New Archetype: Labrynth 12 new cards revealed for Tactical Masters

Labrynth of the Silver Castle

Level 8 DARK

Fiend / Effect

You can only use each of the effects of this card once per turn.

Your opponent cannot activate monster effects in response to the activation of your Normal Traps.

You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster.

If a monster(s) leaves the field due to your Normal Trap effect: You can destroy 1 card your opponent controls or 1 random card in their hand.

Archfiend of the Labrynth

Level 7 DARK

You can only use each of the effects of this card once per turn.

If a Trap card is activated: You can Special Summon this card from your hand.

If this card is Special Summoned: You can Set 1 Normal Trap that can only be activated during attack declaration, directly from your Deck.

Gains 400 ATK for each Normal Trap in your GY, also your opponent cannot target your Fiend monsters for attacks except "Archfiend of the Labrynth".

Arianna - Servant of the Labrynth

Level 4 DARK

Fiend / Effect

You can only use 1 of the effects of this card once per turn.

If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna - Servant of the Labrynth".

If a monster(s) leaves the field due to your Normal Trap effect: You can draw 1 card, then you can either Special Summon 1 Fiend monster from your hand or Set 1 Spell/Trap from your hand.

Chandelier of the Labrynth

Level 3 DARK

Fiend / Effect

You can only use each of the effects of this card once per turn.

(Quick Effect): You can send this card from your hand or field to the GY, then discard 1 card; Set 1 "Labrynth" Spell/Trap directly from your hand or Deck.

If a monster(s) leaves the field due to your Normal Trap effect while this card is in the GY: You can add this card to your hand.

Stove of the Labrynth

Level 2 DARK

You can only use each of the effects of this card once per turn.

(Quick Effect): You can send this card from your hand or field to the GY, then discard 1 card; Set 1 "Labrynth" Spell/Trap directly from your hand or Deck.

If a monster(s) leaves the field due to your Normal Trap effect while this card is in the GY: You can Special Summon this card.

Koo-Koo-Klock of the Labrynth

Level 1 DARK

Fiend / Effect

You can only use each of the effects of this card once per turn.

(Quick Effect) You can discard this card; This turn, while you control a "Labrynth" Monster, you can activate 1 Normal Trap the turn it is Set.

If a card(s) is sent to the GY in order to activate a "Labrynth" card effect or a Normal Trap, except "Koo-Koo-Klock of the Labrynth", while this card is in the GY: You can add this card to your hand or Special Summon it.

Labrynth Labyrinth

Field Spell

You can only use each of the effects of this card once per turn.

If you activate a Set "Welcome Labrynth" Normal Trap: You can make it gain the additional following effect.

● Destroy 1 card on the field.

If you activate a Normal Trap, except a "Labrynth" card: You can Special Summon 1 Fiend monster from your hand or GY.

Labrynth Setting

Quick-Play Spell

You can only activate this card once per turn.

You can target 2 of your "Labrynth" cards that are banished and/or in your GY; Shuffle them into the Deck, then if you control a Fiend monster, you can Set Normal Traps with different names, except "Labrynth" cards, equal to the number of cards that was shuffled back, directly from your Deck.

Welcome Labrynth

Normal Trap

You can only use each of the effects of this card once per turn.

Special Summon 1 "Labrynth" Monster from your Deck, also until the end of the next turn, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters.

If a monster(s) leaves the field due to your Normal Trap effect while this card is in the GY (except the turn it was sent to the GY): You can Set this card.

Fair Welcome Labrynth

Normal Trap

During attack declaration while you control a Fiend monster: You can target 1 card on the field; Negate that attack, and of you do, destroy that target, then you can Set 1 Normal Trap directly from your Deck, except a "Labrynth" card.

Labrynth Barrage

Normal Trap

When you activate a Set Normal Trap, except "Labrynth Barrage": This effect becomes that card's activated effect, also until the end of your opponent's next turn, reduce any effect damage you would inflict to your opponent to 0.

Archfiend Glitch

Normal Trap

If you control a Fiend monster: Target 1 card on the field; Destroy it, then you can send 1 Fiend monster from your Deck to the GY.

More Articles

Login to join the YGOPRODeck discussion!
0 reactions
Cool Cool 0
Funny Funny 0
angry Angry 0
sad Sad 0

Comments