Mekk-Knight Invoked 2019

Deck Information
Deck Type: Meta Decks
Deck Master: Invoked Mechaba
TCG/OCG: TCG
Submission Date: April 2nd 2019
Author: MindReader
YGOPRODeck File Download

So my Trickstar OTK Synchro Turbo got 4 likes so I am suspecting you guys really want to see my newest build for Mekk-Knight Invoked for 2019. I did not receive any comments telling me to do a YouTube video of me show casing the deck, therefore, I didn't. After many banlist hits, this deck has become less and less consistent. This build that I've come up with from scratch is pretty consistent, it performed well in testing, and with Super Polymerization back at 1, this deck can be a killer. This deck always goes second unless your opponent forces you to go first (which they most likely will game 2 or 3, and I have prepared a great side deck for that). The goal of this deck is to go second, handtrap your opponent, make them end their turn and then OTK them using the Mekk-Knights and Invoked Mechaba or Invoked Purgatrio. I know nobody really plays Raigeki anymore, but I personally like it because it helps clear your opponent's field so you can OTK faster. Playing many handtraps is essential in this deck as you need to have your opponent end their turn when they go first after hitting them with 1, or several handtraps. As long as you know the meta and what to handtrap for each meta deck, you should be able to make your opponent pass their turn, allowing you to go in for the OTK. A tip I want to give you guys about Pot of Desires in this deck, I'm sure not everyone likes this card in this deck, or even in general because it can banish the core pieces in your deck you need to play. This is why I play 3 Invocation, 3 Aleister the Invoker and 3 Magical Meltdown etc. As you can see, in the deck most of the cards I chose to play are at 3. This is to help prevent you from banishing all the core pieces like 3 Invocation or 3 Aleister, etc. But the tip that is helpful, is I strongly recommend, if you have Pot of Desires in hand, it is best to search Invocation using Aleister first before using desires, and or searching Mekk-Knight Indigo Eclipse. This way you won't have to worry about banishing your core pieces since you already have a copy in hand! I hope this helps those of you who dislike desires, at least in this deck. As for the side deck and your opponent forcing you to go first, a card that has made a big comeback recently is D.D. Crow. This card is awesome against most of the meta decks. It stops Sky Striker from adding back Engage from their graveyard or any Sky Striker card they want to add back from their graveyard to their hand. It stops Salamangreat Spinny from special summoning itself from the graveyard. Its good against so many other decks and tactics, you get the point. Anyways, if your opponent makes you go first, siding in D.D. Crow is amazing because it is dark and I realized you can fusion using Aleister and D.D. Crow into Invoked Caliga which can be a hard monster to get over depending on what deck your opponent is playing, for example it will probably be hard for Salamangreat to get over it since they need to activate more than 1 monster effect per turn. Plus you can boost its attack with Aleister in hand if they attempt to attack it. Also, D.D. Crow is just a great handtrap to begin with, so even if you end your turn immediately after you draw, being able to use D.D. Crow on your opponent could really hurt them, leaving them vulnerable to an OTK the following turn. Also Shared Ride is another huge commotion currently. Siding these bad boys in will definitely make your opponent think twice before searching when they force you to go first! Most of the other side deck cards are pretty self explanatory, but of course if you have any questions, feel free to leave a comment or direct message me. I really hope you guys enjoy this deck, and stick around for more!





Toggle Deck List
MonsterMekk-Knight Purple Nightfall x3
Mekk-Knight Indigo Eclipse x1
Gameciel, the Sea Turtle Kaiju x1
Mekk-Knight Red Moon x1
Mekk-Knight Blue Sky x3
Aleister the Invoker x3
Ash Blossom & Joyous Spring x3
Effect Veiler x2
SpellsRaigeki x1
Pot of Desires x2
Mind Control x3
Terraforming x2
Invocation x3
Super Polymerization x1
Scapegoat x1
Magical Meltdown x3
TrapsInfinite Impermanence x3
Typhoon x1
Evenly Matched x3
ExtraInvoked Elysium x1
Invoked Mechaba x2
Invoked Purgatrio x2
Invoked Raidjin x1
Invoked Caliga x1
Borreload Dragon x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Aleister the Invoker of Madness x1
Knightmare Cerberus x1
Underclock Taker x1
Link Spider x1
Linkuriboh x1
SideGameciel, the Sea Turtle Kaiju x1
Psi-Blocker x1
D.D. Crow x3
Shared Ride x3
Twin Twisters x2
Typhoon x1
Soul Drain x1
Red Reboot x3

MindReader

- If You Have Any Questions About Any of My Decks or Have Any Questions At All Please Don't Be Afraid to Comment On My Decks or You Can Message Me Directly! I'm Very Friendly And Easy to Talk to -
~MindReader

Catch Me Hosting on Ygopro Links At Random Times During The Week Days and Weekend Playtesting New Decks For You Guys! The Times I Can Play is Determined By How Much Work I Have So Playing Times Can Vary For Me. Everyone is Welcome To Join!
MindReader

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MindReader

- If You Have Any Questions About Any of My Decks or Have Any Questions At All Please Don't Be Afraid to Comment On My Decks or You Can Message Me Directly! I'm Very Friendly And Easy to Talk to - ~MindReader Catch Me Hosting on Ygopro Links At Random Times During The Week Days and Weekend Playtesting New Decks For You Guys! The Times I Can Play is Determined By How Much Work I Have So Playing Times Can Vary For Me. Everyone is Welcome To Join!


2 thoughts on “Mekk-Knight Invoked 2019


  • Avatar
    April 2, 2019 at 4:59 pm
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    I do have a couple questions, what would happen if your opponent lets you go first and you side decked for going second? and what would happen if your opponent decides to hand trap your cards so you cant add your stuff to the hand?

  • Avatar
    April 2, 2019 at 6:05 pm
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    Hey YFNSpiral! Most players will make you go first, meaning you should be siding to go first if you win game 1 or 2. The only time you should be siding to go second is when you lose and you force them to go first. As for your question about handtraps, this deck has enough power cards to play through handtraps as well as the fact that I play 3 Invocation and 3 of almost everything. I have found myself a lot of the time having an invocation already in my opening hand and as my first move going second, to bait out these handtraps or interruptions, I attempt to normal summon Aleister or activate Magical Meltdown (which they will negate) and it won’t even matter because you still have invocation in hand already so they’ve wasted an interruption or handtrap. You have to bait out their handtraps using cards that they know they have to negate, while you have another plan after looking at your starting hand. After playing this deck for a very long time, I have realized soon after playing the deck for a little while that you have to come up with two or three different plans before you play your turn, the first and potentially second being your baits and then your third being your real play, which will break their board since they fell for the first two “fake” plays you went for. I gave you an example of a bait play up above talking about Aleister, but here’s another example, if they have a negate on board and you have Mind Control in hand, you can first activate Mind Control to target their card that can negate, and they will have to negate it otherwise their card will be taken, then you can proceed to do your normal plays. I hope this helps!

    Best Regards,
    MindReader

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