Go Second Nekroz
Deck Primer
Why Go Second In Nekroz?
Nekroz have a surprising number of cards the benefit from going second. Powerful Cards Like Nekroz of Trisula and Nekroz of Brionac only can use their on board effects on an opponent’s already established board. This build takes advantage of two main cards Nekroz of Sophia and Dance Princess of the Nekroz.
Nekroz of Sophia lets you discard it and a Nekroz ritual spell to stop your opponent from special summoning from the extra deck during Main Phase 1. Since a player can’t enter battle phase and therefore main phase 2 turn 1, Nekroz of Sophia is electively a hand trap version of Domain of the True Monarchs on turn 1. Also every Nekroz ritual spell lets you banish itself and one Nekroz monster to search another ritual spell, giving you back much needed value when discarded with Nekroz of Sophia.
Dance Princess of the Nekroz is an often underutilized tool that has the following effect on field: “Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card“ And “"Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects“. This card lets you play around negates that would stop your ritual summons. Dance Princess of the Nekroz combined with a ritual summon of Nekroz of Unicore can easily disarm your opponent’s monster negates. Its effect when tributed, while not the main reason for its usage in the deck is also relevant allowing for recycling of resources in longer games. It also should be noted that as this card is a level 4 water monster it aids in making Bahamut Shark and then Toadally Awesome.
The Deck also utilizes the cards Lava Golem, The Winged Dragon of Ra - Sphere Mode, and Gizmek Uka, the Festive Fox of Fecundity to help go second. Gizmek Uka is fantastic in this deck as it can punish the usage of the ever popular Cryston Halqifbrax with a summon of both itself and Barrier Statue of the Torrent from deck. Gizmek Uka can also fetch both itself and the two non-ritual Impcantation Monsters if the opponent doesn’t play Cryston Halqifbrax.
The Math and Consistency
While its not perfect odds, this deck is optimized to have some form of blowout over about 85% of the time. The Deck will simply draw one of Lava Golem, The Winged Dragon of Ra - Sphere Mode, or Gizmek Uka, the Festive Fox of Fecundity around 78.89% of the time. That’s a healthy base for going second but what else does it have? The deck opens Nekroz of Sophia and a ritual spell in 17.83% of games, that’s about 1 out of every 5 where your opponent cant use their extra deck to set up negates to stop your ritual summons.
Outside of these blowouts let’s look at Nekroz’s inherent searchability. 10/42 cards in the deck search another nekroz card with no questions asked. Nekroz of Brionac gets you any Nekroz Monster which gets you Nekroz of Clausolas who in turn gets you any Nekroz Ritual spell. Another 13/42 cards search Nekroz cards with a bit of setup. Due to Nekroz’s heavily search reliant playstyle its very hard to calculate exactly how many negates on average this deck can play through. From personal experience being able to play through 1 negate is almost guaranteed, 2 negates is common enough, and 3 negates can be done with a lucky enough hand.
Side Deck and Extra Deck.
This deck struggles quite a lot against non-extra deck focused decks. That's not to say its unwinnable but that’s what the side deck is for. We run a backrow destruction package in the form of Harpie’s feather Duster and Three copies of Cosmic Cyclone. Red Reboot also helps deal with backrow decks. The rest of the cards enable the deck to be played going first. The additional copies Barrier Statue of the Torrent and Nekroz of Valkyrus are there for the classic nekroz play of setting up a floodgate with Battle Fader style battle protection. Secret Village of the Spellcasters and Terraforming combine with any spellcaster Nekroz monster just shuts down any spell-based deck. Last but not least There can be Only One is an easy disruption card for Nekroz to play with as more often than not only one of each type of monsters will be on the field at once.
Most of the Extra deck is focused around enabling Nekroz Kaleidoscope. Herald of the Ark Light and Elder Entity N’tss are commonly used for effects when ritual summoning. Everything else was chosen because they either recycle themselves or can be special summoned off of an opponent’s Monster Reborn type effects. I also tried to set these up to play around giving Lights and Fire attributes to Invocation, but several levels didn’t feature enough monsters to do this Perfectly. Nepthys, The Sacred Flame, Bahamut Shark, and Cross-Sheep are al situation tools the deck can use.
