This deck revolves around setting up your usual Infernoble Synchro board, but with the added versatility and grind-game from the OG Noble Knights, using the Medraut/Borz combo to search for your Durendel and get two monsters on the board from just your normal summon. Plenty of extenders help you get to the deck's real playstarter, Isolde, and a deck thick enough to bury your potential garnets among the extenders. You even have the option to #mill9 for Gearfried straight from the deck, thanks to all the equip spells Isolde can use! This deck also allows you to take the alternative Three Warriors path by using King Artorigus to grab any Infernoble Arms spells that you need from the deck. The Halq plays utilize the Rose Dragons to easily go into your Captain Roland and Charles with a reduced chance of bricking, and you can use the leftover Halq and another material to go into Dragoon, or if you draw the fusion spell, use Halq to bring out Quandax and make a Savage Dragon on you opponent's turn.
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