Exodia 2022
Deck Primer
Hi fellow Exodia players here's a decklist I adapted to the modern game, but based on the deck I used to run in 2010.
This version of the Exodia deck focuses on drawing tons of cards, stunning the opponents destroying & negating everything they play until we get the 5 pieces in hand.
The deck must be exactly 40 cards in order not to lower the probability to draw the 5 pieces. The only monsters we play have the ability to retrieve the 5 pieces of Exodia, their effect is triggered in the graveyard so they aren't affected by Skill Drain.
We want to buy ourselves some time with cards such as One Day of Peace, Mystic Mine and Torrential Tribute (which triggers our monsters when hits them). Skill Drain should create problems for the opponents that will almost certainly rely on their monsters' effects.
For our protection we have Starlight Road and Solemn Judgment, but also Torrential Tribute works well in disrupting the opponents' plans during their turn.
Reckless Greed must not be used until you can activate 2 or 3 simultaneously (to skip only 2 draw phases, but drawing 4 or 6 cards) or, alternatively, in desperate situations.
Triple Tactics Talent could be sided-out if the opponent doesn't make a big usage of monster effects in our turn.
Probably more cards to defend from attacks as Quaking Mirror Force could be needed (some testing is required to clarify). In case, could remove 1/2x Triple Tactics Talent and/or 1x Torrential Tribute.
A 3rd Triple Tactics Talent could fit well in the deck if needed.
The 3x Reckless Greed could be too greedy and may be substituted with 2/3x Dark Bribe in order to have some further protection, especially from cards not triggering Starlight Road. The remaining 1/2x slots could be taken by 1x Obliterate!!! or 1/2x Legacy of Yata-Garasu (or Jar of Greed) or 1x Wall of Revealing Light or 1/2x Messenger of Peace or 1/2x Ash Blossom & Joyous Spring or 1/2x Swords of Revealing Light.
Alternatively, instead of using 3x Skill Drain we can afford one more monster, 3x Cyber Valley, and substitute 2x Torrential Tribute with 2x good defending cards as Quaking Mirror Force.
One more version could be using cards as There Can Be Only One, Gozen Match and Rivalry of Warlords to block the opponent (maybe substituting Skill Drain and some Torrential Tribute).
- Messenger of Peace is the most valid spell we kept outside the deck, so it might be added if necessary to defend more
- Pot of Avarice / The Transmigration Prophecy is a desperate partial remedy in case the opponent manages to make us discard some pieces
- Raigeki, Lightning Storm, Harpie's Feather Duster, Mystical Space Typhoon in case needed depending on the opponent
- Floodgate Trap Hole and Quaking Mirror Force in case you want to choose the strategy to flood the opponent field with monsters and stop some combos
- Lost Wind and Dark Bribe in case the opponent makes use of specific critical cards to be stopped
The only used monster is Stardust Dragon thanks to Starlight Road, but we need it to have 15 cards anyways for the Pot of Prosperity. In case of suggestions and better ideas of monsters that can be actually used in specific situations, please leave a comment and let me know.
Monsters:
- Battle Fader (not awesome since only prevents direct attacks, but still ends the battle phase from the hand)
- Swift Scarecrow
- Crystal Seer (nice to cycle through the deck fast, but it's a problem with Skill Drain)
- Cyber Valley (very strong, but it's a problem with Skill Drain)
Spells:
- Swords of Revealing Light
- Draw of Fate
- Terraforming
- Field Barrier
- Pot of Extravagance
- Magical Mallet (one of the best alternatives to Reload, Card Trader, and Card Destruction since you can choose which cards to recycle, but still it's a -1 in hand)
Traps:
- Legacy of Yata-Garasu
- Good Goblin Housekeeping
- Jar of Greed
- Waboku (good to gain 1 turn, prevents all possible attacks risks)
- Dimensional Prison (only stops 1 attack)
- Lost Wind
- Wall of Revealing Light
- Trap Trick
- Time Seal
Please leave some comments to let me know what you think and take a look at my other decks!
