Dragunity ft. Armed Dragon Thunder
Deck Primer
This is a combo deck so it goes first. My first thought about the Armed Dragon Thunder monsters were that "Holy crap, this is so good (for a retrain)." We are using Armed Dragon Thunder LV 3 and Armed Dragon Flash as a Rokket Quick Launch substitute with LV 3 being more card advantage if it is discarded. This deck (from what I got out of testing) can make at least 2 negates and some large bodies (I'm not the best combo player so don't take my word for it; a good combo player can find ways to make more negates).
This deck needs grave set-up early game to have some revival effects be used. Dragunity Remus, Dragon Shrine, Dragon Ravine, and Cards of Consonance allow for this. Possible starters for this deck include any of the effects that activate upon a normal summon. These include Dragunity Aklys, Dragunity Dux, Dragunity Guisarme, or Armed Dragon Flash (to get to Romulus or Guardragons). Your follow-up is using Dragunity Arma Mystletainn to get a possible Synchro material and a Dragunity Tuner from when it specials after being equipped. Dragunity Divine Lance does the same thing by equipping a Dragunity tuner from the deck.
Extenders include literally any non-opt summon from spell/trap zone Dragunity Tuner, Dragunity Arma Gram, Dragunity Remus, and Dragunity Legatus. These special summon themselves for you to get extra link or synchro material. Dragunity Knight - Barcha is a great extender, but it's difficult to make once you get deep into your Guardragon combo since it needs Winged Beasts.
Searchers include Dragunity Glow, Dragon Ravine, Dragunity Knight - Romulus, and Dragunity Divine Lance.
Extra Deck includes Dragunity Knight - Vajrayana which is a decent option instead of Barcha, but it's only here if you can't make Barcha. Dragunity Knight - Luin is the better option than Vajrayana if you can make it. Dragunity Knight - Gae Dearg is a searcher and grave set-up. Dragunity Knight - Barcha is the best play extender, but is hard to make after your Guardragon combo. Dragunity Knight - Ascalon is a potential removal option going second, but is a way better floater going first. Dragunity Knight - Areadbhair is one of your negates and a Heavy Storm when destroyed. Borreload Savage because it's an omni-negate, but it does not destroy (WTF???). Crystal Wing Synchro Dragon is another negate and is an okay choice of negation in this format. Borrelsword Dragon is for going second big brrrrrr damage. Saryuja is a play extender and another choice for a play extender. Dragunity Knight - Romulus is the major extender in this deck. Hieratic Seal of the Heavenly Spheres is a bounce and a floater. Triple Burst Dragon, Guardragon Pisty, and Guardragon Elpy are for your Guardragon Combo.
Side Deck has Koa'ki Meru Drago for prevention of Golden Lord, Borreload Savage, Borrelsword, and Chaos Dragons(?). Dragunity of the Hurricane is for going second or playing on your opponent's turn. Cosmic is for more backrow removal. Called By the Grave is here if you go against a handtrap-ccentric deck. Infinite Impermanence for the negations.
I really want to make an Armed Dragon Thunder deck, but I'm still thinking of a possible engine to put in instead of just simply Guardragons.
This deck needs grave set-up early game to have some revival effects be used. Dragunity Remus, Dragon Shrine, Dragon Ravine, and Cards of Consonance allow for this. Possible starters for this deck include any of the effects that activate upon a normal summon. These include Dragunity Aklys, Dragunity Dux, Dragunity Guisarme, or Armed Dragon Flash (to get to Romulus or Guardragons). Your follow-up is using Dragunity Arma Mystletainn to get a possible Synchro material and a Dragunity Tuner from when it specials after being equipped. Dragunity Divine Lance does the same thing by equipping a Dragunity tuner from the deck.
Extenders include literally any non-opt summon from spell/trap zone Dragunity Tuner, Dragunity Arma Gram, Dragunity Remus, and Dragunity Legatus. These special summon themselves for you to get extra link or synchro material. Dragunity Knight - Barcha is a great extender, but it's difficult to make once you get deep into your Guardragon combo since it needs Winged Beasts.
Searchers include Dragunity Glow, Dragon Ravine, Dragunity Knight - Romulus, and Dragunity Divine Lance.
Extra Deck includes Dragunity Knight - Vajrayana which is a decent option instead of Barcha, but it's only here if you can't make Barcha. Dragunity Knight - Luin is the better option than Vajrayana if you can make it. Dragunity Knight - Gae Dearg is a searcher and grave set-up. Dragunity Knight - Barcha is the best play extender, but is hard to make after your Guardragon combo. Dragunity Knight - Ascalon is a potential removal option going second, but is a way better floater going first. Dragunity Knight - Areadbhair is one of your negates and a Heavy Storm when destroyed. Borreload Savage because it's an omni-negate, but it does not destroy (WTF???). Crystal Wing Synchro Dragon is another negate and is an okay choice of negation in this format. Borrelsword Dragon is for going second big brrrrrr damage. Saryuja is a play extender and another choice for a play extender. Dragunity Knight - Romulus is the major extender in this deck. Hieratic Seal of the Heavenly Spheres is a bounce and a floater. Triple Burst Dragon, Guardragon Pisty, and Guardragon Elpy are for your Guardragon Combo.
Side Deck has Koa'ki Meru Drago for prevention of Golden Lord, Borreload Savage, Borrelsword, and Chaos Dragons(?). Dragunity of the Hurricane is for going second or playing on your opponent's turn. Cosmic is for more backrow removal. Called By the Grave is here if you go against a handtrap-ccentric deck. Infinite Impermanence for the negations.
I really want to make an Armed Dragon Thunder deck, but I'm still thinking of a possible engine to put in instead of just simply Guardragons.
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