcaster / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If you control this Special Summoned monster: You can target 1 Effect monster on the field; Flip a coin, if heads, negate it’s effects, otherwise if tails, half its ATK.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can target 1 card on the field; Flip a coin, if heads, destroy it, otherwise if tails, return it to the hand.

Valiants Ninja – Tsukki

Level 6 WATER

1800 ATK / 1800 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] If “Valiants World – Shinra Universe” is in a Field Zone or you control a WATER “Valiants” Monster: You can Special Summon this card to your Main Monster Zone in this card’s column.

Spellcaster / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can target 1 other monster in a Main Monster Zone: Move it to an adjacent Monster Zone.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can target 1 “Valiants” Monster card in your Spell/Trap Zone; Special Summon it into the Main Monster Zone in front of it.

Valiants Warrior – Houjou

Level 8 WATER

1900 ATK / 1900 DEF

Pendulum Scale: 1

Pendulum Effect: You can use the Pendulum Effect of this card once per turn.

[1] If “Valiants World – Shinra Universe” is in a Field Zone or you control a WATER “Valiants” Monster: You can Special Summon this card to your Main Monster Zone in this card’s column.

Spellcaster / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can target 1 card in the Spell/Trap Zone; Return it to the hand.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can Fusion Summon 1 “Valiants” Fusion Monster by using materials from your hand, field and/or Pendulum Zone.

Valiants Buster – Baron

Level 2 FIRE

800 ATK / 800 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also for the rest of the turn, you cannot Special Summon monsters for the rest of the turn, except “Valiants” Monsters and monsters from your Extra Deck.

Machine / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If you control this Special Summoned monster: You can target 1 other “Valiants” Monster in your Main Monster Zone; Move it to an adjacent Monster Zone.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can target 1 card in a Pendulum Zone; Place it in the adjacent Spell/Trap Zone as a face-up Continuous Spell.

Valiants Voltage – Vaikant

Level 4 FIRE

1400 ATK / 1400 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] During your Main Phase: You can Special Summon this card to your Main Monster Zone in this card’s column, also for the rest of the turn, you cannot Special Summon monsters for the rest of the turn, except “Valiants” Monsters and monsters from your Extra Deck.

Machine / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase, if you control this Special Summoned monster: You can place 1 of your “Valiants” Monsters from your face-up Extra Deck into the Spell/Trap Zone, as a face-up Continuous Spell.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can place 1 of your “Valiants” Monsters from your face-up Extra Deck into the Pendulum Zone.

Valiants Mad – Makis

Level 6 FIRE

1700 ATK / 1700 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] If “Valiants World – Kenihi Vassen” is in a Field Zone or you control a FIRE “Valiants” Monster: You can Special Summon this card to your Main Monster Zone in this card’s column.

Machine / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase: You can roll 1 dice, then excavate cards from the top of your Deck equal to the the result, and if you do, you can add 1 excavated “Valiants” Monster to your hand, also shuffle the remaining cards into your Deck.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can roll a dice, then if the result is 2~5, you can Special Summon 1 monster card in your Spell/Trap Zone into the Main Monster Zone in front of it.

Valiants Dominator – Duke

Level 8 FIRE

2000 ATK / 2000 DEF

Pendulum Scale: 1

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] If “Valiants World – Kenihi Vassen” is in a Field Zone or you control a FIRE “Valiants” Monster: You can Special Summon this card to your Main Monster Zone in this card’s column.

Machine / Pendulum / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can target 1 Set card in the Spell/Trap Zone; It cannot be activated this turn.

[2] If this card in the Monster Zone is moved to another Monster Zone: You can target 1 face-up monster your opponent controls in the Main Monster Zone; Take control of it and treat it as a “Valiants” Monster, but it cannot declare an attack nor activate its effects.

Valiants Assembly – Mamonaka

Level 10 WATER

2800 ATK / 2800 DEF

Pendulum Scale: 10

Pendulum Effect: You can only use the Pendulum Effect this card once per turn.

[1] You can activate 1 of the following effects:

● Special Summon this card to your Main Monster Zone in this card’s column..

● Move 1 monster in your Main Monster Zone into an adjacent Monster Zone.

Spellcaster / Fusion / Pendulum / Effect

3 “Valiants” Monsters

You can only use the [1] effect of this card once per turn.

[1] During either Main Phase (Quick Effect): You can target 1 Effect monster your opponent controls; Destroy any card in your opponent’s Spell/Trap Zone in the same column as the target, and if you destroyed a monster card, your opponent loses LP equal to its ATK, also place the target into that Spell/Trap Zone as a face-up Continuous Spell.

