Hazy Flame Deck

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Hazy Flame Basiltrice
Submission Date: September 13th 2020
Author: StalkingVengeance
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This is my take at building a "Hazy Flame" deck. They piqued my interest during the "Create-a-card" contest Konami is still holding at the time of writing this. The archetype, unfortunately, did not manage to get out of the first round, but it certainly sparked some interest in people. "Hazy Flame" is an archetype that consists entirely of Level 6 Fire monster with their unique shared effect being that they all cannot be targeted by the opposing card effects. The goal is to summon multiple of those Level 6 monsters to summon various Rank 6 Xyz monsters and win the game using the effects of your assembled Extra Deck force.

The combination of needing both Level 6 and the Fire Attribute is fairly restrictive, meaning that you will have to stay in the archetype to gain access the Extra Deck. But thankfully, there are some options to work with on that end. "Hazy Flame Peryton" is your main playstarter and can be Normal summoned via "Hazy Pillar" without tribute, who can Special summon two "Hazy Flames" by tributing itself and discarding another Fire monster. This allows you to search for any combination of "Hazy Flame" monsters, but an especially useful combo is picking double "Hazy Flame Hydra", which locks you into summoning Fire monsters but not only can be used to summon the very powerful "Evolzar Solda", but also give whatever monster you Xyz summon using them additional Xyz materials from the graveyard (which you already setup via the effect of "Peryton").

"Hazy Flame Griffin" can be Special summoned from the hand if your opponent controls a monster and if everything in your graveyard and on your board is Fire Attribute, but can also be cheated out via "Fire King Island". "Hazy Flame Cerbereus" has a handy effect to Normal summon itself without tribute and is your main searcher in the deck who is triggered by being destroyed; something that both "Fire King Island" and "Goka, the Pyre of Malice" happily do for it. "Fire King Island" can even destroy it in hand and therefore allows you to access the first combo I named without losing the Normal Summon slot to "Cerbereus". "Hazy Flame Sphynx" has no summon help itself, but can potentially fetch a monster by guessing the top card of your deck correctly (since the deck is mostly monsters, I would suggest guessing that most of the time).

Further summoning options in the deck are "Rekindling", since "Hydra", "Cerbereus" and "Hyppogrif" have 200 DEF. This is also the only reason why "Hazy Flame Hyppogrif" is in the deck at one copy. "Fire King Arvata" is the searchable card for "Fire King Island" and provides effect negation in addition to being a more summonable monster if you cannot access anything else. "Evoltile Megachirella" might seem weird, but it can trade itself against "Hazy Flame Hydra" with relative ease while also potentially refueling "Evolzar Solda". "Hieratic Dragon of Tefnuit" is not a Fire monster, but can Special summon itself if the opponent controls a monster and also fetches the single copy of "Tyhone #2" when being used as tribute, which together with "Peryton" and "Hydra" could summon your boss monster at maximum power with five materials.

The backrow was mostly mentioned already: "Fire King Island" and "Hazy Pillar" are there for consistency reasons, while "Rekindling" not only has the task of providing Xyz material but also could accrue a full board of ~2000 ATK monster, which can be used for a surprising beatdown strategy. "One for One" searches for "Megachirella" (albeit this way of accessing "Hydra" will cost quite a few hand cards), "Monster Reborn" is the usual graveyard summoning tool while "Foolish Burial" allows for graveyard setup. The two "Hieratic Seal of Convocation" allow for the search of "Hieratic Dragon of Tefnuit" and further boost the otherwise weak consistency and "Celestial Observatory" can add "Hydras" or other monsters you potentially do not need in the hand to the deck and refreshes your hand.

Since I already mentioned the boss monster: "Hazy Flame Basiltrice" was (and still is) the main goal to summon in "Hazy Flame". This fiery chicken has sizeable stats, a banish effect and added protection at five materials, but sadly dies rather easily to "Kaijus". Other than that, the Extra Deck is filled with a variety of options to go into in certain situations: "Number 39: Utopia Beyond" supports the beatdown strategy by lowering the opposing monster line-up to zero attack, "Constellar Ptolemy M7" bounces monsters you can not destroy, "Photon Strike Bounzer" is a potential turn one play which can block opposing monster effects, "Number 6: Chronomaly Atlantis" is just a beatstick, "Jinzo - Layered" is a "Crackdown" on legs and therefore steals opposing monsters/defenses and "Fairy Knight Ingunar" bounces the entire field except himself. "Evolzar Solda" was already mentioned, but it is probably the best control option you can get on the field turn one and, since you normally use "Hydra" to summon it, will have four materials attached to it instead of the usual two. The Link option mostly stay untouched, but "Duelittle Chimera" can be useful for the aforementioned "Rekindling" beatdown while they all serve as easy options to go into if you do not have any better options to go into with the "Rekindling" resources (since those monsters are banished at the end of the turn).

