It's Shaddolls but it has more hand traps and disruption then you'd ever think you'd need. The deck can go first or second, but in my experience, it's probably best just to go first and try to prevent your opponent from building an unstoppable board.
There's definitely some room for experimentation here! For example, you may consider running the wind invoked monster in place of Apollousa or Dweller. Or maybe you want to do the whole buster lock thing with Union Carrier.
The deck can be super strong and in the right hands keep up with the best! It's a fun deck and people will be happy to take a break from all the Eldies and Rock People. Have fun with it and let me know if you have any cool ideas to help refine the list!