Magical Musket Invoked Cyber Dragon Stun
Deck Primer
Alright so the story behind this deck concept is that I had a fan named Experiment-XYZ reach out to me on discord telling me he really enjoyed playing my Musket Shaddoll list which made me feel great that I have people who appreciate my hard work for the community. He asked me, why not do a Magical Musket Invoked variant too? And I was like, yeah thats something I didn't think of that could be a really cool concept. Big shoutout to Experiment for coming up with this concept idea and allowing me to make it a reality! I love it when fans reach out to me, even just to tell me that they really like my decks. Because Aleister is an additional normal summon I only wanted to play 1 since we don't want to open many normal summons. The main target for Invocation is the Aleister link two, Aleister The Invoker of Madness. The reason for the second Invocation in the side deck is in case your opponent is playing the Invoked engine, this way having two Invocation means you can use their graveyard and their Aleister(s) to fusion summon with as fusion materials. My ratios for the Musket cards have already been explained in my previous Musket builds I have posted. The Cyber Dragon package is insane. While testing I knew that a lot of people are in fear of Chimeratech Megafleet Dragon and Chimeratech Fortress Dragon in this format because it can wipe your opponent's entire board via contact fuse if they are playing Orcust or any machine deck, or, also just wiping their extra monster zone can be enough to tear right through your opponent's board. I really like Cosmic Cyclone because it gets rid of your opponent's support cards permanently so you don't have to deal with them later on in the game, like Orcustrated Babel. My last comment I want to make is that I know the side deck is a little weird but it works. This deck is specifically for going second to break boards and Stun / OTK your opponent. But the side deck prepares you to go first as well in case they force you to go first and you know they will like if you win the die roll and you force them to go first, then game 2 they're going to make you go first since you purposely picked to go second the first time. The reason for 2 Nibiru and 1 Artifact Lancea is because I wanted to have multiple options for interruption cards since Nibiru is a hard once per turn, if you draw Nibiru and Lancea you can use both instead of being stuck with 2 Nibiru. It's more of a logical strategy that I came up with. Again, shoutout to Experiment-XYZ for helping out with this deck profile and I hope to see you guys stick around for more awesome decks!
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Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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