So much for the strategy. I have to add that "Hazy Flame" is pretty bricky due to the usage of Level 6 monsters and being without any good Attribute support cards to boost their consistency (since Fire does not provide much helpful generic support). The deck can be stopped with relative ease if the opponent can throw a negate into your plays and there will be times in which your starting hand does not provide any playable solutions at all. Also, the archetype has problems with doing anything other than putting some Xyz monsters on the field (not unlike the "Battleguards", which do essentially the same but with Rank 5 Xyz). All of these things are good reasons for Konami to re-visit the archetype in the future with some support.

If you are interested to read more about the "Hazy Flame" archetype (or various other archetypes), feel free to visit my blog via the link here: https://cubiccreativity.wordpress.com/2020/09/13/archetype-analysis-hazy-flame/

Toggle Deck List
MonsterTyhone #2 x1
Hazy Flame Hydra x3
Goka, the Pyre of Malice x2
Hieratic Dragon of Tefnuit x2
Hazy Flame Hyppogrif x1
Hazy Flame Cerbereus x3
Hazy Flame Sphynx x1
Hazy Flame Peryton x3
Hazy Flame Griffin x3
Fire King Avatar Arvata x2
Evoltile Megachirella x3
SpellsOne for One x1
Hieratic Seal of Convocation x2
Celestial Observatory x3
Rekindling x3
Foolish Burial x1
Monster Reborn x1
Hazy Pillar x3
Fire King Island x2
ExtraNumber 39: Utopia Beyond x2
Constellar Ptolemy M7 x1
Photon Strike Bounzer x1
Number 6: Chronomaly Atlandis x1
Evolzar Solda x2
Hazy Flame Basiltrice x2
Number 72: Shogi Rook x1
Jinzo - Layered x1
Fairy Knight Ingunar x1
Hiita the Fire Charmer, Ablaze x1
Fire Fighting Daruma Doll x1
Duelittle Chimera x1
Id#created by StalkingVengeance x1
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2 thoughts on “Hazy Flame Deck

  • Avatar
    September 20, 2020 at 8:10 pm



    Do you recommend this deck for locals and what are your side deck suggestions


  • Avatar
    September 20, 2020 at 11:28 pm



    I would have to be honest and say that I would not suggest this deck for any even remotely competitive environment. The “Hazy Flame” archetype sadly has almost no cards to work with due to their unique strategy and being Level 6 often leads to them bricking rather badly. Furthermore, the opponent can easily take your setup down: Destroying “Hazy Pillar” will block your best summoning tool in form of “Peryton”, which itself is very weak to handtraps like “Effect Veiler” or “Ash Blossom”. Putting Special summon blockers on the field (for example “Barrier Statues”) will only leave you with the option to Normal summon rather subpar monsters with targeting protection. While I think the deck list up top is near to the ceiling of what can be done with “Hazy Flames”, it certainly is not enough to compete in an environment that can summon multiple monsters or build first turn boards with two or more negates.

    The side deck would mostly consist of floodgates, since I would try to stop certain decks from functioning by simply removing their options in my first turn. “There Can Be Only One” is pretty bad for certain decks while it leaves you pretty much unharmed, “Gozen Match” works in a similar fashion, “Called by the Grave” is a must have against a deck this weak against handtraps even if you only have one copy available, as would be “Crossout Designator” as soon as it is available in the TCG. This would also require “Ash Blossom” in the deck, which is a solid card to play anyway. Also, any form of backrow removal would be very welcome, though I would play the classic “Mystical Space Typhoon”, since you have neither enough life
    for “Cosmic Cyclone” nor enough hand cards for “Twin Twisters”. Lastly, I would probably put some additional firepower in the Side Deck in form of “True King Agnimazud, the Vanisher” and “Gizmek Kaku, the Supreme Shining Sky Stag”, who both get rid of opposing card while still sporting more ATK than most cards in this deck will ever see.

    Hope this answers your questions. ^^

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