While I like the grind game of the Turbo Control build, I also like comboing off, so I'm back on Synchros for a second. I still plan to play the control variant, which has a lot of advantages, such as space to run 9 card draw, the advantage of running 3 each of Golden Land Traps, and generally puts more interactions on the board with its spell and trap line-up than the Synchro version, which can often be dead in the water if your Needlefibre gets hand trapped. On the other hand, some percentage of the time you can win just by comboing off of 1 card, and the deck is uniquely suited to take advantage of the Jet Synchron engine, and in my opinion, the Synchro deck is better in most matchups for that reason alone.