Dragoon Ruler
Deck Primer
Made this in traditional format. Main goal is to pump out Dragoon and other extra deck threats by using grave effects to summon a bunch of high level monsters.
Opener I've been most comfortable w/ has been ecplipse wyvern along w/ Dragon Ravine & one small & one large dragon ruler to help get heavy hitters with little to no effort. Starting off by using the small dragon ruler to pull a higher form and send eclipse to the grave, banishing Darkness Metal with its effect, then summoning your other dragon ruler by banishing eclipse & the other one. Summoning Darkness Metal by banishing one of the dragon rulers to pull Dragonic Knight or either of the Mythic Dragons (Dragonic if your board is slightly lacking, Mythic if you have the other in hand). Finally, using Dragon Ravine to send your last card in hand to grave to send arkbrave or felgrand to grave, with Felgrand being monster removal, and Arkbrave acting as a Harpie's Feather Duster+ on a stick. Use the summoned monster and your remaining Dragon Ruler to summon Verte, then pull out Dragoon. If you somehow found the Mythic Dragons in your hand by the end of this, normal summon the earth one and special the water, then XYZ (Cipher to Dark Matter if going 2nd, Hope Harbinger if 1st)
The Mythic dragons are used primarily to pull out Galaxy-Eyes Cipher into Dark Matter Dragon, and alternatively Hope Harbinger if you want to delay your opponent's setup. Dragonic Knight is some extra protection for your big monsters like Darkness Metal & your XYZ's
Pot, Upstart, & Terraforming are all used to help boost consistency. Blue Eyes are in there to help give better targets for the effect blue-eyes cards and just generally solid beatsticks to summon with REDM. Ash Blossom's only a one of b/c of a deal w/ the friends I've been playing with, but others are in the side deck (dunno what to take out for em anyways). Monster Reborn should be pocketed for resummoning REDM, as its effect can make or break the deck would only recommend using otherwise if it would close out the game.
Hope this writeup is sufficient for my first deck & that y'all enjoy.
Opener I've been most comfortable w/ has been ecplipse wyvern along w/ Dragon Ravine & one small & one large dragon ruler to help get heavy hitters with little to no effort. Starting off by using the small dragon ruler to pull a higher form and send eclipse to the grave, banishing Darkness Metal with its effect, then summoning your other dragon ruler by banishing eclipse & the other one. Summoning Darkness Metal by banishing one of the dragon rulers to pull Dragonic Knight or either of the Mythic Dragons (Dragonic if your board is slightly lacking, Mythic if you have the other in hand). Finally, using Dragon Ravine to send your last card in hand to grave to send arkbrave or felgrand to grave, with Felgrand being monster removal, and Arkbrave acting as a Harpie's Feather Duster+ on a stick. Use the summoned monster and your remaining Dragon Ruler to summon Verte, then pull out Dragoon. If you somehow found the Mythic Dragons in your hand by the end of this, normal summon the earth one and special the water, then XYZ (Cipher to Dark Matter if going 2nd, Hope Harbinger if 1st)
The Mythic dragons are used primarily to pull out Galaxy-Eyes Cipher into Dark Matter Dragon, and alternatively Hope Harbinger if you want to delay your opponent's setup. Dragonic Knight is some extra protection for your big monsters like Darkness Metal & your XYZ's
Pot, Upstart, & Terraforming are all used to help boost consistency. Blue Eyes are in there to help give better targets for the effect blue-eyes cards and just generally solid beatsticks to summon with REDM. Ash Blossom's only a one of b/c of a deal w/ the friends I've been playing with, but others are in the side deck (dunno what to take out for em anyways). Monster Reborn should be pocketed for resummoning REDM, as its effect can make or break the deck would only recommend using otherwise if it would close out the game.
Hope this writeup is sufficient for my first deck & that y'all enjoy.
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Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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