Dragon Link POST Banlist - UPDATED Combos and Test Hands
Deck Primer
Hi all and welcome to my updated version of dragon link. (ANOTHER ONE!) I made a build a few weeks ago and I have been testing it out in duelingbook rated and I have made quite a few changes to the deck and I have updated combos, new card additions and replays of a few duels. With Drytrons and Virtual worlds’ win condition VFD gone, there is literally nothing that stops dragons from being the BEST deck of the March 2021 format. Not even Zoo Eldlich is as good as this deck (it is also tier 1 but In my opinion dragons are the better choice). I have even made a vow to not play any duels on rated this format except with dragon link. If I were to make any edits to this decklist, I will post an updated one in the future so stay tuned!! I really hope you enjoy this article Since I went all out typing all this :)
Just a quick reminder that the deck explanation, All the combos, test hands, deck explanations and ways to best use your resources are ALL on my Youtube video. Subscribing to the channel would be a great way to support me and the channel!
Link to the video - https://www.youtube.com/watch?v=iBnD5AZVUB4
Why this is One of the best decks to play this format -
This deck is really good for the current format because it is so good at playing through handtraps and well established boards. The deck has just so many extenders that it can keep going. Even my arch nemesis (nibiru) cannot stop this deck for performing a well established board (sometimes it does - those are times we do not speak of). It can play through droll as well (ends on seals + tidying + savage AT LEAST). It can also set up a variety of high impact disruptions during an opponent's turn like OMNI negates, Bounces (not targeted removal) and even multiple monster effect negations. Seals and tidying do a good job countering zoodiac and for eldlich you have a bunch of side deck options. Dragon link is the best deck of the format as of now not because of how many negates it sets up, but because of its consistency and being able to play through hand traps and negates. What it does, it does consistently and with ease. Unlike a deck like zoo eldlich which gets hard countered by anti- control cards (get rid of the normal summon is usually gg to the zoo engine and any kind of backrow removal can deal with eldlich) dragon link has little weaknesses. Dragons are back, you’ll see what I mean after the deck explanation.
Deck composition -
The deck is obviously a 40 card deck for consistency reasons and it must stay that way. If you want, you can play the deck with 42-43ish cards but I do not recommend playing a deck with anything more than that amount.
Notice: some cards are in more than one category, this means that they have multiple uses depending on your situation.
Changes to the Extra and side decks
Again, the deck explanation, All the combos, test hands, deck explanations and ways to best use your resources are ALL on my Youtube video. Also make sure to answer the poll question down below!!
Link to the video - https://www.youtube.com/watch?v=iBnD5AZVUB4
Thanks, and I’ll see you next time!! Dragons best deck!! :D
Just a quick reminder that the deck explanation, All the combos, test hands, deck explanations and ways to best use your resources are ALL on my Youtube video. Subscribing to the channel would be a great way to support me and the channel!
Link to the video - https://www.youtube.com/watch?v=iBnD5AZVUB4
Why this is One of the best decks to play this format -
This deck is really good for the current format because it is so good at playing through handtraps and well established boards. The deck has just so many extenders that it can keep going. Even my arch nemesis (nibiru) cannot stop this deck for performing a well established board (sometimes it does - those are times we do not speak of). It can play through droll as well (ends on seals + tidying + savage AT LEAST). It can also set up a variety of high impact disruptions during an opponent's turn like OMNI negates, Bounces (not targeted removal) and even multiple monster effect negations. Seals and tidying do a good job countering zoodiac and for eldlich you have a bunch of side deck options. Dragon link is the best deck of the format as of now not because of how many negates it sets up, but because of its consistency and being able to play through hand traps and negates. What it does, it does consistently and with ease. Unlike a deck like zoo eldlich which gets hard countered by anti- control cards (get rid of the normal summon is usually gg to the zoo engine and any kind of backrow removal can deal with eldlich) dragon link has little weaknesses. Dragons are back, you’ll see what I mean after the deck explanation.
Deck composition -
The deck is obviously a 40 card deck for consistency reasons and it must stay that way. If you want, you can play the deck with 42-43ish cards but I do not recommend playing a deck with anything more than that amount.
Notice: some cards are in more than one category, this means that they have multiple uses depending on your situation.
