FABLED DANGER! POST BLVO WITH GUIDE
Deck Primer
Basically you start using your draw power and swarming abilities to make big things happen, rarely use your normal summon as you mostly speachel summon, discard, then trigger discard effect. Very hyper with lots of draw power and a good amount of swarming this deck makes long turns because everything is just extenders who are also starters. Dark world danger was fun so why not fabled danger?
Monsters:
1 danger! Nessie! (danger searcher)
3 danger! Mothman! (arguably one of the best dangers in the game)
3 fabled grimo (fabled searcher)
3 fabled marcosia (get the starway)
2 danger! Chupacabra! (a decent danger)
1 danger!? Tsuchinoko? (my favorite danger)
1 fabled kushano (occasional starway mill)
1 danger!? Jackolope? (another cood danger)
3 the fabled nozooche discard a fabled to summon then summons another fabled)
2 fabled krus (in case of double discard)
1 the fabled albanc (main starway mill)
3 the fabled cerburrel (easy body to get)
3 fabled lurrie (similer to cerburrel)
3 the fabled chawa (discard a fabled to summon this guy)
Spells:
1 starway to a fabled realm (mills albanac, if it’s in hand mill kushano then use it to discard albanac)
1 card destruction (because there’s danger)
2 charge into a dark world (discard to summon grave fiend, we got lots of fiends)
3 dark world dealings (here’s the deal, draw one and discard one to start combos)
3 de-synchro (because fabled synchros aren’t once per turns)
Extra
1 fabled leviathan (recycle)
1 vermillion dragon mech (pop and VFD material)
1 ravenous crocodragon archethys (draw and VFD material)
1 fabled andwrath (either hand rip or draw)
1 stardust charge warrior (draw)
1 T.G hyper librarian (draw)
3 fabled ragin (most common synchro)
1 the fabled kudabbi (simple synchro)
1 martial metal marcher (extender)
1 formula synchron (draw)
1 true king of all calamities (VFD itself)
1 saryuga skull dread (DRAW, man it’s a good card)
1 crystron halquibrax (because synchro deck)
Sometimes you can get VFD out but mostly you just go for a blinds second otk
Monsters:
1 danger! Nessie! (danger searcher)
3 danger! Mothman! (arguably one of the best dangers in the game)
3 fabled grimo (fabled searcher)
3 fabled marcosia (get the starway)
2 danger! Chupacabra! (a decent danger)
1 danger!? Tsuchinoko? (my favorite danger)
1 fabled kushano (occasional starway mill)
1 danger!? Jackolope? (another cood danger)
3 the fabled nozooche discard a fabled to summon then summons another fabled)
2 fabled krus (in case of double discard)
1 the fabled albanc (main starway mill)
3 the fabled cerburrel (easy body to get)
3 fabled lurrie (similer to cerburrel)
3 the fabled chawa (discard a fabled to summon this guy)
Spells:
1 starway to a fabled realm (mills albanac, if it’s in hand mill kushano then use it to discard albanac)
1 card destruction (because there’s danger)
2 charge into a dark world (discard to summon grave fiend, we got lots of fiends)
3 dark world dealings (here’s the deal, draw one and discard one to start combos)
3 de-synchro (because fabled synchros aren’t once per turns)
Extra
1 fabled leviathan (recycle)
1 vermillion dragon mech (pop and VFD material)
1 ravenous crocodragon archethys (draw and VFD material)
1 fabled andwrath (either hand rip or draw)
1 stardust charge warrior (draw)
1 T.G hyper librarian (draw)
3 fabled ragin (most common synchro)
1 the fabled kudabbi (simple synchro)
1 martial metal marcher (extender)
1 formula synchron (draw)
1 true king of all calamities (VFD itself)
1 saryuga skull dread (DRAW, man it’s a good card)
1 crystron halquibrax (because synchro deck)
Sometimes you can get VFD out but mostly you just go for a blinds second otk
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Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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