Harpie Brigade

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Simorgh, Bird of Sovereignty
Submission Date: March 28th 2021
Author: miri_kill_kenny
YGOPRODeck File Download

~~Same as before but with some updates since I've tested it IRL now.~~

Deck only really has struggled so far against Eldlich, & Mystic Mine shut-down. Hence the new side-deck. Deck is very consistent.
Does best going first but does fine going 2nd if you lose the dice roll. LOTS of flexibility in play style.

End Boards with best to worst scenarios (worst still pretty good stall):

  • Option A: End on Simorgh + Mist Valley + Doom or Rugal & Feather Storm set face-down.
  • Option B: Simorgh + Mist Valley, Hysteric Sign face-down as bait to be popped to search Feather Storm + Channeler & Harpist
  • (rarely) Option C: End with Shuraig, Revolt, Warning Point, or other backrow as bait
  • (worst case) Option D: 1 face-up Wind Wing-Beast (Harpie, Nervall, or Barrier) + 1 Feather Storm  to stall for next turn.


  • Monsters: Harpist, Kit, Nervall
  • Spell: Hysteric Sign, Stand-off, Rendezvous
  • Trap: Feather Storm

Side Deck:

  • Simorgh cards are great for Spell/Trap interaction. Bird of Beginning adds one to hand. Dark Simorgh stops backrow setting.
  • Droll & Nibiru if going 2nd.
  • Anti spell/trap cards to break Mystic & disrupt Eldlich

Reason for certain cards:

  1. Underworld: outs most big annoying things ie. Dragoon
  2. Zerofyne: Dark ruler in a card +ATK boost & still deal damage same-turn
  3. Doom Eagle: Tri-brigade friendly, clears out opponent graveyard sources, + OTK enabler
  4. Almiraj: Brick help - sends to grave Nervall, Kit, and (at worst) Bird of Beginning
  5. WHY? Warning Point instead of Imperm: Going against a deck like Dragon-Link where even if you have a great board they can break it 2nd turn and still go-off. Slows down their summoning & attacks. You can side Imperms if you know you're going 2nd though. Up to you.

Possible Variations:

  1. Like brigade better? Run less harpies but still keep some essentials: Perfumer, egotist, Harpie Lady (any variant), Harpist, Conductor, & (of course) Feather Storm.
  2. Want more Simorgh? Swap out harpies for some birbs.
  3. Want more beasts? Sub-in Rescue cat, Kalantosa, & Valerifawn.
  4. Finally, you can always also swap another Simorgh for the second Shuraig. I'm still trying both and neither is necessarily 'better'.
    Shuraig is beneficial when destroyed though, Simorgh is not.


If you love Harpies but hate their death by hand-trap & brick-city weaknesses, Harpie + Brigade is for you. You can easily search  & run 3-of the best Trap (imo) of all time: Feather Storm. AND, you can use destruction & banishing from opponents as an advantage!

Toggle Deck List
MonsterTri-Brigade Fraktall x3
Tri-Brigade Kitt x1
Tri-Brigade Nervall x2
Tri-Brigade Kerass x3
Harpie Harpist x3
Harpie Channeler x2
Harpie Perfumer x2
Harpie Lady 1 x2
Mist Valley Apex Avian x1
Barrier Statue of the Stormwinds x1
Simorgh, Bird of Bringing x1
SpellsHarpies' Hunting Ground x1
Harpie's Feather Duster x1
Tri-Brigade Rendezvous x2
Tri-Brigade Stand-Off x2
Tri-Brigade Airborne Assault x1
Monster Reborn x1
Hysteric Sign x2
Elegant Egotist x2
TrapsTri-Brigade Revolt x2
Warning Point x2
Harpie's Feather Storm x3
ExtraCyber Slash Harpie Lady x1
Divine Arsenal AA-ZEUS - Sky Thunder x1
Ice Beast Zerofyne x1
Lightning Chidori x1
Underworld Goddess of the Closed World x1
Tri-Brigade Shuraig the Ominous Omen x2
Apollousa, Bow of the Goddess x1
Simorgh, Bird of Sovereignty x1
Hraesvelgr, the Desperate Doom Eagle x1
Tri-Brigade Rugal the Silver Sheller x1
Harpie Conductor x1
Tri-Brigade Ferrijit the Barren Blossom x2
Salamangreat Almiraj x1
SideNibiru, the Primal Being x2
Droll & Lock Bird x2
Dark Simorgh x1
Simorgh Repulsion x2
Cosmic Cyclone x2
Magic Deflector x2
Magic Jammer x2
Royal Decree x2
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