Starters - cards that you use to get your combo going, usually your normal summon but there are exceptions. | For the starters of the deck I am playing 3 Chamber Dragonmaid (my personal favorite), 1 black dragon, 1 white dragon, 1 black metal, 1 darkness metal, 2 seyfert and 3 chaos space. The ratios are almost the same from my last build but for this updated version I am including the 1 black metal and cutting seyfert to 2 copies. (Was at 3 in my last version) I did this because variety is always good and playing black metal gives us access to darkness metal which is a VERY good extender that I did not include in my last build. Black metal can also be used as an alternative monster to summon off of elpy if you draw a broutar or lavineer. The baby chaos dragons also count as starters since chaos space and seyfert are basically used to search them out. If you draw one of them with a normal summon of the opposite attribute or have a monster with the opposite attribute in the grave you have more than full combo. The same applies to darkness metal dragon. Chamber Dragonmaid unlike the other starters does not bring out 2 dragons to the field but searches the very high impact Dragonmaid tidying. This is by far the best starter (my opinion) since the deck plays so many extenders and since tidying adds to your negates (very high impact and is effective against the metagame). |
Rokket engine - cards that support the rokkets and cards from the archetype in general | For the Rokket engine, I am playing 2 tracer (explian this in a second), 2 synchron, 1 recharger, 1 absorouter, 1 boot sector and 3 quick launch. I decided to cut down tracer to 2 copies rather than 3 because I wanted the deck to be strictly 40 cards and because I am playing 2 synchron I figured that the ratio would work fine. Absorouter is mainly to mill off of ravine to search a rokket (the one to search depends on the situation) or if you draw it you can simply discard it with something like chaos space or you can even use it as an extender to special summon it out. Boot sector is a soft brick because drawing it will mean a -1 since you will search it for free with striker dragon and NOBODY throws away an ash blossom on a striker dragon (even if they do they wasted their ash and you can probably combo safely and dish out a multiple negate board). Quick launch can summon tracer or synchron (or recharger, not sure why you would do that though) from the deck and is a great extender as well, no explanation needed there. |
Extenders - cards that help you make a better board and help out of you get hand trapped or play through well established boards | For extenders we have 3 quick launch, 3 World legacy gaurdragon, 2 dragonmaid tidying, 3 noctovision dragon, 1 absorouter dragon, 1 broutar, 1 lavineer, 1 black dragon, 1 white dragon, 1 darkness metal dragon and even 3 chaos space (this might never come up but you can search lavineer with this as well if you used the baby chaos dragons). The baby chaos dragons and darkness metal are extenders if drawn since they do not require the normal summon to bring out. Chaos space is an extender because you can search lavineer with it (you will almost never do this) and can then use broutar to search something like noctovision with broutar OR you can search one of the chaos dragon with it. This is useful in a number of ways. Let's say you use chamber dragonmaid as your starter. Then you can use chaos space to search the chaos dragons (white and black) and use them to extend your plays and set up more negates or you can use them as backup if you get hit with lets say something high impact like nibiru or gamma. If you draw seyfert as your starter and have chaos space in hand as well, then you can either simply discard space to recycle the chaos dragons and get card advantage or you can search lavineer with it (if you have a light monster in your hand to spare - unlikely since the deck runs minimal light monsters). World legacy is a monster reborn like card and is basically like 3 extenders in 1 because it can reborn a monster, it can change the zone of elpy to help gaurdragon combos go on with 1 less monster and it can also be popped using tracer to summon a rokket!! So many uses for 1 card!! There is also a combo with this I show in my video, make sure to check it out! The rest of the cards I think are just plain extenders and I have mentioned them before, no explanation needed there. Another great thing about extenders is that if you draw an extra one, you can end on an extra negate since elpy can summon chamber instead of broutar which means an extra tidying!! Tidying is also an extender because if draw it can be discarded, and then it can reborn chamber from the grave or this effect can be used for the turn after you used it’s negation effect as a good follow up. |
Combo Extenders - these are cards that if you draw, that will help you set up more negates / interruptions in your end board. They however do not always help you if you get hand trapped (in some cases they do help) like regular extenders. | I have all the things that are in the “extender” section in here as well but I will not mention them here. The combo extenders are - 2 rokket tracer, 2 rokket synchron, 1 rokket recharger, 2 dragon maid tidying and (in some cases) chamber dragonmaid. Chamber is the best starter in my opinion but it is also a combo extender. It helps search tidying (extra negate) when summoned and if you use your starter as something that does not normal summon, chamber becomes a combo extender as well. All the rokkets if drawn can be summoned off of boot (boot can summon up to 2 from hand). Tidying is just a negate on it’s own (just set it) and it is also an extender since it can banish itself from the GY (follow up turn) to reborn a chamber which can be used to link into something like borrelsword to OTK and chamber can even search an additional tidying to play the grind game!! |
Handtraps - to prevent the opponent from doing way toooooo much stuff | I am playing 3 ash (standard) and 3 PSY-gamma. Gamma is good to protect seyfert and chaos space from getting hit with ash blossom from the opponent and can also help to make an earlier savage dragon to protect from nibiru. This deck can play through handtraps and negates of well established boards really well so I decided to minimize on handtraps. If you want, you can throw in more handtraps and cut some extenders but with much testing, I think more extenders is the better call. |
Soft Bricks - cards you don’t always what to draw, drawing them usually means a -1 since you search them anyways | There is boot sector launch and dragon ravine. Especially boot sector since striker will never be negated and drawing it means you get a -1 basically. Romulus gets negated sometimes so ravine is not that bad of a draw. |
Big boy brick - NEVER want to draw this card, if you do I’m sorry Btw drawing PSY-driver also means a -1, nothing too big | Only 1 brick. “A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called PSY-Frame.” |
Changes to the Extra and side decks
- No longer running Number 62: Since Konami completely exodia obliterated Drytrons with the banlist, there is no longer a need to even play this and it is irrelevant to play this just for eldlich since they have other ways to win and other ways to get golden boy onto the field.
- I’m not running abomination and Dill: These were just not needed and I decided to kick them out of the decklist.
- I’m running borrelsword: It is a better OTK card and a better version of unchained (unfortunately requires 3+ monsters) BUT getting this onto your field turn 2 will (most to the time) be an auto win.
- I’m running seal at 2 copies: this was needed since there are always chances your opponent can play through the disruptions and also seals in an AMAZING card so 2 is better.
- Striker dragon is at 3: I was really dumb to not do this in my last build since I did not have space. Now I have made space for the much needed triple striker dragon.
- No halq: I decided to cut this card because it almost never came into use and I just never even used it. It can be good sometimes so if you want to run it, go right ahead.
- I’m running knightmare Phoenix: This is purely to get rid of backrow and to counter eldlich basically. You will 100% not regret having this card.
Again, the deck explanation, All the combos, test hands, deck explanations and ways to best use your resources are ALL on my Youtube video. Also make sure to answer the poll question down below!!
Link to the video - https://www.youtube.com/watch?v=iBnD5AZVUB4
Thanks, and I’ll see you next time!! Dragons best deck!! :D
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