Deck Information
Deck Type: Non-Meta Decks
Deck Master: Ronintoadin
Submission Date: September 30th 2021
Author: Greg765
YGOPRODeck File Download


This decklist was heavily inspired by DireYGO’s video about frogsworn. The idea is that no other archetype does milling better than lightsworns, and with lightsworns you access to a whole bunch more combos than just make Toadally Awesome and pass. I am still in the theorycrafting stage and would some input on the deck. 


PaleoFrog engine: 

1x Dewdark of the Ice Barrier (Halq target for a combo that I will explain in-depth later on, but it is still a garnet so you never wanna see it in your hand) 

3x Swap Frog (Swap plus any water gives you Toad access so you wanna see this card a lot)

3x Dupe Frog (Best graveyard fodder and best summon off Toad so you wanna the max amount)

2x Ronintoadin (Heart and soul of the deck because none once per turn graveyard recursion is crazy good, but 3 is too many because you can’t use Ronin to summon Ronin)  

3x Paleozoic Dinomischus (best paleo trap and makes great use of any dead lightsworns in hand) 

3x Paleozoic Canadia (Book of Moon is a good card)

2x Paleozoic Olenoides (S/T removal) 


Lightsworn engine:

2x Felis, Lightsworn Archer (good extender to hit off of your mills, go into Halq lines or make Minerva)

3x Raiden, Hand of the Lightsworn (appropriately named because you always want Raiden access in your opening hand) 

3x Wulf, Lightsworn Beast (best extender to hit off your mills, can be used to go into level 8 Synchros or Minerva) 

3x Charge of the Light Brigade (best opener in the deck because it mills you 3 and gives you Raiden access)

1x Reinforcement of the Army (more Raiden access)

3x Solar Recharge (turn stranded lightsworns in hand into card advantage)

2x Lost Wind (best trap to mill because you can set from the grave which turns on all your Paleos in the grave)



3x Psy-Framegear Gamma (best hand trap for this deck because it protects your best opener, is crazy for when you set 4 and pass turns, and gives you Omega access) 

1x Psy-Frame Driver (A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".)

3x Trap Trick (lets you situationally get your Paleo traps from deck, but you want this one after you’ve used your other traps)


Extra Deck 

 2x Toadally Awesome (frog pay-off because of its crazy good negate)

1x Paleozoic Opabina (only go into this one if you only have 2 Paleo trap monsters and literally nothing else) 

1x Paleozoic Anomalocaris (good pay-off if you have a bunch of level 2s on board and you wanna pop stuff, plus it technically has a mill effect) 

1x Marincess Coral Anemone (technically a combo extender but it xeno-locks you into only waters so only go into this one if you can make multiply toads on your first turn, also good fodder for access) 

1x Crystron Halqifibrax (THE combo extender in your deck because it turns Swap+Raiden into a Toad plus a hand loop for 2) 

1x Desert Locus (Halq target in the extra deck, handloops the opponent but can also be used to go into Omega on your opponent’s turn) 

1x Adamancipator Risen- Dragite (another choice to go into whenever you have level 8 access and you want a S/T negate) 

1x Minerva, the Exalted Lightsworn (Mills you deeper into your deck and if you’re really good becomes a plus) 

1x Psy-Frame Omega (Randomly take a card out of the opponent’s hand) 

1x Sky Cavalry Centaurea (Best Zeus access and out to annoying boss monsters) 

1x Downered Magician (used only in corner cases where you can get a 4 material Zeus

1x Divine Arsenal AA-Zeus - Sky Thunder (great board clear option)

1x Accesscode Talker (THE finisher for the deck, because the deck can swarm very well)

1xKnightmare Unicorn (best generic link-3, mostly used to make Access a 5300 beater and gives a single pop) 


Other theories: 

Borrelsword Dragon- good budget replacement for Access, used as a finisher and if you run this one instead of Access you can drop the Unicorn another extra deck spot of your choice

Borreload Savage Dragon- good potential level 8 synchro option but I can’t very a consistent case where you can go into Borreload and have a link in grave

Draco Berseker of the Tenyi- another good level 8 synchro but I like negates instead of destruction 

Rise to Full Height- I really wanted to fit this card in the deck because its a great mill because you can target Toad when you have Dupe on board to make it so the opponent can’t attack or you can target Omega before you banish it for the same effect. However, it felt AWFUL to have in my opening hand so I dropped it. 

