Majespecter Borrelbomination STK
Deck Primer
You will only need 1 battle phase to kill your opponent.
This is achieved by having, in terms of monsters, your final board: 3 Majespecter monsters, Borrelsword Dragon, and Unchained Abomination. 90% of the time, these will be direct attacks due to the power of your Majespecter Spell/Trap cards keeping your opponent's monsters at bay. This is usually reached by turn 2 or early turn 3, but turn 1 your board will most likely be partially full of aggressive backrow.
Majespecter Supercell is your key card. It recycles 5 of your Majespecter cards from your GY into the Deck, then draws a card for you. It also protects any Majespecter cards activated on your field from being negated, this also grants protection against cards like Dark Ruler No More and Skill Drain, even Destiny HERO Plasma. It can also trick your opponent into using one of their negations, essentially wasting it since this card is active. The trick to using this card, chain it with a Majespecter Spell/Trap card. Your opponent will negate the first card, then the effect of Supercell will cancel it and therefore baiting out a free negate. Supercell 95% of the time will become a destruction target, though, so be careful.
Ties of the Brethren is an excellent card, as it can basically special summon 2 Majespecter monsters from your Deck. White Wing Magician is also a card target, since all of them are WIND Spellcaster-type monsters that are level 4 (except for Nekomata and Raccoon). The best way to use this is by targeting a Yata, Kybui, or Ogama.
Majesty's Pegasus is a 1 or 2 turn useful Field Spell. Most of the time, you will need to use it to special summon Bunbuku from the Deck to add another Majespecter monster. DO THIS, as you can search either a low scale or high scale monster you need to make your scale set. Once you have at least 2 or 3 Majespecter monsters, you can easily replace this with Secret Village of the Spellcasters to lock your opponent out of using Spell cards.
All Majespecter monsters have target and destruction immunity from your opponent. Use this to your advantage! You'll NEVER have to worry about cards such as Cyber Dragon Infinity, Kozmo Dark Destroyer, etc any monster that has an effect that allows them to target or destroy your Majespecter monsters. Additionally, monsters that can negate card effects are also a careless factor, as long as you have Majespecter Supercell active!
Unchained Abomination is your boss monster. ALWAYS go into this card with I:P Maquerena and give it destruction immunity. This can be done easily by using 2 monsters to summon her, then her plus 2 others to summon Unchained Abomination. You can also even do this BEFORE pendulum summoning, as usually your opponent own't have any monsters *cough* Tornado... *cough* Tempest.. *cough* that can beat over yours. (Masquerena can also Link summon during your opponent's Main Phase, consider this if you want)
Majespecter Tempest is your searchable Solemn Strike. Use Kyubi and Ogama's effects to search/set this card to your field. This card is your FREE Solemn Strike that can be searched up to 3 times per turn (+ Nekomata's effect). Turn 1, you want at least 1 or 2 copies of this card in your backrow, which is highly possible. (If you use Ties of the Brethren on Yata or White Wing Magician, summon both Kyubi and Ogama to get these cards easily).
Be very careful of anything that changes monster type and/or attributes on the field. Majespecters HEAVILY rely on them being themselves, as all their Spell/Trap cards require a WIND Spellcaster-type monster to be tributed in order to activate. This means cards such as Zombie World, Buster Dragon, both DNA Trap cards, Lair of Darkness, etc can instantly shut down your offense. Try to use Solemn Judgement very wisely, and don't forget to use Phoenix or Unicorn from the Extra Deck to rid any problems cards should they show up.
Grave of the Super Ancient Organism is pretty much self-explanatory. It stops all level 6 or higher special summoned monsters on the field from attacking or using their effects. This card stuns many popular monsters such as Rainbow Neos, Blue-Eyes Chaos MAX Dragon, D/D/D Abyss King Ragnarok, etc. Even fully stunning decks such as Odd-Eyes, Blue-Eyes, Red-Eyes, HEROES. All Majespecter monsters are levels 4 and 3, plus your big monsters are Link monsters. Use this card once its absolutely necessary, as you still have the potential to summon Quintet Magician and wipe your opponent's board before you activate it, as it effects ALL monsters, not just your opponent's.
By turn 2 or turn 3, your board will consist of the following, and this is your IDEAL winning board:
Secret Village of the Spellcasters - 3 Majespecter monsters, Unchained Abomination, Borrelsword Dragon - Majespecter Supercell(active), 2 Majespecter Tempest, Majespecter Tornado, Majespecter Cyclone.
Your attack will be using Borrelsword Dragon's effect on a Majespecter monster, switching it to Defense position and gaining itself a second attack. For a total of 6000, finish your opponent with Unchained Abomination for the final 3000 blow.
