New Archetype: Meikai

I suspect the TCG will reveal the official name really soon like last time.

Meikai Sands – Nuru

Level 4 LIGHT

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] You can send this card from your hand to the GY; Send 1 DARK Reptile Monster from your deck to the GY.

[2] If you control no monsters, or you control a “Meikai” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also while you control this card Special Summoned by this effect, you cannot Special Summon monsters, except Reptile Monsters.

Meikai Sands – Naia

Level 4 DARK

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] You can send this card from your hand to the GY; Send 1 LIGHT Reptile Monster from your deck to the GY.

[2] If this card is Normal or Special Summoned: You can add 1 “Meikai” Spell/Trap from your deck to your hand.

Meikai Desert – Furogi

Level 4 Light

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] If this card is sent from the field to the GY or is Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in your opponent’s GY with equal or more ATK than that face-up monster; Special Summon that target from the GY to their field, and if you do, send that target on the field to the GY.

[2] If this card is in the GY: You can send 1 card from your hand to the GY; Add this card to your hand.

Meikai Desert – Zouha

Level 4 DARK

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] If this card is sent from the field to the GY or is Special Summoned from the GY: You can make your opponent draw 1 card, and if they do, add 1 “Meikai” Monster from your deck to your hand, except “Meikai Desert – Zouha”, then each player sends 1 card from their hand to the GY.

[2] If this card is in the GY: You can send 1 card from your hand to the GY; Add this card to your hand.

Meikai Twilight – Kaasu

Level 8 LIGHT

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] If this card is in the GY: You can Tribute 1 monster you control; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but negate its effects.

[2] If this card is Special Summoned: You can target 1 Level 4 or lower “Meikai” Monster in your GY; Special Summon it, but banish it when it leaves the field.

Meikai Dusk – Areto

Level 8 DARK

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] If this card is in the GY: You can Tribute 1 monster you control; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.

[2] If this card is Special Summoned: You can target 2 of your banished Monsters, including a Reptile Monster; Return them to the GY.

Meikai Lord – Aron

Level 8 LIGHT

Reptile / Effect

You can only use each of the [1][2][3] effects of this card once per turn.

[1] If this card is in the GY: You can Tribute 2 monsters you control; Special Summon this card.

[2] If your opponent adds a card(s) to their hand, except during the Draw Phase: You can send 1 card randomly from their hand to the GY.

[3] If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile Monster from your deck or GY to your hand, except “Meikai Lord – Aron”.

Meikai Empress – Amunesia

Level 8 DARK

Reptile / Effect

You can only use each of the [1][2][3] effects of this card once per turn.

[1] If this card is in the GY: You can Tribute 2 monsters you control; Special Summon this card.

[2] If a monster(s) is Special Summoned from the opponent’s GY: You can send 1 card your opponent controls to the GY.

[3] If a monster is sent from your opponent’s hand or deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile Monster from your GY, except “Meikai Empress – Amunesia”

Meikai Deity – Ogudo Abis

Level 10 LIGHT

Reptile / Effect

You can only use each of the [1][2] effects of this card once per turn.

[1] If this card is in the GY: You can Tribute 3 monsters; Special Summon this card.

[2] Once while this card is face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.

Abyssal Origins of the Meikai

Field Spell

You can only use each of the [1][2] effects of this card once per turn.

[1] If a Reptile Monster you control is destroyed by battle or your oppoent’s card effect: You can target 1 card your opponent controls; Send it to the GY.

[2] If this card in the Field Zone is destroyed by your opponent’s card effect: You can send cards from the top of your opponent’s deck to the GY, up to the number of Reptile Monsters with different names in your GY.

Hollow of the Meikai

Continuous Trap

You can only use the [1] effect of this card once per turn.

[1] During the Main Phase: You can Tribute 1 Reptile Monster you control, then target 1 monster in your opponent’s GY; Special Summon that target to your field, but send it to the GY in the End Phase.

[2] If this face-up card is sent from the Spell/Trap Zone to the GY: Send all monsters you control to the GY, except Reptile Monsters.

Serpant Call of the Meikai

Normal Trap

You can only activate this card once per turn.

[1] Special Summon 2 “Meikai Tokens” (Reptile/DARK/Level 2/ 0 ATK/DEF), otherwise if you have 8 or more Reptile Monsters in the GY with different names, You can Special Summon 2 Reptile Monsters with different names from your GY instead.

I_Nomad_I
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I_Nomad_I

OCG Sky Striker Trains player.


40 thoughts on “New Archetype: Meikai


  • Avatar
    February 9, 2021 at 4:58 am

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    guessing snake rain won’t be hit yet

  • Avatar
    February 9, 2021 at 9:14 am

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    I like this new archetype

  • Avatar
    February 9, 2021 at 10:46 am

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    it’s snake rain time

  • Avatar
    February 9, 2021 at 1:26 pm

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    FINALLY a good snake rain archetype!
    Lets GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    I’m so happy right now!

  • Avatar
    February 9, 2021 at 1:29 pm

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    1.5 card snake rain combos! whoooooo!

  • Avatar
    February 9, 2021 at 1:35 pm

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    these cards are too fair. still gonna play them tho

  • Avatar
    February 9, 2021 at 1:38 pm

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    They’re kinda like gilasauris.

