I made a Invoked Prankids deck before. Here's a redo, i guess. Shame people are buying out Prankids cards; i'd love to build them IRL. How's the wife?
Note that I talk about all the Prankkids without mentioning their conditions for their summoning effs. so count in the condition that they have to be sent to the grave for a fusion or link summon of a Prank kid monster first if you read this. you probably wont. wait, who are you? oh god, i thought i already paid my rent this month.
3x Rocksies- Rocksies is one of the usual combo pieces for Prankids, as all the children are. Rocksies is a nice card for garnering advantange, as it allows you to plus 1 i'm pretty sure, with drawing you one and specialling a Prankkid from deck at the cost of banishing a card. Why is he made of rocks? What's happened to him?
3x Lampsies- Lampsies is underwhelming- it goes hand neutral, as the most it does is burn the opponent for an unimportant amount of damage and get some bodies on board. He looks like he's in intense pain from that fire. Someone please put him out.
3x Dropsies- the aftermath of a failed waterboarding, Dropsies LP gaining is worthless and does nothing for the deck. Like the rest, it SS's from deck for field presence.
3x Fansies- Fansies is really nice for setting up the grave for extended plays, and also, as can be assumed, gets more bodies on board from deck. God, i'm going to deck out at this rate. Also, Fansies looks like his body is falling apart and he's panicking. Somebody help him.
3x Aleister- Aleister is a favorite card of mine- he has really cool lore, both in and outside of the yu gi oh universe. Anyway, Aleister is the deck's main normal summon if you open him, as he gets you to Invocation to most likely go into Mechaba. Just play Mechaba.
3x Ash- Chain Ash
Chain Gamma
Chain Gamma
Chain TTT
Chain Solemn Strike
Chain Solemn Judgement
Call a judge
3x Ghost Belle- cries in lunalight
3x Pranks- Pranks really helps with getting bodies on board for plays, as Pranks loads up your grave and gives you a token for that advantage as well, which is very appreciated. It's second effect is an archetypal Jar of Avarice for prank kids, allowing you to recycle resources during the end phase and get advantage for turn 2.
3x Place- Place is a pretty average field spell, as on activation, it's a ROTA for the deck, which is, you know. Really ******* good. It also gives you a pretty unimportant attack boost when you fusion summon a Prankids fusion, which isn't important and not very useful. It has a "yin" effect, where if you link summon a Prankids, all monsters your opponent controls loses 500- in a going first deck.
2x Pandemonium- Pandemonium is the archetypal fusion spell, and, at first glance, is pretty great. The main problem is that it locks you into Prankids for the rest of the turn after you activate it, which is a pain in the ***. Due to that, I run it it at 2- some people run it at 1, and utter ******* imbeciles play it at 3. It's a quick play, so you can set it for interruption, which is nice.
2x Invocation-
Normal summon Aleister
Declare Aleister
Tops YCS
1x Terraforming- Terraforming is a nice tool for consistency, as if you've already opened Place, you can use it to search Recycing PLant (which i'll get into in a bit), and vica versa, etc. It's a nice tool for consistency and does it's job well for getting your ROTAs to hand.
1x Instant Fusion- Instant Fusion is a great play starter, as it gets out a lower leveled Prank Kids fusion for free, getting bodies on board to start plays. You can also use it to summon Raidjin when goign second, to help with breaking boards and forcing out negates.
2x Fusion Recycling Plant- I said we'd get to it. Plant's generally a nice card for getting Poly to your hand, as Poly is th eother fusion spell to avoid using Pandomnium, due to Pandomenium's restrictions. Recycling Plant also helps with, well, reyccling fusion material monsters to extend your plays and set up plays for turn 2.
2x poly- oh god
3x Desires- banish Invocation, Instant, Terra, and all the prankids
smile
2x Battle Butler- Battle Butler is a quick play Raigeki that, at first sight, leaves you with only a Mechaba (on the ideal board). Using Meow Meow Mu (which i'll get into later), Butler doesn't even tribute itself, meaning you can have multiple large bodies on board and quick play Raigeki the opponent for barely any cost. It also just, gets bodies back on board hwen it dies, although it probably won't be dying.
1x Rocket Ride- Instant fusion go brrrrrr
Rocket Ride is mainly used for extending plays, as you can sack it off to summon two prankids from your grave, turning 1 monster into two. That's, y'know, really good.
1x Weather Washer- I play this purely to **** over that one guy at my locals who mains Mirror Force in every god damn deck he plays
**** you Dillan
1x Augo- Prob won't be summonig this lol. It's just nice for clearing boards and doing funny ****.
1x Mechaba- The invoked monster you will be summoning, Mechaba is a nice negation monster. it loads up your grave for later, and negate's the opponent's combo pieces, as long as you know what you're doing.
1x Raidjin- Book of Moon on legs is pretty nice.
1x Caliga- Floodgate go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
1x Rooster- Similar to Butler, Rooster is a quick play Harpie's Duster, by tributing itself. Using Meow Mu, you can avoid the tributing itself, allowing you to ******* wreck backrow decks for little to no cost. On death, it recycles non-link monsters from grave back to the hand for other plays.
1x Bark- Bark allows you to recur resources at the same time as giving your Prankids protection during the opponent's turn, all of which is really nice on a quick effect. He also gives a small and unimportant damage boost.
1x Doodle Doo- Doodle Doo allows you to search Prank Kids S/T, giving you access to Place and such, extending your plays greatly. Additionally, it allows you to tribute itself to bounce Prankids back to your hand, although this eff isnt a quick effect.
2x Meow Meow Mu- Meow Meow is an integral card to the deck, due to it's GY effect. Whenever a Prank Kids would tribute itself for an effect, you could banish Meow Meow instead, allowing you to keep your board in tact and still blow up the opponent's. Meow Meow is an amazing link-1 for the deck you want to bump to the grave as soon as possible.
1x Artemis- Artemis is just a link-1 for Aleister, as you link off Aleister into Artemis for an instant Mechaba after normal summoning Aleister.
Generally, thi sis a pretty fun and powerful going first combo deck, with a high cieling. Also update the ******* meta deck tag site owner, this is a meta deck