Earth Machine
Deck Primer
Hello, It me
I'm back posting again after a bit of a lack of doing anything for a while. This is the deck I've been working on the most over that period of time (other than the stupid BA deck I went x-3 at a CSM with). I really like the deck and feel like it has a ton of potential, and I want to go over that today. This is my current list minus most of the side deck, feel free to build upon it as you please.
Cards n' ratios:
Main Deck:
Infinitrack engine:
3x Harvester - It's a stratos that can be used for some rank 9 plays as well as some turn 1 zeus boards in niche circumstances.
3x Dozer - It summons a guy from deck for a free river stormer, this card would be so busted it it didn't lock into earth machines.
1x Trencher - It's a main combo piece that happens to be really searchable, so only one is needed.
1x Tunneler - It's a pot of avarice for the deck, really good for constantly cycling resources and draws.
1x Anchor Drill - This is really only for some situational dingirsu plays on turn 2, other than that it's not a bad extender.
3x Heavy forward - it's an in theme tenki that can also be an extra material for some cards.
Machina engine:
3x Metalcruncher - This is another stratos type of card, but with an even broader search range than harvester.
1x Citadel - Big boi who blows up boards.
1x Fortress - A really powerful extender for the deck that can be really good.
3x Redeployment - The best card in the deck, searching 2 machina cards leads to the most explosive combos
3x Overdrive - Can either get you a citadel for interruption or a metalcruncher for some more searching
Trains:
2x Bullet train - very good extender with a scarm like effect that allows you to cycle resources from grave
3x Derricane - is good for chain blocking against things like ash as well as a pop under dora.
Box:
1x Box - this is a very important card, however it's also one hell of a garnet, but you can still pop off without it.
Handtraps:
3x Skull meister - Just a decently good option for right now.
3x Imperm - just a good generic card.
Staples:
1x Called - really powerful card, wish it was at three.
2x E.M.R. - it's an Icarus attack for machines, it can be really good at times.
2x Torrential - It's a board wipe
2x Trap trick - This is extra copies of all the other trap cards.
Extra Deck:
1x Zeus - Incredibly busted card, this deck can even make it turn one sometimes
1x Liebe - This basically ends the game when you summon it
1x Gustav - Burn for 2000 is strong, also can let you win in time.
1x Dora - Just immune to everything, really hard to out.
1x Earth Slicer - This card just blows shit up
1x Phantom fortress - handloop go brrrr
1x Hyperyton - good for negates and playing around nibiru
1x Dingirusu - powerful removal.
1x River stormer - Is yet another searcher for the deck it also can recur itself easily
1x Ballista - This is how you get box
2x Anger knuckle - This gets you a ton of recursion.
3x Goliath - It's a link 1 that has an ok effect.
Side Deck:
3x Urgent - really powerful for when you have to go second, dead otherwise.
Combos:
Basic One-card:
(Harvester, Metalcruncher, heavy forward)
- summon your main starter
- search dozer
- summon dozer
- dozer summon trencher
- overlay into stromer
- stormer search bullet train
- summon bullet train
- link stormer into goliath
- trencher summon back dozer
- link into another goliath
- link both goliaths into ballista
- ballista search box
- box search tunneler
- tribute ballista to summon tunneler
- link tunneler into goliath #3
- link goliath and bullet train into anger knuckle
- banish tunneler, shuffling back the three goliaths, ballista, and your one card starter to draw 2.
- end phase bullet get back dozer
- Do this every turn.
I'll keep working on this guide in a few more days, but this is what I have right now. feedback is cool.
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