Jurrac Dino Sep21

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Jurrac Velo
TCG/OCG: TCG
Submission Date: September 10th 2021
Author: Jonathan Martins
YGOPRODeck File Download

I made this deck profile because I'm reviewing the only 4 Dino archetypes in the game
Unfortunately this deck can't play in the pure version currently because it's outdated so I had to use cards from other Dino archetypes to make it work.

Jurrac Monsters: Battle Phase Oriented, some interaction and card advantage effects when monsters are destroyed or destroyed by battle, some versatility effects interesting to explore but slow in general. Difficulty fielding monsters, too weak for modern yugioh. It would need to be completely redone to be playable today and there are few main deck monsters that can be reused in future support, typical deck that has aged very badly and has not kept up with the game's evolution.

I also leave this very interesting video of a Jurrac decklist for old formats that I found on youtube:

youtube.com/watch?v=I2lQN9YjRwk





Toggle Deck List
MonsterJurrac Aeolo x2
Jurrac Gallim x1
Jurrac Dino x2
Jurrac Monoloph x1
Jurrac Stauriko x1
Jurrac Guaiba x3
Jurrac Velo x3
Jurrac Herra x2
Ultimate Conductor Tyranno x2
Petiteranodon x1
Babycerasaurus x2
Miscellaneousaurus x1
Souleating Oviraptor x3
Dinowrestler Iguanodraka x2
Dinowrestler Pankratops x1
SpellsReasoning x1
Monster Reborn x1
Foolish Burial x1
Fossil Dig x3
Ready Fusion x2
Terraforming x1
Lost World x3
TrapsHunting Instinct x1
ExtraJurrac Velphito x1
Coral Dragon x1
Jurrac Giganoto x1
Dinowrestler Giga Spinosavate x1
Trishula, Dragon of the Ice Barrier x1
Trishula, Zero Dragon of the Ice Barrier x1
Evolzar Laggia x1
Evolzar Dolkka x1
Evolzar Solda x1
Bracchio-raidus x1
Pragtical x1
Knightmare Cerberus x1
Knightmare Phoenix x1
Duelittle Chimera x1
Hiita the Fire Charmer, Ablaze x1
SideLightning Storm x3
Dark Hole x1
Big Evolution Pill x1
Spacetime Transcendence x1
Jurrac Impact x1
Storming Mirror Force x2
Summon Limit x3
Infinite Impermanence x3
1

One thought on “Jurrac Dino Sep21


  • Avatar
    September 26, 2021 at 3:30 pm

    1

    0

    I’ve been playing Jurrac for over 8 years and every deck list I come across I look at and see new ideas.

    But there are certain cards that I have already given up, because they are completely unworkable in modern Yu-gi-oh.

    If I may, I would like to suggest removing these cards from your list.

    Are they:
    Jurrac Herra: Its effect is quite decent, but it is extremely situational and in a world where destruction effects exist and are common, the conditions to activate it become very rare. Not to mention that a smart opponent will read its effect and get around it.
    Another issue is how it doesn’t synergize with Jurrac Velo, Konami is difficult to understand sometimes.

    Jurrac Stauriko: Another extremely situational monster that is easy to get around. I’ve already used a list with Evolsaur, where I used him and Herra to combo with Evolsaur Helias, besides being a target of Evoltile Casinerio together with Creature Swap.

    Jurrac Monoloph: Jurrac Dino is far superior as a monster. Also, you will rarely be in a situation where you need to attack all of your opponent’s monsters and will opt for Monoloph over Ultimate Conductor Tyranno.

    Jurrac Velo: I used to use three copies of it, nowadays I only use one. Its effect is rarely useful. Normally it only serves as a level 4 monster for an XYZ, or synchro and as Jurrac Aeolo is useful in this deck, you can always reuse it or the Jurrac Guaiba.

    Well, that’s it. I love this deck and it’s always nice to see people trying to create deck lists for it. Someday I hope to be able to optimize it.

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