Go 2nd Gren Maju OTK with Dangers & Castle of Stromberg

Deck Information
Deck Type: Fun/Casual Decks
Deck Master: Gren Maju Da Eiza
Submission Date: August 17th 2020
Author: söööp
YGOPRODeck File Download

A go 2nd Gren Maju deck.
Overall this deck offers a good amount of cycling and removal, allowing you to get to your key cards and clear the field for a quick OTK. It's very easy to banish 30+ cards in one turn and get a Gren Maju with 10 000+ ATK.
You don't always draw Gren Maju and there's no reliable way to search it, however it's still possible to OTK without it. Most of the time you can OTK on the 2nd turn.
This deck doesn't do well against boards with lots of negates or monsters immuned to targeting/destruction, so I'd say it's just a casual deck for fun.

Core of the deck : Gren Maju and Pot of Desires. Don't play these at less than 3.

Hand traps are here to slow your opponent going first, feel free to swap them for other hand traps if you don't like these ones.

Lvl 8 Danger cards combined with Trade-In allow for deck cycling and removal. Bigfoot needs to be at 3 but you can play Thunderbird at 2.

Eater of Millions and Orochi help to banish cards and give access to more removal. Always play them at 3.

Castle of Stromberg offers banishing although slower than the other cards and gives easy access to Hexe Trude for extra removal. Hexe Trude is also a target for Trade-In. You can change the ratios for Glife and Hexe Trude if you want.

A single Kaiju, because it's always good removal and it's a target for Trade-In. Feel free to swap it for something else.

Lightning Storm is an excellent go 2nd card, allowing you to clear the board or backrow if you're playing against a backrow heavy deck. Just be careful not to use Orochi on your opponent's turn or you won't be able to use Lightning Storm.
Raigeki is an "extra copy" of Lightning Storm.

Extra Deck is filled with Rank 8s as it's easy to go into them. You don't really use it going 2nd since you'll most likely banish it, but going first you can easily put Hope Harbinger or Seven Sins on board for negation or protection. I didn't put much thoughts into it since it's entirely banished most of the time, so you could tinker with it to see what works best.

I don't play Extravagence or Duality because their restrictions restrain the Deck too much. You could play Allure but it's kinda bricky.
I don't play Dark Ruler No More & Evenly Matched because this deck needs the Battle Phase.
You could try a Kaiju engine with Interrupted Slumber for more field removal if you are not satisfied with Raigeki + Lightning Storm.
Necroface is also an option offering great recycling.

Toggle Deck List
MonsterGren Maju Da Eiza x3
Danger! Bigfoot! x3
Danger! Thunderbird! x3
Glife the Phantom Bird x2
Hexe Trude x2
Gizmek Orochi, the Serpentron Sky Slasher x3
Eater of Millions x3
Gameciel, the Sea Turtle Kaiju x1
Ash Blossom & Joyous Spring x2
PSY-Frame Driver x1
PSY-Framegear Gamma x3
SpellsGolden Castle of Stromberg x3
Lightning Storm x3
Pot of Desires x3
Trade-In x3
Terraforming x1
Raigeki x1
ExtraPSY-Framelord Omega x1
Number 77: The Seven Sins x1
Number 84: Pain Gainer x1
Number 38: Hope Harbinger Dragon Titanic Galaxy x2
Dingirsu, the Orcust of the Evening Star x3
Number 90: Galaxy-Eyes Photon Lord x1
Borrelsword Dragon x1
Black Luster Soldier - Soldier of Chaos x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Knightmare Cerberus x2
SideDogoran, the Mad Flame Kaiju x1
Hexe Trude x1
Gameciel, the Sea Turtle Kaiju x1
Glife the Phantom Bird x1
Interrupted Kaiju Slumber x3

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