I just recently posted a deck on going second muskets because its a deck I really love to play and its so much fun to break your opponent's board and then control the game or kill them right there. Now I want to post my going first list because going first muskets is also a really good deck. The goal is to go first, summon a musket and hopefully be able to have in your opening hand, and use
Ties of The Brethren to summon 2 other muskets and pass turn and use musket cards in hand to interrupt your opponent and control the game. There's not very much for me to talk about for this deck because there are not many combos or many details I can talk about. All I can really say is
Magical Musketeer Max is broken. The only broken combo in this deck I came up with is that you can use
Magical Musketeer Mastermind Zakiel and 2 other monsters to go into the new BLS link 3 and be able to get its effect to become untargetable and indestructible by card effects which is very hard for most decks to get over and most of the time, ends up winning you the game. This deck just got much more powerful since everything else was effected by the banlist but this deck wasn't. I personally believe this version of muskets or the going second build I posted last week is a good meta call for this format. I hope you guys enjoy and stick around for more decks soon, especially post banlist.