|Deck Master:||Thunder King, The Lightningstrike Kaiju|
|Latest Revision Date:||5th June 2016|
|YGOPRO Deck File Download|
Nekroz-Kaiju Deck Structure
Credit to _vinxek_ for Deck and Strategy submission.
For those who may or may not already know of the Nekroz archetype, they focus on Ritual Summoning and many of their key monsters have effects that are difficult for an opponent to play around. The deck has long since fallen from its prime at the forefront of the meta in early/mid 2015 and has become a solid Tier 2-3 deck. However, recently, in May 2016, Bo Tang placed 6th at a Toronto regional playing a deck with a build similar to this one. It focuses heavily on using a Kaiju engine to mess up your opponent’s board and then proceeding to Ritual Summon your other big beaters like Nekroz of Trishula or Nekroz of Valkyrus. And, if you’re feeling extra cheeky, using those big beaters to Xyz Summon either Number 38 or Phantom Fortress Enterblathnir to further disrupt your opponent. Awesome stuff. The only issue this deck can face sometimes is pesky backrow, that’s why Twin Twisters is at 3 in this deck. You need to be able to activate the effects you need when they count, so you gotta clear any Strikes or other hindrances. The side deck choices are a bit more adjusted to my personal taste, but things that I find important or even necessary are the Brilliant engine of 3 Brilliant Fusion, 1 Trick Clown, and 1 Garnet, and the three Fairy Wind to handle mainly Qlis, which have been a problem for this deck occasionally.
|Manju/Senju (or Prep of Rites) + Nekroz of Clausolas||This is a general two-card combo to get a Trishula on the field. Normal Summon the Man/Senju (or activate Preparation of Rites) and add Brionac to hand, and send Brionac to Graveyard to add a Trishula. Send Clausolas to the Graveyard to add Nekroz Mirror. From there, you can activate Mirror and Ritual Summon Trishula by banishing Clausolas and Brionac. NOTE: Trishula’s effect will only activate if there are valid targets on field, in hand, and in Grave. Otherwise you cannot activate it. So be careful.|
|Nekroz Kaleidoscope + Nekroz of Unicore||This is a standard play you can make, and you get to search for a Ritual Spell or Monster. Activate Kaleidoscope and send Herald of the Arc Light to the Graveyard to summon Unicore. You can then activate Herald’s effect in Grave and get a search, usually for a Valkyrus for protection.|
|Nekroz Kaleidoscope + Nekroz of Trishula + Nekroz of Clausolas -or- Nekroz Kaleidoscope + Nekroz of Valkyrus + Nekroz of Unicore||This combo is also pretty standard, and it is why you put a Level 12 in the Extra Deck. Kaleidoscope allows you to send a monster from the Extra Deck to the Graveyard and then Ritual summon monsters whose Levels add up to the Level of the sent monster, so you can send a Level 12 to get either Trishula and Clausolas on board or Valkyrus and Unicore on board. Sweet!|
|Nekroz Kaleidoscope + Nekroz of Clausolas + Nekroz of Valkyrus||Similar logic as above, except you send a Level 11 from the Extra Deck to Grave.|
|Interrupted Kaiju Slumber + Nekroz of Valkyrus + any method to summon Valk||Opponent has a board full of monsters that are giving you issues? Activate IKS and get all of that off the field. Give your opponent a weaker Kaiju like Gameciel or Kumongous and give yourself Dogoran (or in rare cases, give yourself Gameciel and the opponent Kumongous). Get Valkyrus on board and beat throught the Kaiju monster your opponent has and deal some hefty damage. This next part is optional, but after that, you can overlay your two Level 8’s, Valkyrus and either Dogoran or Gameciel, to Xyz Summon Number 38 or Divine Dragon Knight Felgrand. Plus, you can banish IKS from Grave to add another Kaiju from deck to hand in case your opponent manages to make another problem monster. How’s that for a solid recovery play?|
|Interrupted Kaiju Slumber + Nekroz of Trishula + any method to summon Trishula||Make sure that your opponent has valid targets for Trishula first before attempting this play. So, activate Interrupted Kaiju Slumber and give yourself the big boy Thunder King. Give your opponent something, too, preferably weaker than Thunder King, maybe Gameciel or Kumongous. It doesn’t matter at the end of the day. Next, find a way to get Trishula on board (the ideal hand for this one is Kaleidoscope and Clausolas and Trishula), and proceed to banish one from your opponent’s hand, Graveyard, and the Kaiju you gave them. Look at that, empty field! Deal 6000 damage to them in a single blow! This next part is optional, but, in Main Phase 2 you can Xyz summon Phantom Fortress Enterblathnir to then banish another card. Also, after that, you can banish IKS to add a Kaiju just in case. My favorite board to sit on is Enterblathnir plus Clausolas, because unless they can recover easily after the massacre you just did, even if they summon something from Extra Deck to try and beat over Enterblathnir or send it back to Extra Deck, you can use Clausolas’s field effect to reduce the monster’s ATK to 0 and negate its effects.|