New Archetype: Enchanted Key

If you want to take guesses at how they will localise this, keywords are 魔(magical/ demonic) 鍵 (key).

Enchanted Keyrifleman – Cravis

Level 4 DARK

Warrior / Normal

For humans, everyone is full of potential. It depends on oneself whether they go forward, they stop, they close, they unlock. So many doors to dazzling worlds. The enchanted key will unlock them. 2 keys to 1 door. 2 purposes to 1 form. If a door is unlocked, the enormous power connected to that world will release.

Enchanted Keyrifle – Batoss Buster

Level 4 / Dark

Machine / Ritual / Tuner / Effect

You can Ritual Summon this card with “Enchanted Key Maftia”.

You can only use the [1] effect of this card once per turn.

[1] If this card is Ritual Summoned: You can add 1 “Enchanted Key” Card from your deck to your hand.

[2] Once per turn, when your opponent’s monster with the same Attribute as a Normal or “Enchanted Key” Monster in your GY, declares an attack on this card: You can return any number of cards in your hand to the bottom of your deck, and if you do, negate that opponent’s monster’s effects until the end of the turn, then draw cards equal to the number of returned cards.

Enchanted Keyordnance – Garesveeto

Level 8 / Earth

Machine / Ritual / Effect

You can Ritual Summon this card with “Enchanted Key Maftia”.

You can only use each of the [2][3] effects of this card once per turn.

[1] Gains ATK equal to the number of different Attributes in your GY x300.

[2] If your opponent’s monster with the same Attribute as a monster in your GY, activates its effect while you control this Monster that was Ritual Summoned with 2 or more Attributes: You can negate that activation, and if you do, destroy it.

[3] If this Ritual Summoned card is sent to the GY: You can add 1 “Enchanted Key” Monster from your deck to your hand.

Enchanted Keybeast – Anshaboras

Level 4 DARK

Beast / Fusion / Tuner / Effect

1 “Enchanted Key” Monster + 1 Normal Monster, except a token.

You can only use the [1] effect of this card once per turn.

[1] If this card is Fusion Summoned: You can add 1 “Enchanted Key Maftia” from your GY to your hand.

[2] Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal or “Enchanted Key” Monster in your GY; Change it to Defense Position, and if you do, reduce its DEF by 1000.

[3] If this card destroys a monster by battle, banish that monster.

Enchanted Keydragon – Andrabems

Level 8 / Wind

Dragon / Fusion / Effect

1 “Enchanted Key” Effect Monster + 1 Normal Monster, except a token

[1] Your opponent cannot activate effects in response to this card’s Fusion Summon.

[2] Once per turn: You can target 1 Normal or “Enchanted Key” Monster in your GY; Destroy all monsters your opponent controls with the same Attribute as that target.

[3] Once per turn, if an opponent’s monster(s) with the same Attribute as a monster in your GY is destroyed by battle or card effect, while you control this card Fusion Summoned with 2 or more Attributes: You can draw 1 card.

Enchanted Key – Maftia

Normal Spell

[1] Fusion Summon 1 “Enchanted Key” Monster using materials from your hand or field, or Ritual Summon 1 “Enchanted Key” Monster by Tributing Monsters from your hand or field whose total levels equal or exceed that Ritual Monster. If you control a Normal Monster, you can also send 1 Normal monster from deck to the GY, as Fusion Material or for the Tribute.

Enchanted Key Facility

Field Spell

You can only activate this card once per turn.

You can only use the [3] effect of this card once per turn.

[1] When this card resolves, you can add 1 “Enchanted Key” Monster from your deck to your hand.

[2] Once per turn, if a Normal Monster, except a token, that you control would be destroyed by battle or card effect, it is not destroyed.

[3] During your Main Phase: You can add 1 “Enchanted Key – Maftia” from your deck to your hand, then return 1 card from your hand to the bottom of your deck.