[2] If this Special Summoned card is destroyed by your opponent’s card effect: You can place this card into your Pendulum Zone.

Valiants Genesis – Grand Duke

Level 10 FIRE

2500 ATK / 2500 DEF

Pendulum Scale: 10

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] You can activate 1 of the following effects:

● Special Summon this card to your Main Monster Zone in this card’s column.

● Move 1 monster in your Main Monster Zone into an adjacent Monster Zone.

Machine / Fusion / Pendulum / Effect

2 “Valiants” Monsters

Must first be Fusion Summoned or Special Summoned by Tributing 1 Level 5 or higher non-Fusion “Valiants” Monster you control that is in the same column as an Extra Monster Zone.

[1] If this card is Special Summoned: You can target 1 monster card in your opponent’s Spell/Trap Zone; Return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then this card gains ATK equal to half the damage inflicted.

Valiants World – Shinra Universe

Field Spell

You can only use the [2] effect of this card once per turn.

[1] When this card’s activation resolves: Place 1 “Valiants” Field Spell from your Deck, face-up into your opponent’s Field Zone, except “Valiants World – Shinra Universe”.

[2] If there are 2 cards in the Field Zones: The turn player can target 1 monster card in their Spell/Trap Zone; Special Summon it into the Main Monster Zone in front of it.

Valiants World – Kenihi Vassen

Field Spell

You can only use [2] effect of this card once per turn.

[1] When this card’s activation resolves: Place 1 “Valiants” Field Spell from your Deck, face-up into your opponent’s Field Zone, except “Valiants World – Kenihi Vassen”.

[2] If there are 2 cards in the Field Zones: The turn player can target 1 of their opponent’s monsters in the same column as their monsters; Destroy any card in your opponent’s Spell/Trap Zone that is in the same column, also place the target into that Spell/Trap Zone as a face-up Continuous Spell.

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I_Nomad_I

OCG Sky Striker Trains player.


11 thoughts on “New Archetype: Valiants


  • Avatar
    January 12, 2022 at 7:39 am

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    Wow there is a lot going on here…

    The mechanic, to place Pendulum monsters as Continuous Spells in Non-Pendulum Zones, is a cool gimmick! My question would be, if the Pendulum Effects/Scales of those cards would still be active?

    <<Valiants Genesis – Grand Duke looks a little be dangerous considering its easy summoning requirement and its non-once per turn burn effect, but maybe I am just bias..>>

    >> oke this one is solved, I just can’t read duh…

  • Avatar
    January 12, 2022 at 11:54 am

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    Pendulum Monsters are only considered Pendulum Spell Cards if placed in a pendulum zone. Effects such as the Valiants effects will simply place them in the spell and trap zone as continuous spells. They do not gain their pendulum effect that way

  • Avatar
    January 12, 2022 at 1:18 pm

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    >

    Ahh! Thanks for the info!

  • Avatar
    January 12, 2022 at 2:29 pm

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    This looks really cool.

  • Avatar
    January 12, 2022 at 5:12 pm

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    Bro its like pendulum mekknight i can’t wait to see this deck in action

  • Avatar
    January 13, 2022 at 1:03 am

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    O what set are these from?

  • Avatar
    January 13, 2022 at 8:56 pm

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    This will be interesting, I can’t really place my head around it though

  • Avatar
    January 13, 2022 at 8:59 pm

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    Electrumite is coming back, how do I know?
    Well, they won’t reprint a banned card, there’s an electrumite reprint coming in this set

  • Avatar
    January 13, 2022 at 9:20 pm

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    I’m calling it, a new ritual deck will in fact release in this deck build pack, the thing said something about rune, you can’t say that is not ritual

  • Avatar
    January 14, 2022 at 7:18 pm

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    the scale is off someway like the fire one should be the right side scale the higer one and the water ones on the left for lower
    it like the people just jump into there super suits and that like there home based
    i love the art work
    i almost thought it was going good gamble deck i didnt figure how the going to fusion works
    mine writing is alful sorry
    it missing the links and traps
    well i might used royal decree kama cut hurts …….. why am i tying

  • Avatar
    January 21, 2022 at 2:59 pm

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    OH YOU ALREADY KNOW IM PLAYING THIS WHEN IT BECOMES AVALIBLE >:)
    In all seriousness, I really hope that this gets support! However, the one thing I know that’s inevitable is the fact that people are going to be using cards like Archer – Sion as support cards like Ash Blossom. Other than that, this is my new fav thing:D

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