Marincess Code Talker
Deck Primer
The strategy is fairly simple but also hit and miss depending on the draw, Moray of Greed and Salvage can deal with these issues somewhat but the deck still remains fairly squishy and vulnerable due to the over-reliance on the field spell. Until we see some more Marincess Spell Cards, this deck is going to remain non-viable in the mainstream and won't enter the Meta.
Nevertheless, the idea is to push forward with a huge combo play into one of the big Marincess Link Monsters (either Marbled Rock, Wonder Heart, Great Bubble Reef) it actually doesn't matter, they each bring forward their own play style after the main combo. Wonder Heart can act as an extender following turn one, Great Bubble Reef much the same, and Marbled Rock has some great protection on top of the field spell.
Splash Mage can act as an amazing extender either in the middle of the Marciness combo or when you flip for Transcode Talker.
Always use Micro Coder to fetch Cynet Conflict when heading into summoning a Code Talker monster as it can seriously cripple decks like Invoked, Zombie World, Buster Blader, and a lot of others as it not only banishes the card, but prevents your opponent from activating it again that turn. In heavy combo decks this straight just stops their entire turn. Balancer Lord can act as a really good searcher and extender with Cynet Backdoor as you can fetch a smaller Cyberse monster and summon it too thanks to his double summon effect.
A lot of the combo speaks for itself. Going into the following turns after the first, the idea is to head into Shootingcode Talker, use it as material for Transcode, and then bring it right back from the GY with his effect. Set up your arrows correctly and you'll have three very beefy monsters with the ability to attack your opponent enough to destroy them. Protect the field spell at all costs and winning should be easy enough to pull off - beware that due to the excessive Link summoning, this deck can't keep going indefinitely, eventually you'll run out of resources.
Crusadia Arboria is a great way to play Synchro as well, I personally use Stardust Dragon as another layer of protection for both the field spell and anything else I might need. Trishula is also available to stay on top of your opponent's options.
Nevertheless, the idea is to push forward with a huge combo play into one of the big Marincess Link Monsters (either Marbled Rock, Wonder Heart, Great Bubble Reef) it actually doesn't matter, they each bring forward their own play style after the main combo. Wonder Heart can act as an extender following turn one, Great Bubble Reef much the same, and Marbled Rock has some great protection on top of the field spell.
Splash Mage can act as an amazing extender either in the middle of the Marciness combo or when you flip for Transcode Talker.
Always use Micro Coder to fetch Cynet Conflict when heading into summoning a Code Talker monster as it can seriously cripple decks like Invoked, Zombie World, Buster Blader, and a lot of others as it not only banishes the card, but prevents your opponent from activating it again that turn. In heavy combo decks this straight just stops their entire turn. Balancer Lord can act as a really good searcher and extender with Cynet Backdoor as you can fetch a smaller Cyberse monster and summon it too thanks to his double summon effect.
A lot of the combo speaks for itself. Going into the following turns after the first, the idea is to head into Shootingcode Talker, use it as material for Transcode, and then bring it right back from the GY with his effect. Set up your arrows correctly and you'll have three very beefy monsters with the ability to attack your opponent enough to destroy them. Protect the field spell at all costs and winning should be easy enough to pull off - beware that due to the excessive Link summoning, this deck can't keep going indefinitely, eventually you'll run out of resources.
Crusadia Arboria is a great way to play Synchro as well, I personally use Stardust Dragon as another layer of protection for both the field spell and anything else I might need. Trishula is also available to stay on top of your opponent's options.
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