Golden Castle Gren Maju Revised
Deck Primer
Golden Castle Gren. One of the best rogue contenders this format due to it's ability to play a lot of board breaking cards, as well as being able to play the arguably the best hand trap against the current meta without being hindered by it at all, in fact it benefits massively from it (read on if you have guessed what the card is).
There are ultimately 2 win conditions that the deck has. The first is simply banish enough cards and summon Gren Maju to swing for massive damage and the game. With cards like Gizmek, Golden Castle, Pot Of Desires and Eater Of Millions being such amazing mass banishing cards this is a fairly acheivable goal.
The second win condition relies on being able to use the Rank 8 package as well as the board breaking cards to either force a win via Draglubion/Numeron Dragon, or put them in a position that they cannot claw back due to the immense resources they have exhausted. The main deck features 11 Level 8's (and 1 in the extra) to achieve this goal. The Danger package acts as a triple threat. They can act as big beatsticks, removal cards and pseudo draw cards. Hex Trude acts a beatstick and a removal card and Gizmek acts as a deck thinner, Gren Maju feeder and removal card all in 1. Combine the 11 main deck level 8's with Glife, Golden Castle and Pot of desires you effectively have half a deck of level 8's.
The hand traps are easy to explain. Ash is there as it's a generic hand trap that can hit anything I wish, and is particularly useful when preventing Eldlich from hitting field via Sanguine. Nibiru is there because combo decks such as Dragon Link and Tri-brigade have really cone back into being with the banning of Calamaties. And finally Dimension Shifter..... If you're deck isn't particularly graveyard centric or benefits from banishing, you play this card. See how quick this stops the meta dead. Literally a game ender in it's own right.
The remainder of the cards are simple. Raigeki is there to push through Tri-Brigade and Dino's (most players summon Dolka over Laggia due to 2 monster negates being arguably more effective on the current format) without sacrificing the OTK if using Dark Ruler and cards with Forbidden Droplets. It's also fairly useful against Zoodiac Drident, AA Sky Zeus e.t.c. Harpie's Feather Duster to blowout control decks, Super Poly is just nuts thus format and reborn to bring back whatever you want.
The extra deck consists of super poly targets, N'tiss because Dogmatika is still a thing, Rank 8 package of Dingirsu for non targeting removal, recovering a banished Gizmek and field protection. Sanaphond stops graveyard centric decks from special summoning from the grave snd Dragubilon, Numeron Dragon and Hope Harbinger for the OTK. AA Zeus is there if you cannot quite OTK and need something to disrupt an opponents attempt to fight back. A simple Knightmare package and BLS round off the extra deck nicely.
Side deck. Phantazamay is there for Tri-Brigade/Dragon link, as i really do want to see my board breaker cards against these decks and Phantazamay by drawing extra cards and targeting protection too. Lightning Storm effectively acts as an extra 3 copies of Raigeki/Haripe's. The traps consist mainly of floodgates. TCBOO to really cripple predominantley monotype decks, Imperial Order to prevent Invoked/Shaddoll packages and also preventing floodgate removal via Twisters or Cyclone. Macros Cosmos banishes everything, so is highly effective against combo and control decks such as Eldlich alike. Dimension Ground is an additional nasty against combo as is not as vulnerable to S/T removal as TCBOO. Red Reboot to shutdown control decks for either an OTK or mass trap blowout.
Feel free to rate/comment.
There are ultimately 2 win conditions that the deck has. The first is simply banish enough cards and summon Gren Maju to swing for massive damage and the game. With cards like Gizmek, Golden Castle, Pot Of Desires and Eater Of Millions being such amazing mass banishing cards this is a fairly acheivable goal.
The second win condition relies on being able to use the Rank 8 package as well as the board breaking cards to either force a win via Draglubion/Numeron Dragon, or put them in a position that they cannot claw back due to the immense resources they have exhausted. The main deck features 11 Level 8's (and 1 in the extra) to achieve this goal. The Danger package acts as a triple threat. They can act as big beatsticks, removal cards and pseudo draw cards. Hex Trude acts a beatstick and a removal card and Gizmek acts as a deck thinner, Gren Maju feeder and removal card all in 1. Combine the 11 main deck level 8's with Glife, Golden Castle and Pot of desires you effectively have half a deck of level 8's.
The hand traps are easy to explain. Ash is there as it's a generic hand trap that can hit anything I wish, and is particularly useful when preventing Eldlich from hitting field via Sanguine. Nibiru is there because combo decks such as Dragon Link and Tri-brigade have really cone back into being with the banning of Calamaties. And finally Dimension Shifter..... If you're deck isn't particularly graveyard centric or benefits from banishing, you play this card. See how quick this stops the meta dead. Literally a game ender in it's own right.
The remainder of the cards are simple. Raigeki is there to push through Tri-Brigade and Dino's (most players summon Dolka over Laggia due to 2 monster negates being arguably more effective on the current format) without sacrificing the OTK if using Dark Ruler and cards with Forbidden Droplets. It's also fairly useful against Zoodiac Drident, AA Sky Zeus e.t.c. Harpie's Feather Duster to blowout control decks, Super Poly is just nuts thus format and reborn to bring back whatever you want.
The extra deck consists of super poly targets, N'tiss because Dogmatika is still a thing, Rank 8 package of Dingirsu for non targeting removal, recovering a banished Gizmek and field protection. Sanaphond stops graveyard centric decks from special summoning from the grave snd Dragubilon, Numeron Dragon and Hope Harbinger for the OTK. AA Zeus is there if you cannot quite OTK and need something to disrupt an opponents attempt to fight back. A simple Knightmare package and BLS round off the extra deck nicely.
Side deck. Phantazamay is there for Tri-Brigade/Dragon link, as i really do want to see my board breaker cards against these decks and Phantazamay by drawing extra cards and targeting protection too. Lightning Storm effectively acts as an extra 3 copies of Raigeki/Haripe's. The traps consist mainly of floodgates. TCBOO to really cripple predominantley monotype decks, Imperial Order to prevent Invoked/Shaddoll packages and also preventing floodgate removal via Twisters or Cyclone. Macros Cosmos banishes everything, so is highly effective against combo and control decks such as Eldlich alike. Dimension Ground is an additional nasty against combo as is not as vulnerable to S/T removal as TCBOO. Red Reboot to shutdown control decks for either an OTK or mass trap blowout.
Feel free to rate/comment.
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