Mayakashi Zombie world

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Hajun, the Winged Mayakashi
TCG/OCG: TCG
Submission Date: May 9th 2019
Author: ShinochaosYT
YGOPRODeck File Download

First turn do the normal combo and if you can summon Yuki musume make sure to throw banshee to put zombie world on board. Turn 2 you need to keep your extra deck open for shiranui synchro and link plays. Main issue to worry about is NOT TO RESUMMON DAKKI if you need to make a mayakashi synchro to get rid of HAJUN or YUKI-MUSUME. You have 3 options to go with on turn 2 reset the mayakashi float monsters by resummoning gashadokuro with mezuki or board clearing with Yoko/tengu, unicorn, squire saga, and spirit master or otk by clearing monsters or backrow to ensure the otk with Yoko/tengu and squiresaga and making borrelsword. Doomking is there for any zombie match up. Get him out and you'll be set.





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MonsterDoomking Balerdroch x1
Mezuki x3
Necroworld Banshee x1
Shiranui Solitaire x3
Shiranui Spiritmaster x1
Ash Blossom & Joyous Spring x3
Uni-Zombie x2
Dakki, the Graceful Mayakashi x2
Shiranui Spectralsword x1
Hajun, the Winged Mayakashi x3
Yuki-Musume, the Ice Mayakashi x3
SpellsBook of Life x3
Foolish Burial x1
Mayakashi Return x3
Monster Reborn x1
One for One x1
Zombie World x1
Called by the Grave x3
TrapsFateful Hour x3
Mayakashi Metamorphosis x1
ExtraGashadokuro, the Skeletal Mayakashi x1
Yoko, the Graceful Mayakashi x1
Borreload Savage Dragon x1
Scarlight Red Dragon Archfiend x1
Shiranui Squiresaga x1
Tengu, the Winged Mayakashi x1
Tsuchigumo, the Poisonous Mayakashi x2
Oboro-Guruma, the Wheeled Mayakashi x2
Borrelsword Dragon x1
Knightmare Phoenix x1
Knightmare Unicorn x1
Yuki-Onna, the Ice Mayakashi x2
SideEvenly Matched x3
Twin Twisters x3
Ghost Meets Girl - A Shiranui's Story x3
Shiranui Shogunsaga x1
Droll & Lock Bird x3
Gameciel, the Sea Turtle Kaiju x1
Upstart Goblin x1
Id

Latest posts by ShinochaosYT (see all)

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2 thoughts on “Mayakashi Zombie world


  • Avatar
    May 12, 2019 at 1:32 am
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    Can you run me through some basic combos homie

  • Avatar
    May 12, 2019 at 4:46 am
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    2

    0

    It’s pretty simple turn 1 do your normal shenanigans and turn 2 you try to keep your extra deck open as much as possible. Say this is the board
    It’s your second turn
    extra monster zone: Yuki onna
    Main monster zone: gashadokuro and dakki
    Field zone: zombie world
    Hand: shiranui solitaire and Yuki musume and mezuki

    You would use dakki and Yuki onna to make Knightmare unicorn and discard mezuki. Then use Yuki musume effect special and send anything really I’d throw spirit master of you are clearing a board. Normal solitaire and tribute Yuki musume to special uni zombie then uni zombie effect target gashadokuro and send mezuki. Make shiranui squiresaga and then activate her effect to banish spirit master and pop a back row and then a face up card (3 cards removed from field so far) then you can use the mezukis in grave to summon back Yoko and tengu to pop 2 more cards then make borrelsword with unicorn and any of the 3 synchros and attack for game by attacking with the synchro the borrelsword and then turn the synchro into defense and attacking again.

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