DINOSAUR NOV 2020

Deck Information
Deck Type: Meta Decks
Deck Master: Ultimate Conductor Tyranno
TCG/OCG: TCG
Submission Date: November 25th 2020
Author: Underrated Duelist
YGOPRODeck File Download

Here's a great turn 2 dinosaur deck. FULLY COMPETITIVE. Take time to learn the deck and you too will become KING OF GAMES!!!!





Toggle Deck List
MonsterUltimate Conductor Tyranno x2
Dinowrestler Pankratops x1
Miscellaneousaurus x3
Souleating Oviraptor x3
Ash Blossom & Joyous Spring x3
Babycerasaurus x2
Petiteranodon x1
Animadorned Archosaur x2
SpellsRaigeki x1
Double Evolution Pill x2
Fossil Dig x3
Pot of Extravagance x3
Dark Hole x3
Upstart Goblin x1
Terraforming x1
Cosmic Cyclone x3
Lost World x3
TrapsInfinite Impermanence x3
ExtraPSY-Framelord Omega x1
Evolzar Laggia x1
Evolzar Dolkka x3
Tornado Dragon x1
Evilswarm Exciton Knight x1
Abyss Dweller x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Knightmare Cerberus x1
Secure Gardna x2
Linkuriboh x2
SidePSY-Frame Driver x1
Dogoran, the Mad Flame Kaiju x2
Artifact Lancea x3
PSY-Framegear Gamma x3
Lightning Storm x3
Dark Ruler No More x3
Id#created by Player x1
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Latest posts by Underrated Duelist (see all)
1

3 thoughts on “DINOSAUR NOV 2020


  • Avatar
    November 25, 2020 at 6:33 am

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    Dude take out the dark holes, raigekis, upstart and raigeki’s for more handtraps. Letting the opponent do full combo can be devastating especially if you are playing against something like dragon link then its just gg

  • Avatar
    November 25, 2020 at 8:20 am

    0

    0

    you realise there’s more to dino’s than just handtraps

  • Avatar
    November 27, 2020 at 1:33 pm

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    The way I see the game is this way. Dinos were NEVER meant to stop your opponent from playing. It’s not a control deck. Okay yes hand traps say no but you have a higher chance at bricking. This is a go second dino deck. We run the dark hole and raigeki one to bait a negate, two if they don’t negate they lose their whole board. Also you can use them to combo. I’ve played the 12 hand trap version and I’m just not a fan of it. I’ve done the math behind it there’s such a minimal chance to open with two hand traps. You need 2 of them more of the time to stop your opponent fully. The odds of getting 2 hand traps in a bunch of games over time just isn’t realistic. Ash and imperm 9/10 are enough to stop a major play. Then you have full dino combo in your hand examples as followed. Ovi and fossil dig, mis and fossil dig, ovi and mis, misc and a baby, fossil dig and a baby. But the point it thos raigeki and dark holes can now ALSO be a starter. Turn 1 or 2. Lost world summon a baby and they get a token. Play dark hole popping your baby and lost world to protect the token you now have more than full combo if you have misc, or fossil dig in hand as well you basically one. They help you unbrick your brick hands. There’s more than just playing a bunch of hand traps. The deck is designed to win. If you go turn one you set up a nasty board of conductor, dolkka or laggia, possibly a pankratops if you know what your doing, and a hand trap in hand or a imperm set. Also I don’t think I mentioned this but lost world give them a dino kaiju(because it works with lost world) they get a token then you dark hole or raigeki and now you have full combo, possibly wiped they’re board, and you still have a normal summon. Like Henry said they’re more to dinosaur then just hand traps. ALSO GREAT JOB HENRY!

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