Magical Musket (Beatdown and Control)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Magical Musket Mastermind Zakiel
Submission Date: March 2nd 2019
Author: Quickdraw-LadyO
YGOPRODeck File Download

What is the Deck based on?

The archetype is based on the German opera "Der Freischütz", written by Carl Maria von Weber and premiered in 1821. According to German folklore, the term "Freischütz" refers to a marksman who made a contract with the devil to obtain seven magic bullets with supernatural accuracy. The first six bullets are subservient to the wielder's control, while the seventh will be in the devil's grip completely.

All members of this archetype are based on seven characters from the opera, in addition to sporting names and physical appearances to notable figures of American Western history and lore. Visually, all of them share three design aspects: a demonic-styled weapon, a clawed blue arm holding the weapon, and one or more large, red wings with blue eyes near the joint.

What Does the Deck Do?

This archetype revolves around using their monsters to accumulate their Spells/Traps in order to disrupt almost any moves their opponents may be attempting. All of their monsters can activate their effects when a Spell/Trap is activated in the same column as theirs (including opponent's). In addition, they also allows player to activate "Magical Musket" Spell/Traps from their hand, essentially turning them into hand traps, making their moves harder to predict and protect against.

Their monsters all have different effects, ranging from searching ("Caspar"), recycling ("Wild" and "Doc"), advantage generators ("Kidbrave" and "Zakiel"), and even swarming ("Starfire" and "Calamity"). Therefore, it is important to get those monsters onto the field as fast as possible. Since they're all LIGHT Fiends, they can utilize "Ties of the Brethren" as their main card to swarm the field, most of the time to bring out "Caspar", "Doc", and "Kidbrave" for maximum benefits.

Major Weakness/Downfalls

While powerful and consistent with their plethora of monster effects to generate advantage, it is also their greatest weakness. All "Magical Musket" Spells/Traps can only be activated while the player controls a "Magical Musket" monster, limiting their utility. Furthermore, they almost have no means of Special Summoning outside of their own theme (that doesn't rely on monster presence on the field), so any Summon negation cards such as "Forced Back", "Solemn Warning", "Chaos Trap Hole", and "Horn of Heaven" can help slow them down. Because of this Normal Summon dependence, this deck's particularly vulnerable when going second.

Hand traps are also effective against this deck, particularly "Effect Veiler", "Ghost Ogre & Snow Rabbit", "Herald of Orange Light", or "PSY-Framegear Gamma", since they can negate "Magical Musket" monster effects while also being out of reach from negation effect of "Cross-Domination". Mass-removal cards that can avoid "Last Stand" or "Fiendish Deal" are also effective to clear their entire field in one fell swoop, preventing them from activating more "Magical Musket" cards for the rest of that turn.

Toggle Deck List
MonsterMagical Musket Mastermind Zakiel x1
Magical Musketeer Wild x1
Magical Musketeer Calamity x2
Magical Musketeer Starfire x2
Honest x3
Magical Musketeer Kidbrave x2
Magical Musketeer Doc x2
Magical Musketeer Caspar x3
SpellsTies of the Brethren x3
Monster Reborn x1
Called by the Grave x3
Magical Musket - Steady Hands x2
Scapegoat x1
Magical Musket - Cross-Domination x3
TrapsInfinite Impermanence x2
Magical Musket - Desperado x3
Magical Musket - Dancing Needle x1
Magical Musket - Bloody Crown x1
Magical Musket - Fiendish Deal x1
Magical Musket - Last Stand x3
ExtraDark Rebellion Xyz Dragon x1
Evilswarm Exciton Knight x1
Bujintei Tsukuyomi x1
The Phantom Knights of Break Sword x1
Borrelsword Dragon x1
Borreload Dragon x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Missus Radiant x1
Underclock Taker x1
Magical Musketeer Max x3
Link Spider x1
Linkuriboh x1
SideGhost Ship x3
Ash Blossom & Joyous Spring x3
Constellar Pleiades x1
Infinite Impermanence x1
Evenly Matched x3
Red Reboot x3
Solemn Judgment x1
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