Invoked Mekk-Knight post Hero’s Revenge new support

Deck Information
Deck Type: Meta Decks
Deck Master: Invoked Mechaba
Submission Date: July 12th 2019
Author: Onisan
YGOPRODeck File Download

Invoked Mekk-knight is a balanced deck that can try to set a more control board if starts first or go for OTKs while playing second thanks to the spam potential of Mekk-Knight engine. Here we have some littles updates like  the deban of Super Polymerization and the brand new Salamangreat Almiraj (TCG since yesterday) that considerably upgrade the consistancy of the deck and can protect Invoked Mechaba while playing first. Spells like Instant Fusion and Mind Control are usefull to suppress opponent's ressources and facilitate OTKs, and hand traps and backrow removers/super polymerization can contain opponent's plays in conjunction of Mechaba.

Almiraj is great in this deck particularly, because while starting first you can solidify your board and protect your Mechaba from destruction more easily and in more starting hands. Plus if you face Cyber Dragon your Mechabe won't be eaten by Chimeratech Megafleet Dragon. But the most notable boost is the consistancy, if you normal summon Aleister The Invoker and tuto Invocation, you can just use it to special summon Salamangreat Almiraj, set the Invocation in the same column and start to summon youtr Mekk-Knights, just starting by 1 card. Now you can easily summon mechaba without using your light hand traps if playing first and just have Terraforming/Magical Meltdown/Aleister The Invoker + Mekk-Knight Purple Nightfall.

The rest of the main deck and extra deck use pretty classic engines, excepted the Lair Of Darkness backed up by 2 Super Polymerization and so the addition of Starving Venom and Violet Chimera directly main deck, and the 2 Cosmic Cyclones that are used over Twin Twisters to keep some materials to discard with the Super Polymerizations, Mechaba's effect and Aleister The Invoker Of Madness's effect. World Legacy's Secret is played at 1 to negate key monster's effects at crucial moments and have potentially more board for a future OTK, plus it's searchable by Mekk-Knight Of The Morning Star's effect and will beneficiate of a good protection effect against direct battles.

The good capacity of the deck to negate cards with the high ratio of hand traps and the great disruption effects of Invoked Mechaba and the likes of World Legacy's Secret and Super Polymerization give you a good match up against most of decks that don't excessively spam the board while playing first. Great ways to handle a lot of monsters increasing your ressources like Instant Fusion and Mind Control + the Mekk-Knight engine give youthis time a good match up against most of decks that don't set too much disruption depending the spam potential of your hand while playing second. To help against boards capitalizing on monster's effects, Millenium-Eyes Restrict and Thousand-eyes restrict can block some boards during the time you construct a solid OTK board or just force the use of an anti spell effect to break through opponent's board with the rest of your hand.


The side deck

The deck don't like facing too much backrow, often being dependent on Magical Meltdown/Aleister The Invoker effects to make the most efficient boards, so the addition of Twin Twister is greater against decks like Sky Striker and Altergeist at the cost of Cosmic Cyclone banishment side effect and Red Reboot may be a deadly weapon against Trap focused control decks.

The artifact package helps against Orcusts and decks hardly depending on the extra deck like Salamangreat, plus artifact monsters are good targets of Invocation after being used as link materials.

The winged Dragon Of Ra - Sphere Mode is an insane way to handle going first decks that sets negation boards like Guardragons builds. Here we have 1 classical Winged Dragon Of Ra that can be used as link material during your next turn being a reliable way to gain 1 monster in a deck that don't run many of them without counting the hand traps, besides it's still a huge beatstick that will have a 4000/4000 body due to the Sphere Mode effect and can clean some monsters of your opponent's board with it's effect.

Toggle Deck List
MonsterMekk-Knight Purple Nightfall x3
Mekk-Knight Indigo Eclipse x1
Mekk-Knight Red Moon x1
Mekk-Knight Blue Sky x1
Aleister the Invoker x3
Ash Blossom & Joyous Spring x3
Ghost Ogre & Snow Rabbit x2
Effect Veiler x3
SpellsInstant Fusion x2
Mind Control x3
Terraforming x2
Invocation x2
World Legacy Succession x1
The Book of the Law x1
Cosmic Cyclone x2
Called by the Grave x3
Super Polymerization x2
Magical Meltdown x3
Lair of Darkness x1
TrapsWorld Legacy's Secret x1
ExtraInvoked Mechaba x2
Salamangreat Violet Chimera x1
Starving Venom Fusion Dragon x1
Invoked Purgatrio x1
Invoked Caliga x1
Millennium-Eyes Restrict x1
Thousand-Eyes Restrict x1
Mekk-Knight Crusadia Avramax x1
Borreload Dragon x1
Borrelsword Dragon x1
Mekk-Knight of the Morning Star x1
Knightmare Phoenix x1
Aleister the Invoker of Madness x1
Salamangreat Almiraj x1
SideThe Winged Dragon of Ra x1
The Winged Dragon of Ra - Sphere Mode x2
Artifact Scythe x1
Artifact Lancea x3
Twin Twisters x2
Artifact Sanctum x3
Red Reboot x3
Latest posts by Onisan (see all)


I'm in the startegical side of Yu-Gi-Oh since the release of Turbo Warrior's box and would like to share my knowledges with you, so keep feeding the community's growth. You'll find my channel linked on the decklists to have a gameplay session, feel free to share your impressions and possible upgrades to add to the builds, all critics are widely welcome since they are constructive !

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