Meta Mulching Magical Musketeers

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Magical Musketeer Max
TCG/OCG: TCG
Submission Date: September 26th 2021
Author: Gawain
YGOPRODeck File Download

Magical Musketeers, a rouge control deck that has a ridiculous toolbox of cards that was always just that little bit too slow to be a real threat, well no longer.

This deck has been thoroughly tested against all current meta decks and with the exception of maybe drytron (because it's drytron) it can comfortably break boards and deliver victory.

So the deck historically struggled with damage output due to low atk monsters so it had to rely on searching desperado or cross-domination every turn to try and get over something big, now with Destroy Phoenix Enforcer we don't have that problem anymore

For the Musketeer half of the deck you want to be going second usually your looking for a Musketeer + 1 or more Spell/Trap that's why we run so many, the aim is to use Max to generate card advantage against an established board, you can be flexible wether you need the monsters for extra deck plays or support cards for your board.

So for Destiny hero's we are trading the usual celestial + dasher for fusion destiny and instead running malicious and denier because we have the space. Ideally you are hard drawing fusion destiny then dump mali and denier, summon DPE then use mali's effect summon the copy from deck then use denier from the gy to summon itself, reset the banished mlai, link for cross crusader then summon mali back again and turn those into dread decimator and bingo you have the big bodies you've been lacking.

The rest of your extra are flex spots really fill it with what you think is best for the situation but I find break sword and redoer are great for grind games, utopia is good if you've got spare monsters after you've broken a board and accesscode and zeroboros don't really need explaining.

A great little interaction if you've set up a board with a Musketeer and DPE if you've got fiendish deal active you can just keep targeting the Musketeer for DPE's pop and it fiendish means it can't be destroyed so you aren't loosing anything.

 

I'm still working on the deck so may update the list as the meta changes, hopefully at some stage I'll get to a point where its beating drytron too.





Toggle Deck List
MonsterDestiny HERO - Malicious x2
Magical Musketeer Wild x1
Magical Musketeer Calamity x1
Magical Musketeer Starfire x3
Magical Musketeer Caspar x3
Magical Musketeer Kidbrave x3
Magical Musketeer Doc x1
Destiny HERO - Denier x1
Ash Blossom & Joyous Spring x3
SpellsCalled by the Grave x1
Dark Ruler No More x3
Magical Musket - Cross-Domination x3
Magical Musket - Steady Hands x1
Harpie's Feather Duster x1
Fusion Destiny x3
TrapsMagical Musket - Crooked Crown x2
Magical Musket - Fiendish Deal x1
Magical Musket - Last Stand x2
Magical Musket - Dancing Needle x2
Magical Musket - Desperado x3
ExtraDestiny HERO - Destroy Phoenix Enforcer x1
The Phantom Knights of Break Sword x1
Number S39: Utopia the Lightning x1
Number 39: Utopia x1
Time Thief Redoer x1
Topologic Zeroboros x1
Accesscode Talker x1
Xtra HERO Dread Decimator x1
Knightmare Unicorn x1
Xtra HERO Cross Crusader x1
I:P Masquerena x1
Predaplant Verte Anaconda x1
Magical Musketeer Max x3
SidePSY-Framelord Omega x1
PSY-Framegear Gamma x3
PSY-Frame Driver x1
Nibiru, the Primal Being x3
Gameciel, the Sea Turtle Kaiju x3
Infinite Impermanence x2
Imperial Order x1
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