Windwitch Generaider combines the staying power of Crystal Wing Synchro Dragon with the resource generation of Generaider Bosses for a surprisingly competent grindy control deck. Since both deck cores are so small, you can easily slow down your opponent with 15+ handtraps then outgrind them with two strong engines! This deck may have 6 bricks, but worry not! There are 13 starters in this deck which provides access to Windwitch cards or Generaider Boss Stage. This deck is now extremely consistent with with Pot of Prosperity, allowing it to field its several one card starters to dominate the gamestate. This deck is composed of three types of cards: Windwitches, Generaiders, and Staples.
The
Windwitch Engine is comprised of 5 cards: 3
Ice Bell, 2
Glass Bell, and 1
Snow Bell. The main reason for this engine is to give you a powerful wind synchro to reside in your EMZ, which typically is a "immune to destruction" Crystal Wing Synchro Dragon, which is a monster negate, + to send Wind Pegasus to the GY, giving you a powerful "target and shuffle" back into the deck removal once a card of yours is destroyed. Best of all, this is accomplished
without using your normal summon.
The
combo with this engine is fairly simple and straightforward.
1.The main starter here is Ice Bell, allowing itself to special summon from the hand if there are no monster cards on the field.
2.Ice Bell summons Glass Bell from deck, triggering both of their field effects at once (Glass Bell searches Snow Bell from deck and Ice Bell burns for 500. hint: Chainblock with Glass Bell as chain link 1 and Ice Bell as chain link 2 so they cannot handtrap/negate your Snow Bell search).
3. Summon Snowbell from the hand since you now fulfill it's special summoning requirement of controlling 2 wind monsters.
4. The level 7 synchro you summon using Icebell + Snowbell depends on your choice. Usually you summon Wind Pegasus to destroy an opponent's backrow with it's effect, and allow for a potential "shuffle an opponent's card back into the deck" effect when a card of yours is destroyed. You can also summon Winter Bell if you want to give Diamond Bell its "twice" per turn destruction effect.
5. Finally, you summon Crystal Wing Synchro Dragon into the Extra Monster Zone (to allow more space for generaider tokens) using your level 7 synchro + Snow Bell. Using Snow Bell, your synchro monster is now immune to destruction effects, which makes it very annoying to out. You can also summon Diamond Bell for it's board breaking capability (it can destroy up to two cards on the field with it's effect.)
The
Generaider Engine is comprised of 15 cards. The main goal of this engine is to allow access to Boss Stage so you can begin the Generaider grind game vs. your opponent. Once your opponent draws a card, you can begin summon Boss Monsters from the deck.
1.
There are 10 ways to get Boss Stage out of a 40 card deck, giving you a very good chance of seeing an active Boss Stage for your opponent's turn. First, there are the three copies of Boss Stage itself. 3 Generaider Boss Fight activates as a archetypal "metaverse," activating Boss Stage from the deck or GY. 3 Loptr acts as another copy of Boss Stage by tributing itself to special summon Mardel, which searches out Boss Stage. Finally, Terraforming searches out Boss Stage from the deck.
2. There are
5 maindeck "Big" Generaider Bosses.
Mardel searches any generaider card, which our target is typically Boss Stage.
Hela is a monster reborn for any Generaider or zombie (notably ash blossom, then you can link up to Accesscode from there using Halq) in the GY.
Dovelgus unclogs your hand if it's too full of bricky Generaider monsters.
Utgarda is targeted spot removal in a form of a quick effect banish for two tributes. The main boss monster you'll summon is
Harr, which functions as a omni-negate. Also, if you opponent adds a card to their hand (except during the draw step), they will have to discard a monster from their hand as well, which certainly messes up combo decks as well.
The rest of this deck is comprised of
staple cards.
The recent creation of
Pot of Prosperity is part of the reason this deck is viable - it allows access to one card starters like Ice Bell or Boss Stage to give access to two separate engines. Before this card, this deck ran a serious problem of bricking disastrously since it runs 6 bricks (5 generaider bosses + Psy-Frame Driver), or only having access to one side of the deck rather than both Windwitch and Generaiders. Thanks to this card, you can see both much muuuuch more consistently! When this card gets reprinted at a cheaper price, I'm totally buying a playset!
After consistency cards like Pot of Prosperity, Terraforming and Called By the Grave, there are 15 spaces for staples. You can run any handtrap to match the meta, but here are my personal must-haves since they compliment the deck so well:
1.The "Solemn" package of Solemn Strike and Judgement are there since this deck wants to go first. With these cards in the backrow as you go first complimented by Crystal Wing and Harr, you will lose less likely to common blowout boardbreakers like Nibiru, Lightning Storm and Ash.
