New Archetype: Flewandereeze

Flewandereeze meets Enpen

Level 10 WIND

Winged Beast / Effect

[1] If this card is Tribute Summoned: You can add 1 “Flewandereeze” Spell/Trap from your deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster.

[2] While you control this Tribute Summoned card, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.

[3] Once per damage calculation in a battle involving this card: You can banish 1 card from your hand; half the opponent’s battling monster’s ATK/DEF until the end of the turn.

Flewandereeze meets Sunoull

Level 10 WATER

WInged Beast / Effect

[1] Once per turn, while you control this Tribute Summoned card, you can activate this effect: You can Normal Summon/Set up to 3 times this turn.

[2] While you control this Tribute Summoned card, when your monsters attack a Defense Position monster, inflict piercing battle damage to your opponent.

[3] Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.

Flewandereeze meets Robiina

Level 1 WATER

Winged Beast / Effect

You can only use each of the [1] [3] effect of this card once per turn, also you cannot Special Summon monsters the turn you activate these effects.

[1] If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

[2] If this face-up card leaves the field, banish it.

[3] If you Normal Summon a Winged Beast monster while this card is banished: You can add this card to your hand.

Flewandereeze meets Eaglrun

Level 1 WIND

WInged Beast / Effect

You can only use each of the [1] [3] effects of this card once per turn, also you cannot Special Summon monsters the turn you activate these effects.

[1] If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

[2] If this face-up card leaves the field, banish it.

[3] If you Normal Summon a Winged Beast monster while this card is banished: You can add this card to your hand.

Flewandereeze meets Sutory

Level 1 WATER

Winged Beast / Effect

You can only use each of the [1] [3] effects of this card once per turn, also you cannot Special Summon monsters the turn you activate these effects.

[1] If this card is Normal Summoned: You can target 1 card in either GY; Banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

[2] If this face-up card leaves the field, banish it.

[3] If you Normal Summon a Winged Beast monster while this card is banished: You can add this card to your hand.

Flewandereeze meets Tokkan

Level 1 WIND

Wind Beast / Effect

You can only use each of the [1] [3] effects of this card once per turn, also you cannot Special Summon monsters the turn you activate these effects.

[1] If this card is Normal Summoned: You can target 1 of your banished “Flewandereeze” cards; Add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.

[2] If this face-up card leaves the field, banish it.

[3] If you Normal Summon a Winged Beast monster while this card is banished: You can add this card to your hand.

Flewandereeze and the Mystery Map

Field Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] During your Main Phase: You can reveal 1 Level 1 “Flewandereeze” Monster in your hand, and if you do, banish 1 “Flewandereeze” card with a different name from your Deck, then immediately after this effect resolves, Normal Summon the revealed monster.

[2] If your opponent Normal Summons a monster: You can immediately after this effect resolves, Normal Summon 1 “Flewandereeze” Monster.

Flewandereeze and the Unknown Wind

Continuous Spell

You can only use the [2] effect of this card once per turn.

[1] If you were to Tribute Summon a monster requiring 2 Tributes, you can Tribute Summon by sending 1 monster you control and 1 card your opponent controls to the GY instead.

[2] During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand, and if you do, place them on the bottom of your Deck in any order, then draw the same number of cards.

Flewandereeze and the City of Dreams

Normal Trap

You can only use the [2] effect of this card once per turn.

[1] During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.

[2] If you Tribute Summon a Level 7 or higher monster while this card is in the GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.

Flewandereeze and the Frightening Ocean

Counter Trap

You can only activate this card once per turn.

[1] When your opponent would Special Summon a monster(s) while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate that Summon, and if you do, return the monster(s) to their hand. Also your opponent cannot Special Summon monsters for the rest of this turn but they can Normal Summon/Set up to 3 times.

I_Nomad_I
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I_Nomad_I

OCG Sky Striker Trains player.


16 thoughts on “New Archetype: Flewandereeze


  • Avatar
    June 9, 2021 at 12:37 pm

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    Omg I think konami is intentionally making competitive archetypes again

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    June 9, 2021 at 12:39 pm

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    This is what monarchs wish they were. I will main this as well as utopia

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    June 9, 2021 at 12:57 pm

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    The only problem is that they lock you from special summons.

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    June 9, 2021 at 1:47 pm

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    there’s likely going to be lore for this, maybe involving the penguin archetype?

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    June 9, 2021 at 1:53 pm

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    I WANT THEM NOW

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    June 9, 2021 at 1:59 pm

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    also man these cards are good, I see a smighbird engine when I look at this.

  • Avatar
    June 9, 2021 at 3:14 pm

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    So we all agree the Simorgh Field Spell is busted now, right?

  • Avatar
    June 9, 2021 at 3:36 pm

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    That’s not a problem. It’s balancing

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    June 9, 2021 at 4:09 pm

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    Otherwise free 5 material ensemblue robin

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    June 9, 2021 at 4:12 pm

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    Yeah, so? True Draco never special summons and look at how good they were.

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    June 9, 2021 at 4:15 pm

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    This deck can definitely play Marco cosmos and dimensional fissure, some monarch spells (mainly domain just to lock but stormforth could be used too) smibirgh engine (tribute summon chaos) and even the wind monarch to bounce react!

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    June 9, 2021 at 4:17 pm

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    And even after that you’ll probably be able to play a few floodgates like rivalry and stun cards like solemns.

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    June 9, 2021 at 7:16 pm

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    true so this is the next control deck ?

  • Avatar
    June 9, 2021 at 7:24 pm

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    the field spell lets you play on ur opponents turn too for disruptions like Sutory and the level 10s. Do tribute summons count as normal summons?

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    June 9, 2021 at 10:05 pm

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    Yep.

  • Avatar
    June 10, 2021 at 12:36 am

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    so kinda tier 1

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