The Connected Enchanted Key

Normal Trap

[1] Target 1 Normal or “Enchanted Key” Monster in your GY; Add it to your hand, then apply 1 of the following effects.

● Fusion Summon 1 “Enchanted Key” Monster in Defense Position, using materials from your hand or field.

● Ritual Summon 1 “Enchanted Key” Monster in Defense Position, by Tributing Monsters from your hand or field whose total levels equal or exceed that Ritual Monster.

Enchanted Key Lock – Unlock

Counter Trap

You can only activate this card once per turn.

[1] When your opponent activates a Spell/Trap, while you control an “Enchanted Key” Ritual Monster or an “Enchanted Key” Monster that was Special Summoned from the Extra Deck: Negate that activation, and if you do, destroy it, then you can declare 1 Attribute, until the end of the turn, all face-up monsters your opponent controls become that Attribute.

I_Nomad_I
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I_Nomad_I

OCG Sky Striker Trains player.


24 thoughts on “New Archetype: Enchanted Key


  • Avatar
    March 9, 2021 at 7:41 am

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    fantastic, would love to play this

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    March 9, 2021 at 9:59 am

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    same. the are going to give them a rank 4and 8 xyz and a level 8 or 12 synchro

  • Avatar
    March 9, 2021 at 12:53 pm

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    Why does this remind me of magical musketeers?

  • Avatar
    March 9, 2021 at 12:54 pm

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    because of the design

  • Avatar
    March 9, 2021 at 12:56 pm

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    Yeah that’s probably why.

  • Avatar
    March 9, 2021 at 12:57 pm

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    Hmmm

  • Avatar
    March 9, 2021 at 12:57 pm

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    Already kinda needs support

  • Avatar
    March 9, 2021 at 12:58 pm

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    Invoked though

  • Avatar
    March 9, 2021 at 12:59 pm

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    kinda it 100% needs support but you got to wait a year or more thanks Konomi

  • Avatar
    March 9, 2021 at 1:00 pm

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    Subterror?

  • Avatar
    March 9, 2021 at 1:02 pm

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    bad effects but great art. the level 8s and the counter trap are ok

    the main monster and the whole deck should’ve been more like invoked, like with a monster that searches on normal summon. the deck is held back by its reliance on normal monsters.

    also tf is a “maken” monster.

  • Avatar
    March 9, 2021 at 1:14 pm

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    you’re not gonna use the effects and moreso just use them for some trivial ED spam

  • Avatar
    March 9, 2021 at 2:00 pm

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    These are now in the deck builder :)

  • Avatar
    March 9, 2021 at 2:19 pm

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    that was quick

  • Avatar
    March 9, 2021 at 3:18 pm

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    this seems really cool

  • Avatar
    March 9, 2021 at 3:43 pm

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    What are you doing konami putting guns in a children’s card game AGAIN.

  • Avatar
    March 9, 2021 at 4:10 pm

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    Magikey Elementsaber Invoked

  • Avatar
    March 9, 2021 at 5:03 pm

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    This looks awesome but it is really bad. An invoked/ Elementsaber but weak, i hope that konami suports this deck and not puts it in a limbo like what they did with Nemeses.

  • Avatar
    March 9, 2021 at 5:20 pm

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    I just realized that the level 4 fusion is a tuner, which means it’s powercrept the best card of 2017, Sea Monster of Theseus

  • Avatar
    March 9, 2021 at 5:21 pm

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    in most cases yes

  • Avatar
    March 9, 2021 at 6:54 pm

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    AAAAAAAAAAAAAA
    I love this so much! it’s such a cool deck, i feel like it has so much potential

  • Avatar
    March 9, 2021 at 7:02 pm

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    I can’t find these in the deck builder, what do

  • Avatar
    March 9, 2021 at 7:16 pm

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    theyre called Magikey

  • Avatar
    March 9, 2021 at 7:18 pm

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    oh pog

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