Harpie Lady deck. I think Elegant Egotist and Harpie's Feather Storm are the best cards so I built around them. Sidedeck plan includes a way to out Forbidden Droplets and Dark Ruler No Mores going first, by making Wynn the Wind Charmer and drawing 1 of 6 cards. Neither are perfect answers but I like it.
Remembered Imperial Order exists, so it got added to the anti-spell package. It's worse in some situations against Forbidden Droplet, but better when seen alongside Feather Storm, (because it leaves Harpie Lady on the field) and it doesn't need to use up the Linkuriboh if you don't have an extender. You can activate it at Spell Speed 2 before Dark Ruler No More, or in response to a Forbidden Droplet that didn't discard a trap, but mostly it is here to preserve Linkuriboh.
2 Harpies = Infinite Negates. Channeler adds Abyss Dweller or Cyber Slash Harpie into the mix. You can summon Barrier Statue game 2, or use Barrier Statue with Gizmek Uka, when you see combos that incorporate Martial Metalmarcher, Dragunity Romulus, or other wind bricks (Barrier Statue can even be made into Simorgh, opening up combo plays from this)
I'm onto Secret Village of the Spellcaster over other spell negation options now, because while it is vulnerable to random Magicians' Souls and Spellcaster archetypes (like Pendulums), it is still generally better than the other options against Dark Ruler No More and Forbidden Droplet. Since Simorgh can't be targeted by Impermance, Feather Storm protects from all generic hand traps, and your end boards are generally going to be either infinite negates or a Barrier Statue + Bagooska, this tech eliminates the remaining options to out you besides Sphere Mode (the big normal summon Kaiju. I'm glad a God Card is playable). Yes, this does require seeing the right specific cards for the counters your opponents has, but I just really like "unbreakable" locks.