  • Avatar
    February 9, 2021 at 2:05 pm

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    I’m looking at them, here’s my ratios I’m considering. correct me if I’m wrong.

    nuru-3
    naia-3
    furogi-0
    zouha-2
    kaaasu-3
    areto-1
    aron-2
    anusia-1
    ogudo abis-2
    orgins-3
    hollow-1
    call-2

  • Avatar
    February 9, 2021 at 2:23 pm

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    also when will these be added to the builder?

  • Avatar
    February 9, 2021 at 2:26 pm

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    ^^^^^^

  • Avatar
    February 9, 2021 at 3:13 pm

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    This is pretty neat, love the boss monster.

  • Avatar
    February 9, 2021 at 3:25 pm

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    notice how the boss says “once”
    not once per turn. just “once”

  • Avatar
    February 9, 2021 at 3:32 pm

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    still an interruption

  • Avatar
    February 9, 2021 at 3:35 pm

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    plus you just tribute it and summon it again

  • Avatar
    February 9, 2021 at 3:36 pm

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    but it needs 3. i’d play it at 1 because of its searchability and steep cost

  • Avatar
    February 9, 2021 at 3:40 pm

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    I suppose as long as it isn’t banished and you can pay the cost then it works at one. Just out of curiosity could you look at the ratios I posted and just tell me what you think?

  • Avatar
    February 9, 2021 at 3:40 pm

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    CHAOS SNAKES

    CHAOS SNAKES

  • Avatar
    February 9, 2021 at 3:44 pm

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    omg snake rain is the only generic reptile support

  • Avatar
    February 9, 2021 at 3:45 pm

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    Can i use that?

  • Avatar
    February 9, 2021 at 3:47 pm

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    already working on one, i mean someone was bound to have the idea anyway. It’s not like you can’t make one after someone else did

  • Avatar
    February 9, 2021 at 3:52 pm

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    abt ur ratios, i wouldnt play kaasu or areto
    i wouldnt play origins and i’d play 1 call
    id play 2-3 of both amnusia and aron
    1 ogudo
    i might, and this is a huge might, play 1 furogi for its GY eff

  • Avatar
    February 9, 2021 at 3:59 pm

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    generic reptile support that might be worth playing in this deck:
    king of the feral imps (rank 4 who searches reptiles)
    danger tuskumuko (not really generic but definently worth playing in this deck)
    reptilline echinda
    reptilline lamia (tuner who summons self, also lets you go into reptilline hydra for a pop)
    gecko newt (cool choice with reptilline engine)
    viper’s rebirth (summons non tuner reptile from grave, extender)
    alien brain (trap that steals opponents monsters if they destroy a reptile)
    snake rain (finally going to get use as one card combo enabler)

  • Avatar
    February 9, 2021 at 4:01 pm

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    ok I’ll keep that in mind!

  • Avatar
    February 9, 2021 at 4:09 pm

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    oh and I said kaasu because of a snake rain combo by the way. it summons one from the grave when it comes out and lets snake rain become a 1 card amusia/aron and meikai monster search so I’ll likely be keeping it.

  • Avatar
    February 9, 2021 at 4:19 pm

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    Actually correction, if you have snake rain and two spare cards in your opening hand you can get ogudo and a meikai spell/trap of your pick, of course you have to have kaasu for this.

  • Avatar
    February 9, 2021 at 4:39 pm

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    imagine all the people who are gonna panic buy snake rain because of this set, even though it will probably be reprinted in it.

  • Avatar
    February 9, 2021 at 4:44 pm

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    im pretty sure it will because there was an updated art. it the same picture just brighter

  • Avatar
    February 9, 2021 at 4:45 pm

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    lol, suckers

  • Avatar
    February 9, 2021 at 4:52 pm

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    the snake rain combo I talked about goes like this
    activate snake rain and ditch card (price) to send nuru, zouha, kaasu, and ogudo
    nuro summons self
    kaasu tributes nuru to summon self and then summons zouha with other effect
    zouha searches naia and pitches hand card
    normal naia and search a spell/trap (your pick)
    ogudo summons self from grave.

  • Avatar
    February 9, 2021 at 5:09 pm

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    nice

  • Avatar
    February 9, 2021 at 5:26 pm

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    I can already see these guys becoming busted. nuru and naia look a lot like they’ll be great starters. I can also see lair of darkness in here (darkest diablos as well)

  • Avatar
    February 9, 2021 at 5:39 pm

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    oh wait, light monsters

    *Invoked Magacharba laughs*

  • Avatar
    February 9, 2021 at 8:10 pm

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    These are now added to the deck builder :)

  • Avatar
    February 9, 2021 at 8:11 pm

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    nice

  • Avatar
    February 9, 2021 at 8:15 pm

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    >

    Thanks!! You are amazing for being connected to your community! I appreciate your dedication!!

  • Avatar
    February 9, 2021 at 8:52 pm

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    Finally a fun looking reptile archetype :D

  • Avatar
    February 9, 2021 at 11:23 pm

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    There’s supposed to be a pend archetype coming out in ancient guardians as well. Something about harmonizing your scales? I’m guessing it’s going to follow suit with drytrons and urastics and their weird summoning mechanics. What do you guys think?

  • Avatar
    February 9, 2021 at 11:30 pm

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    the new pend deck is supposed to change their scales

  • Avatar
    February 10, 2021 at 12:40 am

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    I think they could have effects depending on if both scales are the same or something.

  • February 12, 2021 at 10:16 pm

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    It’s nice that this archetype also four different trade-in targets, especially for monsters with graveyard effects

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