Machina Reborn (Masterduel Tournament Deck)
Deck Primer
This deck carries most traits of your standard Megaclops / Train beater deck.
You're always searching for the extra deck options that benefit you the most, if going first you might want to put True King of Calamities on the field, or maybe AA Zeus, potentially both depending on your hand. The plays in this deck get a tad intricate so I apologize if I lose some of the detail, playing it yourself and reading the cards should help where needed.
The goal of this deck is to enable high attack monsters to be uninterrupted in destroying your opponents lifepoints. It does so through effect monsters such as Calamities and Zeus.
Commonly this deck has enough SS power to outdo the negates found commonly, and options for plays after most negates though less optimal.
If at all possible, your field will scale according to performance, allowing you to potentially get monsters such as Infinitrack Megaclops on the first or second turn.
If megaclops is on the field, ensure good control/power XYZ are in your graveyard. Frequently use this effect to eliminate potential threats while creating further ones for your opponent, and restricting their field of play through the summoned monsters effects.
Otherwise, create special summoning loops and use simple effects like Citadel and Fortress to destroy one backfield card and all of your opponents monsters under 3,000 attack.
Furthermore just play intelligently, if Superdreadnought Dora is on the field along with Citadel, use Dora's effects on itself and then activate citadel with Dora as the target. All of your monsters survive, all of your opponents monsters under 3,200 atk are destroyed and doesnt target.
This deck summons allot of monsters and allows you to construct and reconstruct your field in order to best overcome obstacles laid infront of you. Sometimes you'll be out of options, but I've never had any problems getting to platinum running this deck.
You're always searching for the extra deck options that benefit you the most, if going first you might want to put True King of Calamities on the field, or maybe AA Zeus, potentially both depending on your hand. The plays in this deck get a tad intricate so I apologize if I lose some of the detail, playing it yourself and reading the cards should help where needed.
The goal of this deck is to enable high attack monsters to be uninterrupted in destroying your opponents lifepoints. It does so through effect monsters such as Calamities and Zeus.
Commonly this deck has enough SS power to outdo the negates found commonly, and options for plays after most negates though less optimal.
If at all possible, your field will scale according to performance, allowing you to potentially get monsters such as Infinitrack Megaclops on the first or second turn.
If megaclops is on the field, ensure good control/power XYZ are in your graveyard. Frequently use this effect to eliminate potential threats while creating further ones for your opponent, and restricting their field of play through the summoned monsters effects.
Otherwise, create special summoning loops and use simple effects like Citadel and Fortress to destroy one backfield card and all of your opponents monsters under 3,000 attack.
Furthermore just play intelligently, if Superdreadnought Dora is on the field along with Citadel, use Dora's effects on itself and then activate citadel with Dora as the target. All of your monsters survive, all of your opponents monsters under 3,200 atk are destroyed and doesnt target.
This deck summons allot of monsters and allows you to construct and reconstruct your field in order to best overcome obstacles laid infront of you. Sometimes you'll be out of options, but I've never had any problems getting to platinum running this deck.
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Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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