Dogmatika Stun

Deck Information
Deck Type: Meta Decks
Deck Master: Dogmatika Ecclesia, the Virtuous
TCG/OCG: TCG
Submission Date: November 21st 2020
Author: DashJovis
YGOPRODeck File Download

Pot of Disparity seems like a huge upgrade for all sorts of Stun strategies. Digging 6 cards deeper enables a pure Dogmatika deck to see Ecclesia significantly more often, which is important if we're going to play Ecclesia stun. We also run Summoner Monk, as 3 more copies of Ecclesia.

Dogma lineup is 3 Nadir Servant, 3 Ecclesia, 3 Dogmatika Punishment, and 2 Fleurdelis. Servant and Ecclesia are the deck's main starters, and Servant is an insane card, so I wanted to maximize seeing these. Punishment is the deck's best form of interaction, so I wanted to run 3. Fleurdelis is fine, and I think you need to run 2, but I wouldn't run a third, since it is dead without Ecclesia. I didn't want to bother with Maximus, since the card is hard to summon and kind of weak.

I think Dimension Shifter is good right now, it's just a hand trap that covers a lot of bases, and interrupts most decks-quite handily while completely locking out some matchups, and I wanted to maximize running it. Ash is essential with Virtual World as the new deck to beat, and is better in generic matchups than Droll anyways. Effect Veiler is run over Impermanence partially for True King of All Calamities, and partially for Needlefibre shenanigans.

Grand Spiritual Art Ichirin is the field spell for the deck. This card is pretty busted actually, it's searchable by virtue of being a field spell, and it works offensively and defensively - provided you can meet its one requirement. This, however, is met by Ecclesia. We need another field spell for Set Rotation, and Secret Village is a personal favourite of mine in spellcaster decks. Blanket stopping Cosmic Cyclone, Feather Duster, ETC until my opponent removes Ecclesia or summons a spellcaster is very good at face value, and the card interrupts a lot of starters and combos as well. In the same vein are the Right Hand and Left Hand. The deck uses Foolish Burial Goods (or Summoner Monk) to send Magician's Restage to the GY and find the correct hand for the matchup. Left Hand also protects you from Imperm once you have a spellcaster hit the table, which is pretty solid. The last card is Triple Tactics Talent - this deck eats hand traps for breakfast, while setting an obnoxious series of interactions. It still suffers from some inconsistency issues, and it's much weaker without the Pots of Disparity, though Extravagence is (mostly) an admirable substitute in the meantime.





Toggle Deck List
SpellsNadir Servant x3
Terraforming x1
Set Rotation x1
Grand Spiritual Art - Ichirin x3
Secret Village of the Spellcasters x1
Foolish Burial Goods x2
Magician's Right Hand x1
Magician's Left Hand x1
Magician's Restage x1
Pot of Disparity x3
Triple Tactics Talent x3
MonsterDogmatika Ecclesia, the Virtuous x3
Summoner Monk x3
Dogmatika Fleurdelis, the Knighted x2
Dimension Shifter x3
Ash Blossom & Joyous Spring x3
Effect Veiler x3
TrapsDogmatika Punishment x3
ExtraElder Entity N'tss x3
Fossil Warrior Skull Knight x1
Titaniklad the Ash Dragon x3
Wind Pegasus @Ignister x1
Magistus Maiden Artemis x1
Salamangreat Almiraj x1
Crystron Halqifibrax x1
Selene, Queen of the Master Magicians x1
Accesscode Talker x1
Knightmare Phoenix x1
Knightmare Cerberus x1
SideGnomaterial x3
Nibiru, the Primal Being x3
Skull Meister x3
Cosmic Cyclone x3
Dark Ruler No More x2
Red Reboot x1
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