Nekroz have a surprising number of cards the benefit from going second. Powerful Cards Like Nekroz of Trisula and Nekroz of Brionac only can use their on board effects on an opponent’s already established board. This build takes advantage of two main cards Nekroz of Sophia and Dance Princess of the Nekroz.
Nekroz of Sophia lets you discard it and a Nekroz ritual spell to stop your opponent from special summoning from the extra deck during Main Phase 1. Since a player can’t enter battle phase and therefore main phase 2 turn 1, Nekroz of Sophia is electively a hand trap version of Domain of the True Monarchs on turn 1. Also every Nekroz ritual spell lets you banish itself and one Nekroz monster to search another ritual spell, giving you back much needed value when discarded with Nekroz of Sophia.
Dance Princess of the Nekroz is an often underutilized tool that has the following effect on field: “Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card“ And “"Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects“. This card lets you play around negates that would stop your ritual summons. Dance Princess of the Nekroz combined with a ritual summon of Nekroz of Unicore can easily disarm your opponent’s monster negates. Its effect when tributed, while not the main reason for its usage in the deck is also relevant allowing for recycling of resources in longer games. It also should be noted that as this card is a level 4 water monster it aids in making Bahamut Shark and then Toadally Awesome.
The Deck also utilizes the cards Lava Golem, The Winged Dragon of Ra - Sphere Mode, and Gizmek Uka, the Festive Fox of Fecundity to help go second. Gizmek Uka is fantastic in this deck as it can punish the usage of the ever popular Cryston Halqifbrax with a summon of both itself and Barrier Statue of the Torrent from deck. Gizmek Uka can also fetch both itself and the two non-ritual Impcantation Monsters if the opponent doesn’t play Cryston Halqifbrax.
The Math and Consistency
While its not perfect odds, this deck is optimized to have some form of blowout over about 85% of the time. The Deck will simply draw one of Lava Golem, The Winged Dragon of Ra - Sphere Mode, or Gizmek Uka, the Festive Fox of Fecundity around 78.89% of the time. That’s a healthy base for going second but what else does it have? The deck opens Nekroz of Sophia and a ritual spell in 17.83% of games, that’s about 1 out of every 5 where your opponent cant use their extra deck to set up negates to stop your ritual summons.
Outside of these blowouts let’s look at Nekroz’s inherent searchability. 10/42 cards in the deck search another nekroz card with no questions asked. Nekroz of Brionac gets you any Nekroz Monster which gets you Nekroz of Clausolas who in turn gets you any Nekroz Ritual spell. Another 13/42 cards search Nekroz cards with a bit of setup. Due to Nekroz’s heavily search reliant playstyle its very hard to calculate exactly how many negates on average this deck can play through. From personal experience being able to play through 1 negate is almost guaranteed, 2 negates is common enough, and 3 negates can be done with a lucky enough hand.
Side Deck and Extra Deck.
This deck struggles quite a lot against non-extra deck focused decks. That's not to say its unwinnable but that’s what the side deck is for. We run a backrow destruction package in the form of Harpie’s feather Duster and Three copies of Cosmic Cyclone. Red Reboot also helps deal with backrow decks. The rest of the cards enable the deck to be played going first. The additional copies Barrier Statue of the Torrent and Nekroz of Valkyrus are there for the classic nekroz play of setting up a floodgate with Battle Fader style battle protection. Secret Village of the Spellcasters and Terraforming combine with any spellcaster Nekroz monster just shuts down any spell-based deck. Last but not least There can be Only One is an easy disruption card for Nekroz to play with as more often than not only one of each type of monsters will be on the field at once.
Most of the Extra deck is focused around enabling Nekroz Kaleidoscope. Herald of the Ark Light and Elder Entity N’tss are commonly used for effects when ritual summoning. Everything else was chosen because they either recycle themselves or can be special summoned off of an opponent’s Monster Reborn type effects. I also tried to set these up to play around giving Lights and Fire attributes to Invocation, but several levels didn’t feature enough monsters to do this Perfectly. Nepthys, The Sacred Flame, Bahamut Shark, and Cross-Sheep are al situation tools the deck can use.
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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