Latest version. Running the Uka package, because ironically in a Needlefibre world it is simultaneously generic and high impact. This leaves room for 12 total hand traps, and has a lot of bricks. On the other hand, the deck's grind game is pretty good for a synchro variant, it can slow a game right down, and capitalize by winning in an instant.
The extra deck is the Calamities + Pot of Greed combo, or the 2 negate combo as a back-up/follow up.
I like One For One. Very often you see it with Golden Lord (when you do see it) and so long as you have a hand trap its a 7th way into the combo. The deck doesn't really care that it doesn't use the normal summon, but it still seems worth it.
Nibiru is the other high impact hand trap that might still stop a turn, and basically lets me win the game, sometimes. Also, it combines with other hand traps very nicely against Adamancipator. Imperm is obligatory in Eldlich, it's a good generic trap that negates and activates from the hand, I think this deck will always run Imperm first.
I want to be back on 3 of each Golden Land trap. It gives the deck a better grind game, and increases the odds of seeing them just enough.