HEROs in a new era
Deck Primer
Hello Everyone once again,
I have returned after my last event in early March where I got my national's invite with HEROs. I have made a few significant changes to the deck since I last posted here and it honestly feels just as good as it did when we still had three malicious. Without further ado lets get into the changes:
Ash in the main? -- I moved Ash from the side deck into the main taking out the pots and foolish. While the pots were nice for a while the hit to malicious meant that sometimes if your opponent interrupted you at the right time you couldn't use acquisitiveness. I could have just dropped that and replaced it with another avarice, but I decided to take all three cards out and put the most reliable hand trap into the main. I'm sure someone will say, "Why not called by?" Because that card doesn't do anything. No hand trap that I can called by really hurts, and if I really want the banish then i would play d.d. crow so its quick.
Adoration replaced by Escuridao -- MBT made a good point that sometimes you get stuck with destiny fusion and cant make sunriser. His solution was to not play miracle fusion and play adoration. I decided that was awful and was capping the power level of the deck pretty drastically. I decided to replace it with Escuridao because it is a super easy poly target if you are locked by destiny fusion, and its a second miracle fusion target that can be mask changed into dark law. So far it has worked very well for me.
Divine Wind??? -- This card is a really cool last-ditch effort card. Imagine you draw absolute trash and the Stratos gets ash blossomed, but you have a mask change in hand. Now you have something to do. You don't need to play blast because you have twin in the main and he's trash so. I CAN NOT STRESS THIS ENOUGH, THIS IS A LAST DITCH EFFORT. Pretty good against numeron too.
The Side Deck -- Quick rundown: 3x Dark Ruler; the no damage doesn't matter. Most of the time you can break a board and set up plasma dark law and stop their ability to rebuild. 3x Prohibition; If you opponent is playing Dino call UTC they have no outs I promise. UTC kills this deck because all your best monsters can be flipped facedown completely crushing your spirit. Also good for Nibiru if you know your opponent is playing it. 3x Evenly Matched; Same argument for Dark Ruler. 3x Lancea plays really well against a lot of decks. No Block Dragon, no Eldlich trap effects in grave, They cant dimension shifter you if that was something you were concerned about. I just really like the card and its not that bad right now. 2x Royal Decree. I played this in my last version and I stick to it. I dropped one copy for red reboot because im a man now. Absolutely brutal floodgate against some decks and it just wins games against some decks. Imagine red rebooting your opponent for 5 turns.
Thats all guys leave a comment to let me know what you would change.
I have returned after my last event in early March where I got my national's invite with HEROs. I have made a few significant changes to the deck since I last posted here and it honestly feels just as good as it did when we still had three malicious. Without further ado lets get into the changes:
Ash in the main? -- I moved Ash from the side deck into the main taking out the pots and foolish. While the pots were nice for a while the hit to malicious meant that sometimes if your opponent interrupted you at the right time you couldn't use acquisitiveness. I could have just dropped that and replaced it with another avarice, but I decided to take all three cards out and put the most reliable hand trap into the main. I'm sure someone will say, "Why not called by?" Because that card doesn't do anything. No hand trap that I can called by really hurts, and if I really want the banish then i would play d.d. crow so its quick.
Adoration replaced by Escuridao -- MBT made a good point that sometimes you get stuck with destiny fusion and cant make sunriser. His solution was to not play miracle fusion and play adoration. I decided that was awful and was capping the power level of the deck pretty drastically. I decided to replace it with Escuridao because it is a super easy poly target if you are locked by destiny fusion, and its a second miracle fusion target that can be mask changed into dark law. So far it has worked very well for me.
Divine Wind??? -- This card is a really cool last-ditch effort card. Imagine you draw absolute trash and the Stratos gets ash blossomed, but you have a mask change in hand. Now you have something to do. You don't need to play blast because you have twin in the main and he's trash so. I CAN NOT STRESS THIS ENOUGH, THIS IS A LAST DITCH EFFORT. Pretty good against numeron too.
The Side Deck -- Quick rundown: 3x Dark Ruler; the no damage doesn't matter. Most of the time you can break a board and set up plasma dark law and stop their ability to rebuild. 3x Prohibition; If you opponent is playing Dino call UTC they have no outs I promise. UTC kills this deck because all your best monsters can be flipped facedown completely crushing your spirit. Also good for Nibiru if you know your opponent is playing it. 3x Evenly Matched; Same argument for Dark Ruler. 3x Lancea plays really well against a lot of decks. No Block Dragon, no Eldlich trap effects in grave, They cant dimension shifter you if that was something you were concerned about. I just really like the card and its not that bad right now. 2x Royal Decree. I played this in my last version and I stick to it. I dropped one copy for red reboot because im a man now. Absolutely brutal floodgate against some decks and it just wins games against some decks. Imagine red rebooting your opponent for 5 turns.
Thats all guys leave a comment to let me know what you would change.
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