Ice Dragon’s Prison- a stand-in for the good generic trap cards because they a crazy with Trap Trick but you love to see a 40 card list 

Paleozoic Marrella- another Paleo name and can maybe work well with Lost Wind and Rise to Full Height but needs more testing

Pot of Prosperity- potentially really good because you don’t usually go into a lot of your extra deck and you usually only need one specific card to unbrick your hand but felt awful to mill and I can’t do the math to determine if it actually makes the deck more consistent



Raiden+Swap+any water (besides Dewdark)-

  • Normal Raiden>
  • Raiden Eff to mill 2>
  •  Swap Eff in hand sending the water> 
  • Swap Eff on summon to dump Ronin>
  • Link Raiden and Swap into Halq> 
  • Halq Eff summon Dewdark> 
  • Ronin Eff in grave banishing Swap in grave to summon itself> 
  • Overlay Dewdark and Ronin into Toadally Awesome> 
  • Set all traps, End of turn, mill 2 off of Raiden> 
  • During Standby summon Swap or Dupe off Toad’s Eff> 
  • During opponents main phase use Halq Eff to summon Desert Locus to loop them for 1>
  • Then Locus Eff to go into Omega and then loop them for another card 


End board: opponent has 4 cards in hand and you have a negate and back row with lots of follow-up on the next turn 


Raiden+Wulf/Felis mill:

At any point of the combo above if you hit a Wulf/Felis you can pivot the combo to either can into Minerva if you want more mills or into a Level 8 Synchro if you want interaction 



I love Frogs and I would love to start more discussion on them, but they’re pretty solved. The ratios for Frogs have never changed and while Toad is still crazy it’s not broken like it used to be. However, lightsworns give Frogs a much higher ceiling by being able to supply them will all the material they need to pop off. Currently, the biggest problem I’ve found is that the deck really struggles going second and when unlucky mills can end a turn. I know very little about Lightsworns and I would love any feedback I get about better engines or ratios for those or other ideas/theories in general. 


Thank you for your time and I wish you the best. 


Toggle Deck List
MonsterDewdark of the Ice Barrier x1
Swap Frog x3
Dupe Frog x3
Ronintoadin x2
Felis, Lightsworn Archer x2
Raiden, Hand of the Lightsworn x3
Wulf, Lightsworn Beast x3
PSY-Framegear Gamma x3
PSY-Frame Driver x1
TrapsPaleozoic Dinomischus x3
Paleozoic Canadia x3
Paleozoic Olenoides x2
Lost Wind x2
Trap Trick x3
SpellsCharge of the Light Brigade x3
Reinforcement of the Army x1
Solar Recharge x3
ExtraToadally Awesome x2
Paleozoic Opabinia x1
Paleozoic Anomalocaris x1
Marincess Coral Anemone x1
Crystron Halqifibrax x1
Desert Locusts x1
Adamancipator Risen - Dragite x1
Minerva, the Exalted Lightsworn x1
PSY-Framelord Omega x1
Sky Cavalry Centaurea x1
Downerd Magician x1
Divine Arsenal AA-ZEUS - Sky Thunder x1
Accesscode Talker x1
Knightmare Unicorn x1
SideBorrelsword Dragon x1
Borreload Savage Dragon x1
Draco Berserker of the Tenyi x1
Rise to Full Height x1
Ice Dragon's Prison x1
Paleozoic Marrella x1
Pot of Prosperity x1

3 thoughts on “FrogSworns

  • Avatar
    October 1, 2021 at 8:02 am



    Hi there,

    this looks really dope! Your descriptions are so detailed (I wish I had the same stamina at writing deck descriptions for YGOpro). And the deck is so cheap as well (besides some extra deck cards). Very nice job! I will, thanks to you, definitely check out direYGO. :D

  • Avatar
    October 1, 2021 at 1:16 pm



    Based FrogSworn

  • Avatar
    October 24, 2021 at 7:57 am



    I have started play testing this deck out of curiosity and have noticed a lot of problems. One of which is the deck is trying to do too many things and thus suffers from a lot consistency issues. A few times I ended up on Raiden set 1 pass. The 2nd problem is it’s not following one of the fundamental rules of deckbuilding which is you “you don’t play bad cards to make your good cards better” one of which being the ice barrier tuner. It’s just adding another brick to the deck. After a few games I realized that Trap trick was also subpar in the deck when compared to normal frogs. Overall when I won with the deck it felt like I won mostly when I only drew the frog engine and making toad. So where as this deck has other options they are not quite as good as playing good old paleozoic frogs. I subtracted the trap trick and added in 2 rise to full heights because you could realistically use omega with the rise to lock the other player out of being able to attack. If timed on the standby you could use rise target omega resolve rise use omega return rise to grave then on mp1 of other player turn use omega take a card and then watch them not attack.

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