This is my second build for Mekk-Knight Invoked. After some testing, this build has been decently effective and has more Mekk-Knight monsters to summon and have in your hand. The goal of the deck is to make invoked mechaba and set spell cards in your hand that are within the same column that your opponent controls a card(s). Then summon the Mekk-Knights and wreck havoc! Mind control and scapegoat are really great for summoning link monsters and getting out Borreload Dragon or SkullDread. This deck also runs a lot of handtraps to stop your opponents plays which is extremely helpful.
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