This version of the Exodia deck focuses on drawing tons of cards, stunning the opponents destroying & negating everything they play until we get the 5 pieces in hand.
Strategy:
The deck must be exactly 40 cards in order not to lower the probability to draw the 5 pieces. The only monsters we play have the ability to retrieve the 5 pieces of Exodia, their effect is triggered in the graveyard so they aren't affected by Skill Drain.
We want to buy ourselves some time with cards such as One Day of Peace, Mystic Mine and Torrential Tribute (which triggers our monsters when hits them). Skill Drain should create problems for the opponents that will almost certainly rely on their monsters' effects.
For our protection we have Starlight Road and Solemn Judgment, but also Torrential Tribute works well in disrupting the opponents' plans during their turn.
Reckless Greed must not be used until you can activate 2 or 3 simultaneously (to skip only 2 draw phases, but drawing 4 or 6 cards) or, alternatively, in desperate situations.
Triple Tactics Talent could be sided-out if the opponent doesn't make a big usage of monster effects in our turn.
Possible variations:
Probably more cards to defend from attacks as Quaking Mirror Force could be needed (some testing is required to clarify). In case, could remove 1/2x Triple Tactics Talent and/or 1x Torrential Tribute.
A 3rd Triple Tactics Talent could fit well in the deck if needed.
The 3x Reckless Greed could be too greedy and may be substituted with 2/3x Dark Bribe in order to have some further protection, especially from cards not triggering Starlight Road. The remaining 1/2x slots could be taken by 1x Obliterate!!! or 1/2x Legacy of Yata-Garasu (or Jar of Greed) or 1x Wall of Revealing Light or 1/2x Messenger of Peace or 1/2x Ash Blossom & Joyous Spring or 1/2x Swords of Revealing Light.
Alternatively, instead of using 3x Skill Drain we can afford one more monster, 3x Cyber Valley, and substitute 2x Torrential Tribute with 2x good defending cards as Quaking Mirror Force.
One more version could be using cards as There Can Be Only One, Gozen Match and Rivalry of Warlords to block the opponent (maybe substituting Skill Drain and some Torrential Tribute).
Side Deck:
- Messenger of Peace is the most valid spell we kept outside the deck, so it might be added if necessary to defend more
- Pot of Avarice / The Transmigration Prophecy is a desperate partial remedy in case the opponent manages to make us discard some pieces
- Raigeki, Lightning Storm, Harpie's Feather Duster, Mystical Space Typhoon in case needed depending on the opponent
- Floodgate Trap Hole and Quaking Mirror Force in case you want to choose the strategy to flood the opponent field with monsters and stop some combos
- Lost Wind and Dark Bribe in case the opponent makes use of specific critical cards to be stopped
Extra Deck:
The only used monster is Stardust Dragon thanks to Starlight Road, but we need it to have 15 cards anyways for the Pot of Prosperity. In case of suggestions and better ideas of monsters that can be actually used in specific situations, please leave a comment and let me know.
A few extra useful cards:
Monsters:
- Battle Fader (not awesome since only prevents direct attacks, but still ends the battle phase from the hand)
- Swift Scarecrow
- Crystal Seer (nice to cycle through the deck fast, but it's a problem with Skill Drain)
- Cyber Valley (very strong, but it's a problem with Skill Drain)
Spells:
- Swords of Revealing Light
- Draw of Fate
- Terraforming
- Field Barrier
- Pot of Extravagance
- Magical Mallet (one of the best alternatives to Reload, Card Trader, and Card Destruction since you can choose which cards to recycle, but still it's a -1 in hand)
Traps:
- Legacy of Yata-Garasu
- Good Goblin Housekeeping
- Jar of Greed
- Waboku (good to gain 1 turn, prevents all possible attacks risks)
- Dimensional Prison (only stops 1 attack)
- Lost Wind
- Wall of Revealing Light
- Trap Trick
- Time Seal
Please leave some comments to let me know what you think and take a look at my other decks!
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.