~This is an MR3-based deck. It can still be powerful in MR4, but will be more difficult to achieve~
This is achieved by having, in terms of monsters, your final board: 3 Majespecter monsters, Borrelsword Dragon, and Unchained Abomination. 90% of the time, these will be direct attacks due to the power of your Majespecter Spell/Trap cards keeping your opponent's monsters at bay. This is usually reached by turn 2 or early turn 3, but turn 1 your board will most likely be partially full of aggressive backrow.
Majespecter Supercell is your key card. It recycles 5 of your Majespecter cards from your GY into the Deck, then draws a card for you. It also protects any Majespecter cards activated on your field from being negated, this also grants protection against cards like Dark Ruler No More and Skill Drain, even Destiny HERO Plasma. It can also trick your opponent into using one of their negations, essentially wasting it since this card is active. The trick to using this card, chain it with a Majespecter Spell/Trap card. Your opponent will negate the first card, then the effect of Supercell will cancel it and therefore baiting out a free negate. Supercell 95% of the time will become a destruction target, though, so be careful.
Ties of the Brethren is an excellent card, as it can basically special summon 2 Majespecter monsters from your Deck. White Wing Magician is also a card target, since all of them are WIND Spellcaster-type monsters that are level 4 (except for Nekomata and Raccoon). The best way to use this is by targeting a Yata, Kybui, or Ogama.
Majesty's Pegasus is a 1 or 2 turn useful Field Spell. Most of the time, you will need to use it to special summon Bunbuku from the Deck to add another Majespecter monster. DO THIS, as you can search either a low scale or high scale monster you need to make your scale set. Once you have at least 2 or 3 Majespecter monsters, you can easily replace this with Secret Village of the Spellcasters to lock your opponent out of using Spell cards.
All Majespecter monsters have target and destruction immunity from your opponent. Use this to your advantage! You'll NEVER have to worry about cards such as Cyber Dragon Infinity, Kozmo Dark Destroyer, etc any monster that has an effect that allows them to target or destroy your Majespecter monsters. Additionally, monsters that can negate card effects are also a careless factor, as long as you have Majespecter Supercell active!
Unchained Abomination is your boss monster. ALWAYS go into this card with I:P Maquerena and give it destruction immunity. This can be done easily by using 2 monsters to summon her, then her plus 2 others to summon Unchained Abomination. You can also even do this BEFORE pendulum summoning, as usually your opponent own't have any monsters *cough* Tornado... *cough* Tempest.. *cough* that can beat over yours. (Masquerena can also Link summon during your opponent's Main Phase, consider this if you want)
Majespecter Tempest is your searchable Solemn Strike. Use Kyubi and Ogama's effects to search/set this card to your field. This card is your FREE Solemn Strike that can be searched up to 3 times per turn (+ Nekomata's effect). Turn 1, you want at least 1 or 2 copies of this card in your backrow, which is highly possible. (If you use Ties of the Brethren on Yata or White Wing Magician, summon both Kyubi and Ogama to get these cards easily).
Be very careful of anything that changes monster type and/or attributes on the field. Majespecters HEAVILY rely on them being themselves, as all their Spell/Trap cards require a WIND Spellcaster-type monster to be tributed in order to activate. This means cards such as Zombie World, Buster Dragon, both DNA Trap cards, Lair of Darkness, etc can instantly shut down your offense. Try to use Solemn Judgement very wisely, and don't forget to use Phoenix or Unicorn from the Extra Deck to rid any problems cards should they show up.
Grave of the Super Ancient Organism is pretty much self-explanatory. It stops all level 6 or higher special summoned monsters on the field from attacking or using their effects. This card stuns many popular monsters such as Rainbow Neos, Blue-Eyes Chaos MAX Dragon, D/D/D Abyss King Ragnarok, etc. Even fully stunning decks such as Odd-Eyes, Blue-Eyes, Red-Eyes, HEROES. All Majespecter monsters are levels 4 and 3, plus your big monsters are Link monsters. Use this card once its absolutely necessary, as you still have the potential to summon Quintet Magician and wipe your opponent's board before you activate it, as it effects ALL monsters, not just your opponent's.
By turn 2 or turn 3, your board will consist of the following, and this is your IDEAL winning board:
Secret Village of the Spellcasters - 3 Majespecter monsters, Unchained Abomination, Borrelsword Dragon - Majespecter Supercell(active), 2 Majespecter Tempest, Majespecter Tornado, Majespecter Cyclone.
Your attack will be using Borrelsword Dragon's effect on a Majespecter monster, switching it to Defense position and gaining itself a second attack. For a total of 6000, finish your opponent with Unchained Abomination for the final 3000 blow.
~This is an MR3-based deck. It can still be powerful in MR4, but will be more difficult to achieve~
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