New Archetype: Amazement A new archetype revealed for Lightning Overdrive.

Amazement Administrator - Arlechino

Level 7 DARK

Psychic / Effect

You can only use each of the effects of this card once per turn.

If a Trap is activated: You can Special Summon this card from your hand.

If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; Equip 1 "Attraction" Trap from your deck to that monster.

Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards that your opponent controls; Destroy them.

Amazement Ambassador - Bufo

Level 3 EARTH

Beast / Effect

You can only use the effect of this card once per turn.

When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 monster your opponent controls; Equip that Trap to that monster.

You can target 1 of your "Attraction" Traps that is equipped to a monster (Quick Effect); Equip it to an "Amazement" Monster you control or an opponent's face up monster.

Amazement Tour Guide - Comica

Level 4 LIGHT

Machine / Effect

You can only use the effect of this card once per turn.

When this card is Normal Summoned: You can set 1 "Attraction" Trap from your deck.

You can target 1 of your "Attraction" Traps that is equipped to a monster (Quick Effect); Equip it to an "Amazement" Monster you control or an opponent's face up monster.

Amazing Time Ticket

Quickplay Spell

You can only activate this card once per turn.

Pay 800 LP; Apply 1 of the following effects depending on the turn.

● Your turn: Add 1 "Amazement" card from your deck to your hand.

● Opponent's turn: Set 1 "Attraction" Trap from your deck, it can be activated this turn.

Amazement Special Show

Quickplay Spell

When your opponent activates an effect by targeting an "Amazement" Monster(s) you control, you can target 1 of those "Amazement" monsters; Return it to the hand, then you can Special Summon 1 "Amazement" Monster from your hand.

Amazement Precious Park

Field Spell

You can only use each of the effects of this card once per turn.

During your Main Phase, you can activate 1 "Attraction" Trap the turn it was set.

During the End Phase, you can send 1 of your "Attraction" Traps that is equipped to a monster to the GY, then target 1 of your "Attrraction" Traps that is in the GY or banished with a different name; Set that target.

Amazement Family Phase

Normal Trap

You can only activate this card once per turn.

Activate by targeting 1 monster your opponent controls that is equipped with your "Attraction" Trap; Equip this card to it.

Take control of the equipped monster.

The equipped monster gains 500 ATK and is treated as an "Amazement" Monster, but it cannot activate its effects.

Amaze ● Attraction ● Cyclone Coaster

Normal Trap

You can only use the effect of this card once per turn.

Activate by targeting 1 "Amazement" Monster you control or 1 monster your opponent controls; Equip this card to it.

Apply the following effect depending on the controller of the equipped monster.

● You: You can target 1 Spell / Trap your opponent controls; Send both that card and this card to the GY.

● Opponent: Add 1 "Amazement" Monster from your deck to your hand, and if you do, send this card to the GY

Amaze ● Attraction ● Wonder Wheel

Normal Trap

You can only use the effect of this card once per turn.

Activate by targeting 1 "Amazement" Monster you control or 1 monster your opponent controls; Equip this card to it.

Apply the following effect depending on the controller of the equipped monster.

● You. During the Main Phase: Place 1 card from your hand onto the bottom of your deck, then draw 1 card.

● Opponent: Switch the ATK and DEF of the equipped monster until the end of the turn.

Amaze ● Attraction ● Majestic Manege

Normal Trap

Activate by targeting 1 "Amazement" Monster you control or 1 monster your opponent controls; Equip this card to it.

Apply the following effect depending on the controller of the equipped monster.

● You. The equipped monster gains 500 ATK. If the equipped monster would be destroyed, you can send this card to the GY instead.

● Opponent. The equipped monster loses 500 ATK for each of your equipped "Attraction" Traps.

Amaze ● Attraction ● Rapid Racing

Normal Trap

You can only use the effect of this card once per turn.

Activate by targeting 1 "Amazement" Monster you control or 1 monster your opponent controls; Equip this card to it.

Apply the following effect depending on the controller of the equipped monster.

● You. You can target 1 card in your opponent's GY; Change the equipped monster's battle position, and if you do, shuffle that card into the deck.

● Opponent. Increase the equipped monster's Level by 1, and if you do, change its battle position.

Amaze ● Attraction ● Horror House

You can only use the effect of this card once per turn.

Activate by targeting 1 "Amazement" Monster you control or 1 monster your opponent controls; Equip this card to it.

Apply the following effect depending on the controller of the equipped monster.

● You. You can target 1 effect monster your opponent controls; Negate its effects until the end of the turn.

● Opponent. Change the equipped monster to face down defense position.

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