Lyrilusc - Nightingale Beatdown
Deck Primer
WARNING This deck was made before the new wave of Lyrilusc support is out in the TCG.
Lyr = Lyrilusc
Tri = Tri-Brigade
Win Con: Summon Lyrilusc - Assembled Nightingale with 5 materials or eqiup her with Power of the Guardians.
Under optimal conditions you should be able to do this without normal summoning.
Main deck 45 (21/21/3)
Extra deck 12 (Only stuff I felt was necessary)
Monsters 21
Spells 21
Trap (No Less Than 3)
Extra Deck 12 (7 XYZ, 5 Link) *What I found to be necessary*
Other cards to consider:
Lyr = Lyrilusc
Tri = Tri-Brigade
Win Con: Summon Lyrilusc - Assembled Nightingale with 5 materials or eqiup her with Power of the Guardians.
Under optimal conditions you should be able to do this without normal summoning.
Main deck 45 (21/21/3)
Extra deck 12 (Only stuff I felt was necessary)
Monsters 21
- 3 Lyr - Turquoise Warbler (No less than 3)
- Starts plays and can summon a Lyr form grave/hand no matter how it is special summoned
- Needs you to control no monsters to summon itself
- 3 Lyr - Sapphire Swallow (Run 2-3)
- Extender that can summon another level 1 winged-beast from hand (not limited to Lyr cards)
- Attaches a Lyr from grave as material when used for a summon
- Needs you to control at least one level 1 Winged-Beast so it can brick
- 2 Lyr - Cobalt Sparrow (Run 2-3)
- Summons Lyr from deck when when special summoned
- When used as material protects Lyr from targeting
- Has no way to summon itself
- 2 Lyr - Beryl Canary (Run 2-3) CURRENTLY OCG EXCLUSIVE SO NAME MAY CHANGE
- Extender that can summon Lyr from grave and then itself from hand
- Beryl + Any level 1 can lead to full combo
- When material gives 200 atk and prevents opponent from stealing the XYZ
- Will be dead if you open no other level 1's
- 2 Lyr - Celeste Wagtail (1-2) CURRENTLY OCG EXCLUSIVE SO NAME MAY CHANGE
- Searches Spell / Trap on special summon
- Can attach itself form grave to an XYZ
- Can't summon itself and leads to no special summons without other cards
- 3 Tri Fraktall (No less than 3)
- Extender that sets up cards in grave
- Can chain dumb several Tri cards or send Lyr cards to set up for Lyr - Turquoise Warbler or Lyr - Beryl Canary
- If summoned can banish cards in grave for link summons
- There is no downside to this card
- 2 Tri Kerass (2-3)
- Can summon itself by discarding a monster
- Can get Lyr / Tri cards in grave for links and trigger Tri effects
- Not any downside to this card
- 2 Tri Nervall (1-2)
- Extender that searches a Tri monster when sent to grave
- Used to search Tri Kerass or Tri Fractall
- Level 1 Wind Winged Beast
- Can link summon using Grave
- Don't want it in hand
- Tri Kitt (0-1)
- Sends another card to grave off Fractall
- Can link summon using grave
- Only here so I can keep Lyr cards in grave
- Barrier Statue of the Stormwinds
- Your opponent can't special summon non wind monsters
- bricks if you draw it
Spells 21
- Fire Formation - Tenki (No less than 3)
- Searches Tri Fractall
- Where Arf Thou? (0-3)
- Searcher that searches any level 1
- You have to control a level one already and deals burn damage to you if you don't summon the card you search
- If you run 0 run 3 Jack-In-The-Hand
- Jack-In-The-Hand (2-3)
- Gets you a level 1 in hand (what you search depends on board and hand)
- Your opponent steals a card first
- I usually reveal Lry - Turquoise Warbler and Lyr Sapphire Swallow as 2 of the 3 cards
- Power Of The Guardians (No Less Than 3)
- Make Bird go Brr
- Lets Nightingale with 4 material deal 8200
- Gives extra protection from both battle and card effects
- Hidden Armory (0 or 3)
- Searches Equip Spell and mills a card
- You can't normal summon/set that turn (Use near end of combo if you can)
