DINOSAUR NOV 2020
Deck Information | |
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Deck Type: | Meta Decks |
Deck Master: | Ultimate Conductor Tyranno |
TCG/OCG: | TCG |
Submission Date: | November 25th 2020 |
Author: | Underrated Duelist |
YGOPRODeck File Download | |
Here's a great turn 2 dinosaur deck. FULLY COMPETITIVE. Take time to learn the deck and you too will become KING OF GAMES!!!!
Toggle Deck List | |
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Monster | Ultimate Conductor Tyranno x2Dinowrestler Pankratops x1Miscellaneousaurus x3Souleating Oviraptor x3Ash Blossom & Joyous Spring x3Babycerasaurus x2Petiteranodon x1Animadorned Archosaur x2 |
Spells | Raigeki x1Double Evolution Pill x2Fossil Dig x3Pot of Extravagance x3Dark Hole x3Upstart Goblin x1Terraforming x1Cosmic Cyclone x3Lost World x3 |
Traps | Infinite Impermanence x3 |
Extra | PSY-Framelord Omega x1Evolzar Laggia x1Evolzar Dolkka x3Tornado Dragon x1Evilswarm Exciton Knight x1Abyss Dweller x1Knightmare Unicorn x1Knightmare Phoenix x1Knightmare Cerberus x1Secure Gardna x2Linkuriboh x2 |
Side | PSY-Frame Driver x1Dogoran, the Mad Flame Kaiju x2Artifact Lancea x3PSY-Framegear Gamma x3Lightning Storm x3Dark Ruler No More x3 |
Id | #created by Player x1 |
Latest posts by Underrated Duelist (see all)
- DINOSAUR NOV 2020 - November 25, 2020
1
Dude take out the dark holes, raigekis, upstart and raigeki’s for more handtraps. Letting the opponent do full combo can be devastating especially if you are playing against something like dragon link then its just gg
you realise there’s more to dino’s than just handtraps
The way I see the game is this way. Dinos were NEVER meant to stop your opponent from playing. It’s not a control deck. Okay yes hand traps say no but you have a higher chance at bricking. This is a go second dino deck. We run the dark hole and raigeki one to bait a negate, two if they don’t negate they lose their whole board. Also you can use them to combo. I’ve played the 12 hand trap version and I’m just not a fan of it. I’ve done the math behind it there’s such a minimal chance to open with two hand traps. You need 2 of them more of the time to stop your opponent fully. The odds of getting 2 hand traps in a bunch of games over time just isn’t realistic. Ash and imperm 9/10 are enough to stop a major play. Then you have full dino combo in your hand examples as followed. Ovi and fossil dig, mis and fossil dig, ovi and mis, misc and a baby, fossil dig and a baby. But the point it thos raigeki and dark holes can now ALSO be a starter. Turn 1 or 2. Lost world summon a baby and they get a token. Play dark hole popping your baby and lost world to protect the token you now have more than full combo if you have misc, or fossil dig in hand as well you basically one. They help you unbrick your brick hands. There’s more than just playing a bunch of hand traps. The deck is designed to win. If you go turn one you set up a nasty board of conductor, dolkka or laggia, possibly a pankratops if you know what your doing, and a hand trap in hand or a imperm set. Also I don’t think I mentioned this but lost world give them a dino kaiju(because it works with lost world) they get a token then you dark hole or raigeki and now you have full combo, possibly wiped they’re board, and you still have a normal summon. Like Henry said they’re more to dinosaur then just hand traps. ALSO GREAT JOB HENRY!