Hero

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Destiny HERO - Destroyer Phoenix Enforcer
TCG/OCG: TCG
Submission Date: December 5th 2021
Author: bosh
YGOPRODeck File Download

Pretty standard modern hero deck.

Two increase, tried playing 1 but i bricked on it too much, It is worth having the second one in ur deck so you have the faris line always avaliable since you can pitch increase in hand anyway.

Two stratos and one e call. Two stratos is more than enough , you can get away with playing one with pot of prosperity but without prosperities its better to play two stratos and an e call to keep the consistency up.

Not playing solid soilder bc of imperms/veiler being in the format , it just isn't worth getting its effect being negated.

Playing alot of d heros in the main because without prosperity its better to play more. With vyon being the best normal in the deck drawing vyon and another d hero can get you to Phoenix enforcer in under 5 summons. IE Normal Vyon , sent shadow mist , search mali, banish mist get poly, use d hero in hand and mali in hand to get the phoenix enforcer.

DRAW HAND IS BROKEN - draw hand is insane you can use it to force dark law rip and with droll you can lock them out of their main deck, also when playing under nib, u can revive draw hand in their stanby and with mask change make dark law on their turn.

NO MIRACLE FUSION . Evil heros are so much better than playing the miracle fusion/sunriser it takes up two main deck spots vs 1 but you clear up so much more of the extra deck for yourself. Also under There can only be one you can get the bane out bc its a fiend and try to set urself up with a fusion warrior monster.

EXTRA DECK : masked heros are pretty standard. We play anki bc he can kill pretty easily since we play chalice, you can do the duel links damage step chalice play to attack people for alot of damage. Also i do not play ab zero but i still play the masked hero to just clear out back row against backrow decks.

SIDE DECK

IMPORTANT!!For games two/three you should side out the e call so if you dont get drolled on the e call!!

SIDING MAINLY THINK ABOUT DROLL AND NIB , they hurt the deck the most. practice playing against them when you test the deck.

Siding going first you side in all 6 traps. remember you cannot use appointer if you have no cards in hand, also use appointer in DP or SP to rip out board breaking cards or important combo pieces.

siding in droll is good for using draw hand and dark law to keep them out of their main deck.





Toggle Deck List
MonsterDestiny HERO - Plasma x1
Elemental HERO Honest Neos x1
Destiny HERO - Malicious x2
Vision HERO Faris x3
Destiny HERO - Dynatag x1
Evil HERO Adusted Gold x1
Elemental HERO Stratos x2
Destiny HERO - Drawhand x1
Elemental HERO Liquid Soldier x1
Elemental HERO Shadow Mist x2
Vision HERO Vyon x3
Destiny HERO - Denier x1
Vision HERO Increase x2
SpellsA Hero Lives x1
Dark Calling x1
E - Emergency Call x1
Foolish Burial x1
Fusion Destiny x3
Polymerization x1
Reinforcement of the Army x1
Forbidden Chalice x3
Forbidden Droplet x3
Mask Change x3
TrapsInfinite Impermanence x3
ExtraEvil HERO Malicious Bane x1
Destiny HERO - Dystopia x1
Vision HERO Adoration x1
Masked HERO Anki x1
Masked HERO Acid x1
Destiny HERO - Destroyer Phoenix Enforcer x1
Elemental HERO Escuridao x1
Masked HERO Dark Law x2
Masked HERO Blast x1
Destiny HERO - Dangerous x1
Xtra HERO Dread Decimator x1
Xtra HERO Wonder Driver x1
Xtra HERO Cross Crusader x2
SideNibiru, the Primal Being x3
Droll & Lock Bird x3
Cosmic Cyclone x3
Solemn Judgment x3
Appointer of the Red Lotus x3
Id
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