2. 3 Psy-Frame Gamma + Driver helps insulate your lines of play vs. Ash. This card is usually live when you summon from deck, since both engines activate with no monsters on board (Ice Bell activates from the hand and Boss Stage is a spell). It's like a pseudo Called By The Grave to help guarantee you can establish the board. Also, this card is a devastating card to play when you negate destroy your opponent's card at an essential choke point of their combo!
3. 3 Ash is always relevant. Counters all the pots, destroys deck searches, etc. Nuff' said.
In the side deck, you have combo killers like Dimension Shifter (This deck can function almost unhindered by the card!) Lancea (for Dino/Virtual World) and Droll & Lockbird (For Drytron/Dragon Link). There are also Feather Duster and Twin Twisters to destroy backrow decks like Altergeist, Eldlich and Sky Strikers running around.
General Tips - I play tested this a lot in Yugioh OMEGA, even reaching top 30 with this deck! It's surprisingly competent. Here are the things I've learned about it.
- If you already have Generaiders on the field, they may easily tribute themselves so that the field can be empty. Ice Bell will be then able to special summon itself from the hand since your field is empty, also, Psy-Frame Gamma is live.
- Games with this deck tend to end after 1-2 turns. You generally handtrap your opponent to a standstill, and they still have to face down high atk/def dangerous boss monsters with negates like Crystal Wing and Harr.
- If you are facing a Link/XYZ monster with ridiculously high attack (Crystal Wing's attack boosting effect isn't live since these type of monsters don't have levels), you can negate/destroyed your own monster with Crystal Wing, boost it's own attack with your own destroyed monster, and hit over your opponent's monster. This came in clutch when facing down a 6000 atk Arrival @Cybverse and a 5300 attack Accesscode.
- Opponents spend every single resource trying to out Boss Stage, often neglecting other things on your board, like your boss monsters, handtraps or facedown backrow. Use this psychological trick to your advantage! Opponents get so disheartened when you simply activate another Boss Stage to replace it.
- You can tribute your own Generaider monsters to activate their effects (novice players tend to forget this.) It's fine if you tribute them, you can just revive them next turn with Hela anyways.
- Summon Loptr with Generaider Boss Stage first to give all your Generaider monsters and tokens an attack boost. Opponents tend to attack the low ATK tokens since they're a weak point in your defense. Tribute them before they get a chance to!
- If one of your Generaider monsters get negated or rendered useless, you can tribute it with Loptr to summon another Generaider Boss from deck, giving you another form of interaction.
- Summon Loptr instead of Harr is kind of a greedy play if you have no form of negation on board (Like Crystal Wing/Solemns), since they can easily Nibiru you, Imperm/Veiler Loptr upon effect activation, etc. Keep this in mind when making your board!
- Be aware of being locked into WIND! If you have normal summoned Loptr after you summon Crystal Wing using Windwitches, you're locked into wind for the rest of the turn so you cannot summon light attribute Mardel to search out Boss Stage. If you intend to summon Accesscode using Halq, do not activate Glass Bell's effect after you summon her with Halq, since it locks you to wind rendering the combo line null and void.
- You can summon Ash (since it's a zombie) from the GY with Hela, which grants you access to Halq -> Accesscode.
Concluding Commentary
Whether you go first or second, this deck consistently (thanks to Port of Prosperity) pumps out a board of Crystal Wing (monster negate). Harr (omni-negate), and Wind Pegasus in the GY (shuffle back opponent's card into deck upon card destruction). You often have set-solemns and hand traps like Ash/Gamma. Going second? No problemoooo, you have 15 handtraps you can jam into your deck since the two engines are so small! Your opponent's board is so weak you can easily set-up your bosses to outgrind and defeat your opponent with!
The gameplay is tempo based, where you go for 1 for 1 trades vs. your opponent until you come out on top because of Generaider Boss Stages sheer grind power and free resource generation every turn. Crystal Wing's monster negate, destruction protection, attack boosting ability is incredibly effective as well! It's not too complicated with it's combos which is perfect for duelists who just want to play Yugioh without worrying about messing up their complex combo/gameplay (like me lmao). I just hope this deck becomes a bit more affordable in the future, because Pot of Prosperity is incredibly expensive. I also like the concept of Bosses and Dragons, since I'm a big fan of RPGs like Dark Souls, Skyrim and Final Fantasy, and this deck brings it to life for me. All in all, this grindy control deck is very fun, refreshing and new! I hope you have as much fun as I do piloting this deck online or IRL. GLHF Duelists!
"CMON BOSS, WE GOT DUELS TO WIN!!!"