Evil Eye Eldlich

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Serziel, Watcher of the Evil Eye
TCG/OCG: TCG
Submission Date: August 24th 2021
Author: DashJovis
YGOPRODeck File Download

Fiend monsters are cool. Okay, so look, Evil Eyes are actually pretty close. This is for one reason and one reason alone - Serziel equipped with Selene represents a hard to interact with interruption, and potentially doubles as an engine piece depending on how your own deck is constructed. This means Serziel and your field spell both represent one easy interruption, and you can build the rest of the deck, theoretically, not around bad Evil Eye cards, but around another engine that interacts on a one-for-one basis.

Trying to decide on that engine took me a little bit of thought. Since Serziel is our normal summon and we don't end on an extra-deck monster Dogmatika was out, and so were a lot of the engines that might benefit from Serziel on the table. We want it to be a backrow deck if possible, and if possible we want it to benefit from popping our own cards. Eldlich was the obvious choice - it is a little light on the number of interruptions it puts on the table, but it has phenomenal grind game, good board breaking ability, and a fantastic boss monster in Eldlich the Golden Lord, conveniently a level 10 to make Trains (Choo choo!). The idea is to use our normal summon to drop Serziel and back him up with Golden land cards and good generic interruptions. Is this better than Ecclesia or Aleister? Oh almost certainly not. But it's a semi-competitive way to play Serziel, perhaps the most competitive way to play Serziel. And we can hope Fiend monsters get an actual good archetype sometime in the future.

I wanted to keep the Evil Eye package nice and tight. We have the field spell to search Serziel, which in this deck is much better than just seeing Serziel naturally, by virtue of putting an Evil Eye Spell Card on the field. This plus Cursed Eldland means you have Serziel setup + Eldlich right on the board. Very useful. We have Terraforming, our fourth copy of the field spell. We have Serziel, obviously. We have 1 Evil Eye of Selene, and one Evil Eye Retribution. Selene is obligatory, since it turns on Serziel while protecting him. We want something to search when we already have Selene, and a Spell negate is the obvious pick. In some situations game 2 it might be even more important to have the spell negate turn 1 than a repeatable pop anyways, and it is a good card to draw if you have Serziel. It also has some other good traits, like hitting traps and not being negatable, and being a countertrap as well.

The only problem I have with the Eldlich package is you really need to run a lot of cards to make it work. 3 Golden Lord seems essential, since you need to have one of these to turn on your traps and really you want as many as possible for the deck to work. Even semi-limiting this card would seriously reduce its grind game, and we want to take full advantage of having 3 copies. We also have 3 Cursed Eldland, which starts as 3 more copies of Golden Lord, but also adds Golden Land spells and works as a spell on the field for all that text on Eldlich. This plus Evil Eye Domain sets up your whole game. Golden Land Forever is your generic countertrap, it's honestly hard to evaluate this card. Being an Omni-negate counter trap is sometimes very good, but having to tribute a Zombie is really very bad, but it is searchable. 3 Conquistador seems essential, so we can loop our Lich cards long time. 2 Huaquero is fine, it frees up space for a single White Eldlixer. 3 Red is pretty obligatory in these lists, but I still really like the 1 White. It feels like you're leaving a lot of cards on the table when you don't run some of the bad Eldlixers. It's really only 1, but that one interruption is pretty important.

3 Pot of Extravagance, because we're a cheesy control deck that needs card advantage. Yes, Prosperity would help ensure our Evil Eye normal summ0n, but I actually think Eldlich wants the raw card advantage far more than Evil Eye wants the search, and the Eldlich engine is literally and figuratively bigger.

2 Dogmatika Punishment are run as good generic traps. These could be Solemns, or Compulse, or whatever you want to run, but I like the 2 for 1 of Punishment, and being locked out of the extra deck literally doesn't matter for this deck. Really, the fact that this list runs these is a sign I should just play Dogmatika engine over Evil Eyes, but I also can't think of a better shell for Evil Eyes. Like I said, Serziel is close.

Good hand traps are good. Called was such a good staple they limited it, and honestly? Still salty, but I'll run the 1.





Toggle Deck List
MonsterEldlich the Golden Lord x3
Serziel, Watcher of the Evil Eye x3
Ash Blossom & Joyous Spring x3
Effect Veiler x3
SpellsCursed Eldland x3
Eldlixir of White Destiny x1
Terraforming x1
Evil Eye Domain - Pareidolia x3
Evil Eye of Selene x1
Pot of Extravagance x3
Called by the Grave x1
TrapsGolden Land Forever! x1
Conquistador of the Golden Land x3
Huaquero of the Golden Land x2
Eldlixir of Scarlet Sanguine x3
Evil Eye Retribution x1
Dogmatika Punishment x2
Infinite Impermanence x3
ExtraNumber 81: Superdreadnought Rail Cannon Super Dora x3
Superdreadnought Rail Cannon Gustav Max x3
Superdreadnought Rail Cannon Juggernaut Liebe x3
Vampire Sucker x3
Elder Entity N'tss x3
SideNibiru, the Primal Being x3
Dark Ruler No More x3
Lightning Storm x2
Harpie's Feather Duster x1
Solemn Judgment x3
Evenly Matched x3
3

One thought on “Evil Eye Eldlich


  • Avatar
    August 29, 2021 at 8:54 pm

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    If you’re looking for a good fiend-eldlich mix, I’d go Magical Musket. Not only do you get a lot more handtraps (due to Magical Musket effects), but Magical Musketeer MAX has some of the best grind game potential out of probably any card I’ve seen. Recommended amounts are 3 Caspar, 3 Starfire, 2 of any other MM monster (I play 1 Kidbrave and 1 Wild) and 9 Magical Musket S/Ts (I play 3 Crossfire, 3 Desperado, 2 Stand and 1 Needle).

    However, if you want to improve this model, you could definitely streamline the Eldlich engine a little bit and add more traps. You can cut the amount of Golden Lords to 2, as any game you will be playing won’t be long enough to need 3. You can also cut Golden Land Forever and I’d personally swap White Destiny with Black Awakening, but you can leave it in, I guess. I’d also main Nibiru, but that’s also a personal preference. I’d also replace Extravagence with Prosperity, since you have 7 cards that will get you to your Evil Eye splash. I’d then play a lot of floodgates (Summon Limit, There Can Be Only One, etc.) that you can afford to lose off of Serziel’s cost, and I’d also put a Gorgon and a Zerrzial in your ED to have something to link off your increasing amount of Eldlich monsters (and you may want some Knightmares in there too). Also, you can afford to replace Called by the Grave for another Punishment.

    Overall, I like the idea, and I think the Punishment tech is really cool. Keep up the good work!

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