- Swallow's Nest (No Less Than 3)
- Converts any Lyr or Try Nervall for a different one (triggering special summon effects)
- Not once per turn
- No downside
- Lyr Bird Sanctuary (1-3)
- Hazy Flame Pillar but for Lyr
- Attaches a Winged-Best XYZ to another Winged-Best XYZ
- Draws a card if control an XYZ with 3+ material
- Searchable with Lyr Celeste Wagtail
- Only useful near end of combo
- One For One (1)
- Discard a card to summon a level 1 from deck
- Combo starter + extender
- Harpie's Feather Duster
- Wipes backrow
- Searchable when Harpie's Feather Storm is destroyed
Trap (No Less Than 3)
- Harpie's Feather Storm
- Negates all monster effects your opponent tries to activate that turn
- Can protect your from hand traps if you survive to turn two or stop your opponent from building their board
- Its a trap
Extra Deck 12 (7 XYZ, 5 Link) *What I found to be necessary*
- Lyrilusc - Assembled Nightingale (2+)
- Boss monster and end goal
- Gains attack equal to materials * 2oo
- Can attack a number of times equal the number of materials
- Can protect itself and other Lyrilusc cards from all forms of destruction
- Only downside is that Lyrilusc Recital Starling got the better looking art
- Lyrilusc - Ensemblue Robin (1+) CURRENTLY OCG EXCLUSIVE SO NAME MAY CHANGE
- Good if you have to go first
- Bounces opponents special summoned monsters back to hand (Not once per turn)
- Gains 500 for each material attached to it
- Retrieves a Lyr from grave upon being sent to grave by opponent
- Not worth going into past turn 1
- Lyrilusc - Recital Starling (2+)
- Searcher that boosts attack of other monsters
- Boost does not go away and can be given to opponents monsters if needed
- Searches any level 1 Winged-Beast
- Both you and your opponent take damage when this card battles
- Lyrilusc - Prom Thrush (1-) CURRENTLY OCG EXCLUSIVE SO NAME MAY CHANGE
- Gains 500 attack for each material
- Spins spell and traps
- Can detatch materials to boost the power of a Lyr until end of turn equal to materials detached * 300
- Tri-Brigade Shuraig the Omonous Omen (1+)
- Never summoned but he is probably good
- Simorgh, Bird of Sovereignty (1+)
- Summons Winged-Beast monsters from deck
- Used to either summon barrier statue at end of your turn, and Lyr monsters at end of opponents
- Tri-Brigade Rugal the Silver Sheller (1+)
- Summons banished monsters during opponents turn
- If you Tri Revolt you could summon back Stormwinds if you want
- Reduces opponents monsters attack on death
- Tri-Brigade Bearbloom the Heavy Hitter (1+)CURRENTLY OCG EXCLUSIVE SO NAME MAY CHANGE
- Summons a banished monster during your turn (Unlike Rugal)
- Searches a Tri spell/trap when she is sent to grave
- (note to self: add Tri Revolt)
- Link 2, so you don't need to run Kitt
- Tri-Brigade Ferrijit the Barren Blossom
- Summons a monster from hand
- When she dies draw a card. Then put one back
Other cards to consider:
- Tri Revolt (Normal Trap)
- Searchable off Bearbloom
- Lets you get materials back in grave
- Its a trap (and I didn't realize how easy it would be to access)
- Left Arm Offering (Normal Spell)
- Lets you add whatever spell you want to your hand
- felt like a worse Hidden Arsenal
- Would be worth running if you really need certain spells (Deck can still OTK without equip)
- Message in a Bottle (Normal Spell)
- Its a one card 3 material XYZ summon
- You can't special summon except XYZ summoning that turn and you take 4000 if you don't XYZ summon
- Lyr Birds of a Feather (Normal Trap)
- Slow card that only boosts attack.
- Could be good if you leave either Ensemble Robin or Prom Thrush on the field
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